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Made in us
Shas'ui with Bonding Knife





 BoomWolf wrote:
You are not seeing the full scope.

Every drone dropping from a vehicle (piranha formation anyone?), every drone that lost his suits, every drone that normally can't benefit from controllers (missile for example)-everything.

Its a huge boost scattered around.

Not just dropped from vehicles, all drones, even ones "embarked" on vehicles.

I know it doesn't work like this (come on Forge World, update already!), but this makes me want to have a Remora wing supporting this formation.

Question, based on the Drone-Net wording, can you have multiple formations to keep boosting the BS?
The thought of native BS 5 drones are scary.

This message was edited 3 times. Last update was at 2015/11/21 21:51:38


 
   
Made in us
Purposeful Hammerhead Pilot






 Gamgee wrote:
Looks like the FSE is getting the short stick this time. I hope there's more to all of this.

Oh don't forget to factor in the Riptide wing can gain the reroll to wound and reroll to pen ability of the Dawn Blade Contingent but only on one target and only if they shoot at it.


Well, That formation is not an axillary formation for the Dawn Blade Contingent. It is a completely separate formation all on its own. So it depends if 'killing blow" is for your entire army and not just the contingent. I cannot tell by the wording

This message was edited 1 time. Last update was at 2015/11/21 21:54:52


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Made in gb
Longtime Dakkanaut




notredameguy10 wrote:
 Gamgee wrote:
Looks like the FSE is getting the short stick this time. I hope there's more to all of this.

Oh don't forget to factor in the Riptide wing can gain the reroll to wound and reroll to pen ability of the Dawn Blade Contingent but only on one target and only if they shoot at it.


Well, That formation is not an axillary formation for the Dawn Blade Contingent. It is a completely separate formation all on its own. So it depends if 'killing blow" is for your entire army and not just the contingent. I cannot tell by the wording


Whist I normally go for conservative reads, I tentatively think the dawn blade benefit is army wide because it just says "You can reroll" instead of "Units from this detachment can reroll".
   
Made in us
Purposeful Hammerhead Pilot






changemod wrote:
notredameguy10 wrote:
 Gamgee wrote:
Looks like the FSE is getting the short stick this time. I hope there's more to all of this.

Oh don't forget to factor in the Riptide wing can gain the reroll to wound and reroll to pen ability of the Dawn Blade Contingent but only on one target and only if they shoot at it.


Well, That formation is not an axillary formation for the Dawn Blade Contingent. It is a completely separate formation all on its own. So it depends if 'killing blow" is for your entire army and not just the contingent. I cannot tell by the wording


Whist I normally go for conservative reads, I tentatively think the dawn blade benefit is army wide because it just says "You can reroll" instead of "Units from this detachment can reroll".


hmmm.. If thats the case maybe some shenanigans can be made by taking the smallest size Dawn Blade Contingent you can and adding it with a Larger Hunter Contingent..

Coordinated Firepower and killing blow combined on a deathstar could be fun...

This message was edited 1 time. Last update was at 2015/11/21 22:24:58


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Made in us
Douglas Bader






So, does the Sky Ray formation continue to be utterly useless because GW doesn't know their own rules? What exactly does the "they may fire any of their remaining missiles" actually do? Did GW forget that the limit on firing two missiles per turn (which only applied to flyers anyway) no longer exists?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Purposeful Hammerhead Pilot






 Peregrine wrote:
So, does the Sky Ray formation continue to be utterly useless because GW doesn't know their own rules? What exactly does the "they may fire any of their remaining missiles" actually do? Did GW forget that the limit on firing two missiles per turn (which only applied to flyers anyway) no longer exists?


This rule allows them to move to their maximum allowed distance and still fire all the missiles i believe

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Made in us
Douglas Bader






notredameguy10 wrote:
This rule allows them to move to their maximum allowed distance and still fire all the missiles i believe


They already can, just not at full BS. And the rule says nothing about letting them fire at full BS, it just allows them to fire.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Purposeful Hammerhead Pilot






 Peregrine wrote:
notredameguy10 wrote:
This rule allows them to move to their maximum allowed distance and still fire all the missiles i believe


They already can, just not at full BS. And the rule says nothing about letting them fire at full BS, it just allows them to fire.


Yeah thats dumb. I think it was an oversight on writing... They should have added in "at full ballistic skill" or something..

This message was edited 2 times. Last update was at 2015/11/21 22:42:35


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Made in us
Shas'la with Pulse Carbine



San Diego, CA

I'm fine with how tame this detachment is, I'm getting so much flak from my flgs over how powerful the Hunter Contingent is that I'm purposefully needing myself to get a game.

