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Made in us
Shas'ui with Bonding Knife






Ushtarador wrote:
Numerical simulation says a Skyray shooting at a Predator with 2 Markerlights has a 80% chance of dealing 11 or more wounds with 6 missiles. Not so bad I'd say.


It is when it only gets to do it once per game.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Regular Dakkanaut




Why do Ethereals not matter in the 1st round?

Regarding math, either do it or don't. You can't just make up your own rules. If you want to break it down into the ordinal probability of either 2 or 3 hits, or figure out the precise probability of each wound total from 0-36, knock yourself out. But expecting 11 will definitely leave you at a strategic disadvantage.
   
Made in us
Shas'ui with Bonding Knife






xmbk wrote:
Why do Ethereals not matter in the 1st round?

Regarding math, either do it or don't. You can't just make up your own rules. If you want to break it down into the ordinal probability of either 2 or 3 hits, or figure out the precise probability of each wound total from 0-36, knock yourself out. But expecting 11 will definitely leave you at a strategic disadvantage.


IIRC, ethereals don't get to choose a buff until it's their turn.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in ch
Regular Dakkanaut




 Wolfblade wrote:
Ushtarador wrote:
Numerical simulation says a Skyray shooting at a Predator with 2 Markerlights has a 80% chance of dealing 11 or more wounds with 6 missiles. Not so bad I'd say.


It is when it only gets to do it once per game.


Had a bug and corrected my post, it's 25% in fact.

I think the optimal target for a Skyray is multiwound infantry with a good invulnerable save (e.g. Custodes), but it's not a very large niche.

   
Made in us
Shas'ui with Bonding Knife






Ushtarador wrote:
 Wolfblade wrote:
Ushtarador wrote:
Numerical simulation says a Skyray shooting at a Predator with 2 Markerlights has a 80% chance of dealing 11 or more wounds with 6 missiles. Not so bad I'd say.


It is when it only gets to do it once per game.


Had a bug and corrected my post, it's 25% in fact.

I think the optimal target for a Skyray is multiwound infantry with a good invulnerable save (e.g. Custodes), but it's not a very large niche.



maybe medium armor, 2+ does a lot to negate AP-2, and broadsides with HYMP will do what the skyray does better in most cases

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Wolfblade wrote:
Ushtarador wrote:
 Wolfblade wrote:
Ushtarador wrote:
Numerical simulation says a Skyray shooting at a Predator with 2 Markerlights has a 80% chance of dealing 11 or more wounds with 6 missiles. Not so bad I'd say.


It is when it only gets to do it once per game.


Had a bug and corrected my post, it's 25% in fact.

I think the optimal target for a Skyray is multiwound infantry with a good invulnerable save (e.g. Custodes), but it's not a very large niche.



maybe medium armor, 2+ does a lot to negate AP-2, and broadsides with HYMP will do what the skyray does better in most cases


Hence the good invulnerable save criteria. If you hit a model with 2+/4++ with AP-2, you make them roll the minimum save possible with no wastage of AP. With AP-3 or -4, if they aren't in cover, the extra AP is wasted as you reduce their AS to be worse than their invulnerable and so you waste some of it.

This message was edited 1 time. Last update was at 2018/03/16 14:57:48


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Shas'ui with Bonding Knife






 A Town Called Malus wrote:
 Wolfblade wrote:
Ushtarador wrote:
 Wolfblade wrote:
Ushtarador wrote:
Numerical simulation says a Skyray shooting at a Predator with 2 Markerlights has a 80% chance of dealing 11 or more wounds with 6 missiles. Not so bad I'd say.


It is when it only gets to do it once per game.


Had a bug and corrected my post, it's 25% in fact.

I think the optimal target for a Skyray is multiwound infantry with a good invulnerable save (e.g. Custodes), but it's not a very large niche.



maybe medium armor, 2+ does a lot to negate AP-2, and broadsides with HYMP will do what the skyray does better in most cases


Hence the good invulnerable save criteria. If you hit a model with 2+/4++ with AP-2, you make them roll the minimum save possible with no wastage of AP. With AP-3 or -4, if they aren't in cover, the extra AP is wasted as you reduce their AS to be worse than their invulnerable and so you waste some of it.


