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Made in us
Regular Dakkanaut




 Wolfblade wrote:
xmbk wrote:
 Wolfblade wrote:

IIRC, ethereals don't get to choose a buff until it's their turn.


But the reroll 1's still works. I like them surrounded by FW, who frequently aren't firing at the big target lit up by ML.


As long as they get a movement phase, yeah. That's the problem with them going second, you haven't had a movement phase yet, so you can't choose a buff.


I feel like I'm missing something. Movement is before shooting, so they can give reroll 1's on the first turn. They just can't give FNP on the top of one.

This message was edited 1 time. Last update was at 2018/03/17 20:25:58


 
   
Made in nl
Longtime Dakkanaut





xmbk wrote:
 Wolfblade wrote:
xmbk wrote:
 Wolfblade wrote:

IIRC, ethereals don't get to choose a buff until it's their turn.


But the reroll 1's still works. I like them surrounded by FW, who frequently aren't firing at the big target lit up by ML.


As long as they get a movement phase, yeah. That's the problem with them going second, you haven't had a movement phase yet, so you can't choose a buff.


I feel like I'm missing something. Movement is before shooting, so they can give reroll 1's on the first turn. They just can't give FNP on the top of one.

Not being able to give FNP against T1 shooting if your going second is indeed the point being made. Alpha strike is powerful so people look for tools to reduce damage they take on t1.
   
Made in us
Shas'ui with Bonding Knife






xmbk wrote:
 Wolfblade wrote:
xmbk wrote:
 Wolfblade wrote:

IIRC, ethereals don't get to choose a buff until it's their turn.


But the reroll 1's still works. I like them surrounded by FW, who frequently aren't firing at the big target lit up by ML.


As long as they get a movement phase, yeah. That's the problem with them going second, you haven't had a movement phase yet, so you can't choose a buff.


I feel like I'm missing something. Movement is before shooting, so they can give reroll 1's on the first turn. They just can't give FNP on the top of one.


if you go 2nd during the first round, you have not yet had a movement phase.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Norn Queen






I feel like the real issue with the skyray is no steady main gun. It could really use one good anti air gun (with the +1 to hit fly and -1 to hit anything else) along with it's array of missiles. If it could do something on it's own that mattered along with the missiles the skyray would be fine to great. It's crippled by only being chassis for the 1 off missiles.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Lance845 wrote:
I feel like the real issue with the skyray is no steady main gun. It could really use one good anti air gun (with the +1 to hit fly and -1 to hit anything else) along with it's array of missiles. If it could do something on it's own that mattered along with the missiles the skyray would be fine to great. It's crippled by only being chassis for the 1 off missiles.


Just make it a artillery piece with unlimited ammo. We have the hammerhead for long range anti tank artillery, make the Skyrray the anti infantry one with a second mode for anti-air.
Some times as a designer you need to accept when a design just does not work(Like the deathstrike missile) for whatever reason, and try to redesign it.

This message was edited 4 times. Last update was at 2018/03/17 23:47:22


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Lance845 wrote:
I feel like the real issue with the skyray is no steady main gun. It could really use one good anti air gun (with the +1 to hit fly and -1 to hit anything else) along with it's array of missiles. If it could do something on it's own that mattered along with the missiles the skyray would be fine to great. It's crippled by only being chassis for the 1 off missiles.

Alternatively, you could make it so that it had a "Velocity Tracking Network" that allowed it to share Velocity Tracker's +1 to hit versus Flying targets with units that are within 6" of it or something like that.

It would be an interesting thing to add, it isn't really something that exists in other armies, and it allows for the Skyray to maintain a bit of relevance after it depletes its Seeker Missiles.

I should add I would totally do something similar for the Deathstrike Launcher. The model actually has a radar dish on it and I'd make it so that it had a Comms Array or something of that nature, allowing for Orders to be issued via it. Adds relevance after it uses its gun and still encourages you to keep it somewhat protected.