7000
5000
1000
3000 
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

Still though, if you take the skyray formation, give them disruption pods (stealth), put them whithin 12" of the ghostkeel formation (which will now give them shrouding) then they will get a 2+ cover save against all flyers without jinking or terrain. Even against non flyers this gives the skyray a 4+ cover save in the open, (2+ while jinking or behind any terrain). That's not too shabby.
I'm fine with how tame this detachment is, I'm getting so much flak from my flgs over how powerful the Hunter Contingent is that I'm purposefully needing myself to get a game.


Yes, my meta is too casual for me to take the hunter contingent (not to mention the ambiguous wording for the rules that can lead to bickering). This is tame enough for me to use, Although I'm still going to avoid using the riptide or broadside formations.

This message was edited 1 time. Last update was at 2015/11/21 23:22:19


 
   
Made in us
Purposeful Hammerhead Pilot






 chalkobob wrote:
Still though, if you take the skyray formation, give them disruption pods (stealth), put them whithin 12" of the ghostkeel formation (which will now give them shrouding) then they will get a 2+ cover save against all flyers without jinking or terrain. Even against non flyers this gives the skyray a 4+ cover save in the open, (2+ while jinking or behind any terrain). That's not too shabby.
I'm fine with how tame this detachment is, I'm getting so much flak from my flgs over how powerful the Hunter Contingent is that I'm purposefully needing myself to get a game.


Yes, my meta is too casual for me to take the hunter contingent (not to mention the ambiguous wording for the rules that can lead to bickering). This is tame enough for me to use, Although I'm still going to avoid using the riptide or broadside formations.


Disruption Pods do not give stealth, they give +1 cover save. And good luck keeping a single devilfish alive for very long

This message was edited 1 time. Last update was at 2015/11/21 23:33:41


2500 2500 2200  
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

notredameguy10 wrote:
 chalkobob wrote:
Still though, if you take the skyray formation, give them disruption pods (stealth), put them whithin 12" of the ghostkeel formation (which will now give them shrouding) then they will get a 2+ cover save against all flyers without jinking or terrain. Even against non flyers this gives the skyray a 4+ cover save in the open, (2+ while jinking or behind any terrain). That's not too shabby.
I'm fine with how tame this detachment is, I'm getting so much flak from my flgs over how powerful the Hunter Contingent is that I'm purposefully needing myself to get a game.


Yes, my meta is too casual for me to take the hunter contingent (not to mention the ambiguous wording for the rules that can lead to bickering). This is tame enough for me to use, Although I'm still going to avoid using the riptide or broadside formations.


Disruption Pods do not give stealth, they give +1 cover save. And good luck keeping a single devilfish alive for very long

Hmmm so they do. Didn't realize they had changed that from the 6th edition codex. Keeping the devilfish alive won't be too much of a problem, it only needs to be within 12" of the skyrays if you want to fire all the remaining missiles in the shooting phase... which they can do anyway, otherwise the devilfish can be off hiding somewhere and jinking constantly, if my opponent wants to waste time shooting it, thats fine by me.
   
Made in us
Fireknife Shas'el





United States

Honestly, I'd rather take a single taunar than the riptide wing.
   
Made in ca
Longtime Dakkanaut





Me too, but by ITC it isn't allowed. Assuming you follow those rules. And my friends definitely don't have anything to fight it with if I did grab it.
   
Made in us
Purposeful Hammerhead Pilot






 Gamgee wrote:
Me too, but by ITC it isn't allowed. Assuming you follow those rules. And my friends definitely don't have anything to fight it with if I did grab it.


Yeah Taunar is pretty ridiculous in any game under 2000 points. It takes a lot of dedicated firepower to kill a T9, 10W model with a 2+ save, a 4++ inv. save, 5+++ Feel no pain, and halves wounds from one Deathblow result each turn for 600 points. Imagine 3 of these in a 1850 game lol...

This message was edited 2 times. Last update was at 2015/11/22 03:13:44


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Made in us
Fireknife Shas'el





United States

notredameguy10 wrote:
 Gamgee wrote:
Me too, but by ITC it isn't allowed. Assuming you follow those rules. And my friends definitely don't have anything to fight it with if I did grab it.


Yeah Taunar is pretty ridiculous in any game under 2000 points. It takes a lot of dedicated firepower to kill a T9, 10W model with a 2+ save, a 4++ inv. save, 5+++ Feel no pain, and halves wounds from all Deathblow results for 600 points. Imagine 3 of these in a 1850 game lol...
actually, it only halves the first deathblow, and then shield is gone for the rest of the turn.
   