I get that, but having a narrow target of custodes isn't exactly screaming useful. The skyray is trash, and I can't think of a situation where it would be the best possible choice. Maybe a low armor, multi wound, high toughness unit, but only if it can deal meaningful damage with ~3 separate wound rolls.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in ch
Regular Dakkanaut




The skyray is trash, and I can't think of a situation where it would be the best possible choice.


So either it's the best possible choice, or it's trash. Thank you internet

The missiles are hard to balance - too little and they don't do enough, too much and people whine because skyrays are able to frontload all their damage and alphastrike their army off the board.

Probably the simplest solution would be to give it a normal profile (akin to a Manticore), but then people would whine it lost its flavor. Another approach might be to raise the AP of the missiles to -3 or -4, but the Skyray is close to being balanced. People also always seem to forget about the 2 markerlights and 8 SMS shots on a resilient high BS platform.
   
Made in us
Shas'ui with Bonding Knife






Ushtarador wrote:
The skyray is trash, and I can't think of a situation where it would be the best possible choice.


So either it's the best possible choice, or it's trash. Thank you internet

The missiles are hard to balance - too little and they don't do enough, too much and people whine because skyrays are able to frontload all their damage and alphastrike their army off the board.

Probably the simplest solution would be to give it a normal profile (akin to a Manticore), but then people would whine it lost its flavor. Another approach might be to raise the AP of the missiles to -3 or -4, but the Skyray is close to being balanced. People also always seem to forget about the 2 markerlights and 8 SMS shots on a resilient high BS platform.


Most units have a general situation where they'd be a good pick, but the skyray does not especially in a game that does not favor jack of all trade units (unless they're incredibly broken, like scatbikes in 7th). And the SMS is a 24 point upgrade, that only provides more S5 AP0 (it does ignore cover, so mild use there) and fire warriors or gun drones cover that far better. It's also not particularly durable, being only T7 13W, and after 7 lost wounds it stops being BS3.

And I suppose "best possible choice" should be amended to "Do something better than broadsides or hammerheads (including forgeworld variants)" (which is what I meant, it doesn't need to be the best thing ever, just enough to have a place in the codex by being better at something than the rest of the choices in the same slot.)

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Regular Dakkanaut




 Wolfblade wrote:

IIRC, ethereals don't get to choose a buff until it's their turn.


But the reroll 1's still works. I like them surrounded by FW, who frequently aren't firing at the big target lit up by ML.
   
Made in us
Shas'ui with Bonding Knife






xmbk wrote:
 Wolfblade wrote:

IIRC, ethereals don't get to choose a buff until it's their turn.


But the reroll 1's still works. I like them surrounded by FW, who frequently aren't firing at the big target lit up by ML.


As long as they get a movement phase, yeah. That's the problem with them going second, you haven't had a movement phase yet, so you can't choose a buff.

This message was edited 1 time. Last update was at 2018/03/16 19:11:51


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

The Skyray is an anti-air platform. It should be judged on its ability to take down things with the FLY keyword, few of which have battle-tank stats.
   
Made in gb
Regular Dakkanaut




Alcibiades wrote:
The Skyray is an anti-air platform. It should be judged on its ability to take down things with the FLY keyword, few of which have battle-tank stats.

A coldstar suit makes an even better anti-air platform. 5 weapons (1 missile, 4 fusions). That has to hurt most flyers. Or you can take 5 missiles and do the same from a distance.
   
Made in us
Douglas Bader






Alcibiades wrote:
The Skyray is an anti-air platform. It should be judged on its ability to take down things with the FLY keyword, few of which have battle-tank stats.


Except it isn't good at AA at all. Its AA role is purely a fluff thing, it gets no bonuses rules-wise.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Longtime Dakkanaut




Pottsey wrote:
Alcibiades wrote:
The Skyray is an anti-air platform. It should be judged on its ability to take down things with the FLY keyword, few of which have battle-tank stats.