This message was edited 1 time. Last update was at 2018/03/18 00:13:45


 
   
Made in us
Douglas Bader






IMO just make seeker missiles a proper threat. STR 14, AP -4, 3D6 damage, and you can fire one missile (hitting at BS 2+) per markerlight token you spend. The Sky Ray gets to ignore the -1 penalty to hit aircraft with both its seekers and its markerlights. Dare to go into the area protected by a Sky Ray and you probably die.

(This of course means that railguns need a buff to compensate, but we already knew that one.)

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut




 Peregrine wrote:
IMO just make seeker missiles a proper threat. STR 14, AP -4, 3D6 damage, and you can fire one missile (hitting at BS 2+) per markerlight token you spend. The Sky Ray gets to ignore the -1 penalty to hit aircraft with both its seekers and its markerlights. Dare to go into the area protected by a Sky Ray and you probably die.

(This of course means that railguns need a buff to compensate, but we already knew that one.)


Seekers are fine imo, it's just the skyray that sucks. (though that is an excellent profile for the railgun)

I think it would help if Skyrays were transports that can carry 6 dudes. That gives them added utility after turn one without needing to horrendously overcompensate with seekers.


On the topic of markerlights though, I had thought of a possible solution to keep them useful but not OP (or swingy):
-One marker token let's you fire a single seeker missile at the marked unit hitting on 2+.
-One marker token let's a single friendly unit reroll hit rolls of 1 against the marked unit.
-The marker tokens are removed after use.
These two can stack, so with 2 markers you can fire a seeker that hits on 2+ rerolling 1s.

So it's similar to previous editions, but not as powerful. It's also less redundant with suit systems and allows room for other buffs. I kinda like it but I haven't tried it yet.
   
Made in us
Shas'ui with Bonding Knife






I dunno, I don't think seekers were ever OP when they hit on a 2+ ignoring cover, but required a ML to be spent per markerlight?

This message was edited 1 time. Last update was at 2018/03/18 01:33:58


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Longtime Dakkanaut




I'm talking about the BS buff being OP, not the seekers. My idea was to replace the current table with what we had before without it being obnoxious.
   
Made in us
Douglas Bader






Dandelion wrote:
I'm talking about the BS buff being OP, not the seekers. My idea was to replace the current table with what we had before without it being obnoxious.


The BS buff is hardly OP given how much you pay to get it.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

Apologies if this seems a stupid question.

In matched play you can only include 1 Commander per detachment, but what do they mean exactly?

Lets say Im playing a 2k point match with a Brigade, an Air Wing and a Fortification. How many Commanders am I allowed?

Is it 1 as only the Brigade can chose HQ, or is it 3 as I have 3 detachments in the army.

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in au
Pestilent Plague Marine with Blight Grenade





 AndrewC wrote:
Apologies if this seems a stupid question.

In matched play you can only include 1 Commander per detachment, but what do they mean exactly?

Lets say Im playing a 2k point match with a Brigade, an Air Wing and a Fortification. How many Commanders am I allowed?

Is it 1 as only the Brigade can chose HQ, or is it 3 as I have 3 detachments in the army.

Cheers

Andrew


1 Commander per detachment, assuming the detachment you're taking can have a HQ slot.

Can fortification and air wing detachments take HQ units?

I.e. A list has a Battalion and a Vanguard detachment - you can have 2 commanders (1 commander in each detachment)


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in nl
Longtime Dakkanaut





 AndrewC wrote:
Apologies if this seems a stupid question.

In matched play you can only include 1 Commander per detachment, but what do they mean exactly?

Lets say Im playing a 2k point match with a Brigade, an Air Wing and a Fortification. How many Commanders am I allowed?

Is it 1 as only the Brigade can chose HQ, or is it 3 as I have 3 detachments in the army.

Cheers

Andrew
1.
Each detachment can only have 1 commander.
If you take a detachment that can't take an HQ choice you don't get an extra commander.
   
Made in gb
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

Yes I completely misread it. I thought it said one per detachment, but as you have all pointed out its one in a detachment.

Thanks

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
 
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