Made in us
Purposeful Hammerhead Pilot






 McNinja wrote:
notredameguy10 wrote:
 Gamgee wrote:
Me too, but by ITC it isn't allowed. Assuming you follow those rules. And my friends definitely don't have anything to fight it with if I did grab it.


Yeah Taunar is pretty ridiculous in any game under 2000 points. It takes a lot of dedicated firepower to kill a T9, 10W model with a 2+ save, a 4++ inv. save, 5+++ Feel no pain, and halves wounds from all Deathblow results for 600 points. Imagine 3 of these in a 1850 game lol...
actually, it only halves the first deathblow, and then shield is gone for the rest of the turn.


I know i was just quickly going through all the stuff that makes it so dang hard to kill. When I put "all" I meant it works more than one time (just once per turn). Thanks for the catch I changed it

This message was edited 2 times. Last update was at 2015/11/22 03:14:09


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Made in gb
Longtime Dakkanaut





UK

Is this exclusively Tau or is there another faction involved (like WS/RG for Kauyon)?

YMDC = nightmare 
   
Made in ca
Longtime Dakkanaut





Looks like AM and Cadia specifically are getting some stuff. Also Assassins. No marine chapters from the looks of it.

This message was edited 1 time. Last update was at 2015/11/22 03:23:55


 
   
Made in gb
Longtime Dakkanaut




Looks a lot like the assassins are getting nothing but using up some page count though.

You never know, maybe their formation actually does something now.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

notredameguy10 wrote:Hunter Contingent
All 3 Riptides have BS5 (Fireteam and CFP)
Share Marker lights
12" Support Fire
Can Run D6" and still fire if within 12" of Commander
Does not have to be in the same unit and can be far apart


This is only for units in a Hunter CADRE, not Contingent. Riptides outside it don't get that benefit.

DirtyDeeds wrote:Looks like we finally have access to intercepting markerlights!


Yep. That, and outflanking, seem to me to be the best things of the formation. All we need now is some way to fire in the Psychic Phase...

changemod wrote:Now just figure out a way to semi-reliably get them on a skyfire nexus, and we don't need Velocity Trackers.


I think only AdMech has a way to pick what they want for an objective marker (or re-roll it, don't remember).

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

Looking over the rules for this new detachment, I couldn't help but notice that the retaliation cadre from the codex counts as core instead of auxiliary. allowing you to field this detachment without a hunter cadre, or in other words no fire warriors (or kroot) whatsoever. That's a nice touch.

This message was edited 1 time. Last update was at 2015/11/22 13:34:19


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

New stuff about normal FSE rules (aka CAD):

http://www.belloflostsouls.net/2015/11/breaking-farsight-rules-from-montka-revealed.html

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Of course Tau can do Battlesuit Troops, but Blood Angels can't do Assault Marine Troops.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 casvalremdeikun wrote:
Of course Tau can do Battlesuit Troops, but Blood Angels can't do Assault Marine Troops.

Of course Blood Angels can't do Assault Marine Troops, everyone knows Assault Marines are signature units for Raven Guard.
   
Made in gb
Mighty Vampire Count






UK

 casvalremdeikun wrote:
Of course Tau can do Battlesuit Troops, but Blood Angels can't do Assault Marine Troops.


Well only one of those is 7.5 edition Power Codex.......

I wonder if Farisght armeis suffer any of the appropriate restircitons on units they can choose (no Etherials, named SCs from the main Empire etc) - being cut off from the main Tau empire to a degree or if they have all the latest toys ..............I'd guess the latter.

Of course Blood Angels can't do Assault Marine Troops, everyone knows Assault Marines are signature units for Raven Guard.
And any other non snowflake Space Marine army as they can all use the Kauyon formations

This message was edited 1 time. Last update was at 2015/11/22 14:38:28


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

More stuff - AM relics from Mont'ka. Dunno if it's been posted already.

http://imgur.com/a/e7IN7

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Vector Strike wrote:
More stuff - AM relics from Mont'ka. Dunno if it's been posted already.

http://imgur.com/a/e7IN7

All the AM stuff was posted in the AM thread.

Relics are interesting. Tank Commanders got a huge boost, which is about damn time.
   
Made in us
Decrepit Dakkanaut




That Pistol is NASTY. I love it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Slayer-Fan123 wrote:
That Pistol is NASTY. I love it.


It basically transforms MEQs and TEQs into carapace-armor users

I liked the tank banner. Seems pretty useful.

This message was edited 1 time. Last update was at 2015/11/22 18:20:39


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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