A coldstar suit makes an even better anti-air platform. 5 weapons (1 missile, 4 fusions). That has to hurt most flyers. Or you can take 5 missiles and do the same from a distance.


Coldstars can only have 4 total weapons or support systems never 5 weapons.

This message was edited 1 time. Last update was at 2018/03/17 11:26:09


 
   
Made in gb
Regular Dakkanaut




Ice_can wrote:
Pottsey wrote:
Alcibiades wrote:
The Skyray is an anti-air platform. It should be judged on its ability to take down things with the FLY keyword, few of which have battle-tank stats.

A coldstar suit makes an even better anti-air platform. 5 weapons (1 missile, 4 fusions). That has to hurt most flyers. Or you can take 5 missiles and do the same from a distance.


Coldstars can only have 4 total weapons or support systems never 5 weapons.

That's not what it says in the codex. Replace the burst or missile for 2 different weapons giving you 3. Then add two extra for 5.
   
Made in gb
Longtime Dakkanaut




The intent is clear but once again GW fluffed the RAW. I would expect that to be errataed in the codex FAQ
   
Made in gb
Regular Dakkanaut




Ice_can wrote:
The intent is clear but once again GW fluffed the RAW. I would expect that to be errataed in the codex FAQ

Been told there is also a picture in the codex with 5 weapons on it. Given the picture and how clear the rules are I think the intent is clear on 5 weapons.
   
Made in gb
Fresh-Faced New User





Pottsey wrote:
Ice_can wrote:
The intent is clear but once again GW fluffed the RAW. I would expect that to be errataed in the codex FAQ

Been told there is also a picture in the codex with 5 weapons on it. Given the picture and how clear the rules are I think the intent is clear on 5 weapons.


Can't find this picture looking through the codex, highly doubt it's correct that the intent was 5 weapons.
   
Made in gb
Longtime Dakkanaut




I can't see it either, most suits have 3 weapons max and the coldstar suits are rocking the old school burstcannon missile pod loadout.
If you can provide a page number I'll reconsider but right now to me it sounds like someones just spreading misinformation.

Probably to get commanders nerfed harder.

This message was edited 1 time. Last update was at 2018/03/17 15:06:07


 
   
Made in us
Blood-Drenched Death Company Marine




Yep, Always malice. Never a mistake.
   
Made in gb
Regular Dakkanaut




Ice_can wrote:
I can't see it either, most suits have 3 weapons max and the coldstar suits are rocking the old school burstcannon missile pod loadout.
If you can provide a page number I'll reconsider but right now to me it sounds like someones just spreading misinformation.

Probably to get commanders nerfed harder.

What a negative attitude you have. No one is spreading misinformation or trying to get commanders nerfed. The rule is very clear 5 weapons with restrictions of no ion weapons allowed and the 5th weapon has to be a burst or Missile.

This message was edited 1 time. Last update was at 2018/03/17 19:00:50


 
   
Made in gb
Longtime Dakkanaut




This is dakka dakka its either OP and GW needs to nerf it or its useless. Don't try and use reasoning and logic on the internet. That may lead to a civil discussion, and if people are being reasonable to strangers on the internet, the world will end

I shall try and ensure my sarcasm is clearer in future.

This message was edited 1 time. Last update was at 2018/03/17 19:12:01


 
   
Made in gb
Decrepit Dakkanaut







 Peregrine wrote:
Alcibiades wrote:
The Skyray is an anti-air platform. It should be judged on its ability to take down things with the FLY keyword, few of which have battle-tank stats.


Except it isn't good at AA at all. Its AA role is purely a fluff thing, it gets no bonuses rules-wise.


Gee, GW failing to design something so it suits its role - you shock me, Peregrine...

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 Peregrine wrote:
Alcibiades wrote:
The Skyray is an anti-air platform. It should be judged on its ability to take down things with the FLY keyword, few of which have battle-tank stats.


