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Made in us
Hurr! Ogryn Bone 'Ead!





WA

First time posting up a list. I am shooting for a hybrid list. C&C Welcome

CCS - 4X Melta, Chimera w/HF = 135

Marbo = 65

PCS - bolt pistol, 4X Flamer = 62
PIS - PW, Melta Bombs, Flamer, Commissar w/PW = 115
PIS - PW, Melta Bombs, Flamer = 70
PIS - PW, Melta Bombs, Flamer = 70

PCS - 2X GL, Autocannon = 50
PIS - PW, GL, Comm. w/ PW = 110
PIS - PW, GL = 65

Vet Squad - 3X Melta, chimera w/HF = 155

Vet Squad - 3X Melta, shotguns, chimera w/HS = 165

Vet Squad - 3X Melta, shotguns, chimera w/HF = 155

Hellhound - multimelta, smoke launchers = 150

Vendetta = 130

LR Demolisher = 165

LRBT = 150

LR Executioner = 190

That adds up to 2002 pts.

If GW ends up releasing the Hyrda kits, the LRBT will be switching to 2X Hyrdas. The 1st Platoon runs out to claim close objectives, the PIS with 4X flamers rides in Vendetta, while the 2nd bubblewraps the LRBT. The Demolisher and Executioner spear heads assaults with MeltaVets and Hellhound to back up. While the Vendetta pops at heavier armor and has the PIS incase it needs to be dropped to interrupt any serious enemy infantry movement.

I like flamers, not having to roll to hit is really nice for IG. And the GL I like for cheap S6.

Have it all Except the Vendetta, 2 Chimeras, and about 15 Guardsmen.

Let me know what you think.

This message was edited 1 time. Last update was at 2011/12/30 08:52:30


 
   
Made in gb
Cowboy Wannabe



London

pretty good on the whole, it's fairly similar to a list I've started running.

I find plasma a better bet in the CCS than melta, as you don't always want that squad rushing forwards. Also an astropath is always useful.

bolt pistol in the PCS? why? pointless upgrade.

I don't rate grenade launchers at all so wouldn't run them, however I do know that some people like them so whatever you like really.

Blob squads look good though, as do the veteran squads.

Hellhound doesn't really need the multi-melta, I find the heavy flamer better as a second weapon.

1 vendetta is not a great choice. It will be the first target so unlikely to survive. Find something else for the points.

Good choices on the russes, all good variants.

Hope this is useful.
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, that bolt pistol is the reason why your over, so you kinda have to drop it. There is no excuse for Guard to be over pointed really.

Ditto on the GLs, as I really do not like them, but for this list I will give them a pass because you can now move up and shoot because they are Assault. If you had some ACs in the blob, I would honestly suggest sniper rifles over GLs.

Think about it, any AV that the GL would be used against, a Sniper Rifle has the same chance due to the Rending rules. Sniper Rifle wounds on a 2+ no matter what the Toughness, and both allow power armor save, except the Sniper can Rend to ignore it (and ignore FNP). Sure, that means you have to roll a 6 to Rend, but the GL doesn't even have that. Only difference is the Assault vs Heavy IMO.

Another reason to drop the Hell Hound is the simple fact your list is starved for long range AT. First turn, you have a single AC for your long range firepower and a Vendetta, at 2000pts?!? Think what you will be facing at that level! Multiple Land Raiders, Longfangs, Razorback spam, ect... and I am not even touch DE, GK, or Necrons... it is not that hard for any shooty list to take out 3-6 AV 12 vehicles a turn at that level.

Drop the Hell Hound for a Vendetta. Take your second PCS and drop the GLs/AC for 4x Flamers and throw them in the 2nd Vendetta. Take your last 20pts there and get two ACs for the 20 man mob and upgrade the GLs to Sniper Rifles (or leave it, your choice really).

Forge World makes Hydras, so you can buy two complete kits (including Chimera) there. Only thing about Forge World is that the stuff they make that /isn't/ in the codex is not a legal item in tourneyments, so don't go hog wild buying expensive things you may not be able to use.
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Imperial_Guard_Tanks/HYDRA-FLAK-TANK-COMPLETE-KIT_.html

I think your list will still have problems, even with my advice as it still only has 6 AV 12 vehicles and the two LRBTs. The Hydras will totally increase your firepower, but those shots are still on only one target. This is why when you see most Hybred lists at this level, it is a Platoon with 2 PIS with ACs (and properly kitted out like yours, good job on that!) and HWSs sitting in the back using direct firepower (non-scatterable) to cover the Chimeras/LRBTs/Vendettas as they move up. The multiple sources of fire (hopefully in cover) are harder to take out and means /you/ have multiple sources of fire to take out 4-6 vehicles a turn. This is where having Creed and a Lord Commissar in your back area to make those HWSs even more leathal and to keep them from running can be huge.

Hope this helps and gives you some food for thought.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Thanks for the advice. I will probably drop the Hellhound and add a second Vendetta when my wallet permits. That will free up the points to put autocannons in one of the blobs, but I will probably leave the GL's as it is only 2 of them.


 
   
 
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