Except it isn't good at AA at all. Its AA role is purely a fluff thing, it gets no bonuses rules-wise.


Doesn't it have a Velocity Tracker?


Automatically Appended Next Post:
I haven't seen the data sheet, but I was under the impression that it does. If it does, it's very accurate against aircraft (97% chance to hit with 5 MLs, even if the target has Hard to Hit).

This message was edited 1 time. Last update was at 2018/03/17 19:43:22


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Alcibiades wrote:
 Peregrine wrote:
Alcibiades wrote:
The Skyray is an anti-air platform. It should be judged on its ability to take down things with the FLY keyword, few of which have battle-tank stats.


Except it isn't good at AA at all. Its AA role is purely a fluff thing, it gets no bonuses rules-wise.


Doesn't it have a Velocity Tracker?


Automatically Appended Next Post:
I haven't seen the data sheet, but I was under the impression that it does. If it does, it's very accurate against aircraft (97% chance to hit with 5 MLs, even if the target has Hard to Hit).

Indeed it does have Velocity Trackers.

Amusingly enough, something I hadn't really thought of is the slight benefit that "Hover Tank" can give you in targeting that kind of stuff versus normal ground-based stuff. Just a slight range boost.
   
Made in us
Douglas Bader






Alcibiades wrote:
Doesn't it have a Velocity Tracker?


Automatically Appended Next Post:
I haven't seen the data sheet, but I was under the impression that it does. If it does, it's very accurate against aircraft (97% chance to hit with 5 MLs, even if the target has Hard to Hit).


Oh, fair. I suppose that is a token bonus at least. But it's not really realistic to consider its damage output with 5 ML tokens, as that represents a considerable investment just to allow the Sky Ray to shoot. At that point the advantage over a bunch of conventional units hitting on 3s with a re-roll of 1s should do the job just fine without the burden of a single-role specialist.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Pottsey wrote:
Ice_can wrote:
Pottsey wrote:
Alcibiades wrote:
The Skyray is an anti-air platform. It should be judged on its ability to take down things with the FLY keyword, few of which have battle-tank stats.

A coldstar suit makes an even better anti-air platform. 5 weapons (1 missile, 4 fusions). That has to hurt most flyers. Or you can take 5 missiles and do the same from a distance.


Coldstars can only have 4 total weapons or support systems never 5 weapons.

That's not what it says in the codex. Replace the burst or missile for 2 different weapons giving you 3. Then add two extra for 5.

It says:
This model may replace its high-output burst cannon and/or missile pod with two items from the Ranged Weapons and/or Support Systems lists.
This model may take two additional items from the Ranged Weapons and/or Support Systems list.


So when you replace two guns with two items, that's 2 items.
You can take two additional items.
Not sure how you're getting 5?
   
Made in us
Douglas Bader






Because that's what the rule says. You can replace one or both of the BC/MP with two items. You can replace the BC with two items, replace the MP with two items, or replace both weapons with two items (the obvious wrong choice). Though TBH you could also read it as replacing each weapon with two items, for a total of six.

(Good job GW, writing clear rules!)

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 Peregrine wrote:
Alcibiades wrote:
Doesn't it have a Velocity Tracker?


Automatically Appended Next Post:
I haven't seen the data sheet, but I was under the impression that it does. If it does, it's very accurate against aircraft (97% chance to hit with 5 MLs, even if the target has Hard to Hit).


Oh, fair. I suppose that is a token bonus at least. But it's not really realistic to consider its damage output with 5 ML tokens, as that represents a considerable investment just to allow the Sky Ray to shoot. At that point the advantage over a bunch of conventional units hitting on 3s with a re-roll of 1s should do the job just fine without the burden of a single-role specialist.


Well, against stuff without Hard to Hit, it should have a 97% with one markerlight. And it's one of the only units in the codex that doesn't have a 4+ to hit -- there aren't any conventional units hitting on 3+ )other than hammerheads and the commander at 2+.)

Anyway, it should be judged on this basis, not its Predator-killing ability.

   
 
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