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Made in us
Fresh-Faced New User




The main point of this army is to have a lot of fast moving assualts with a little long range heavy hitting also goes on

HQ:
Wazdakka Gutsmek

Elites:
12 Lootas - 2 Meks(both have grot oilers)

Troops:
12 Shoota Boyz -Big shoota

12 Shoota Boyz -Big shoota

Trukk - Red Paint Job

Trukk - Red Paint Job

Fast Attack:
11 Stormaboyz - Boss Zagstrukk

5 Warbikers - led by Wazdakka Gutsmek

5 Warbikers - Nob with Power Klaw and Bosspole

Heavy Support:
Battlewagon - Killkannon, Armour Plates, 2 Big Shootas

Looted Wagon - Boomgun, Grot Riggas, Armour Plates, 2 Big Shootas

3 Big Guns- All Zzap Guns +3 ammo runts +6 Grot crews

the shoota boyz are in their trukks and the lootas are in the battlewagon. they stay back and drive around in the back lil by lil to keep the lootas safe while the meks can always try to repair the battlwagon if need by and the big guns with the lootas take out the big stuff while the killkannon and boomgun can pie plate stuff while the warbikes and boyz terrorize stuff and then we drop in Boss zagstruk where need be
   
Made in us
Regular Dakkanaut




USA

At 1500 points you'll need more than two squads of truck boys. I'd suggest 3 minimum.

Also, from my experience with truck lists, I've found that static shooting units (lootas, big guns, etc) tend to get 1-2 turns of shooting before your own vehicles start blocking LOS to what you really need to shoot at. I'd probably drop the stormboyz and a biker squad as well to make room for 1-2 rokkit buggy squadrons and then fill the rest of the points with more boys.

Also, keep in mind that if the battlewagon moves at all, the lootas can't shoot that turn. Same with the boomgun. Firing ordinance prevents passengers from shooting, I believe.


edit: ignore what I said about more truck boyz.. with wazdakka your bikes count as troops, not fast attack. In that case then, I'd probably drop the lootas/wagon and load up on rokkit buggies and points fill with more bikes

This message was edited 2 times. Last update was at 2011/12/30 22:42:19


 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

The_Ork_at_theSusan&Marry wrote:The main point of this army is to have a lot of fast moving assualts with a little long range heavy hitting also goes on

HQ:
Wazdakka Gutsmek

Elites:
12 Lootas - 2 Meks(both have grot oilers)

Troops:
12 Shoota Boyz -Big shoota

12 Shoota Boyz -Big shoota

Trukk - Red Paint Job

Trukk - Red Paint Job

Fast Attack:
11 Stormaboyz - Boss Zagstrukk

5 Warbikers - led by Wazdakka Gutsmek

5 Warbikers - Nob with Power Klaw and Bosspole

Heavy Support:
Battlewagon - Killkannon, Armour Plates, 2 Big Shootas

Looted Wagon - Boomgun, Grot Riggas, Armour Plates, 2 Big Shootas

3 Big Guns- All Zzap Guns +3 ammo runts +6 Grot crews

the shoota boyz are in their trukks and the lootas are in the battlewagon. they stay back and drive around in the back lil by lil to keep the lootas safe while the meks can always try to repair the battlwagon if need by and the big guns with the lootas take out the big stuff while the killkannon and boomgun can pie plate stuff while the warbikes and boyz terrorize stuff and then we drop in Boss zagstruk where need be


I would drop the meks and just take more lootas - 15 if you can and split them into 3 groups of 5 to prevent leadership tests. This gives you more target saturation as well. They also don't need to go in a battlewagon. They have a 48" range.

With that, I would ditch the battlewagon and looted wagon in favor of more bikers or Boyz/Trukks/Big Mek w/KFF. The trukks you have are easy targets.

The list could also benefit from planks on the trukks and a Nob w/PK and Bosspoles with the boyz. Just remember that Trukks die easily if you don't have anything protecting them (Big Mek w/KFF)

::1750:: Deathwatch 
   
Made in gb
Flashy Flashgitz





chester, cheshire

two words:
Nob bikers
wait, sorry, thats 10 words:
NOB BIKERS! NOB BIKERS! NOB BIKERS! NOB BIKERS! NOB BIKERS!

Hey guys! Check out and rate my orks! http://www.dakkadakka.com/core/gallery-viewimage.jsp?i=149424&m=2&w=800
And tell me what you think of my asdrubael vect scratchbuild: http://www.dakkadakka.com/gallery/198235-.html?m=2 PLEASE VOTE!
And my personal favourite, my clan skyre hellpit abomination
http://www.dakkadakka.com/dakkaforum/posts/list/0/374795.page 
   
Made in us
Fresh-Faced New User




wow i got a lot of good feedback, thanks a lot!

Also, keep in mind that if the battlewagon moves at all, the lootas can't shoot that turn. Same with the boomgun. Firing ordinance prevents passengers from shooting, I believe.
for that because the lootas in the battlewagon they can shoot even if it moves cuz theyre heavy not ordinance
   
Made in us
Land Raider Pilot on Cruise Control





Denver

The_Ork_at_theSusan&Marry wrote:wow i got a lot of good feedback, thanks a lot!

Also, keep in mind that if the battlewagon moves at all, the lootas can't shoot that turn. Same with the boomgun. Firing ordinance prevents passengers from shooting, I believe.
for that because the lootas in the battlewagon they can shoot even if it moves cuz theyre heavy not ordinance


Loota Deffguns are Heavy. If the transport vehicle moves, they count as moving as well, and therefore cannot shoot. Pg. 66 in the BRB under fire points for details.

::1750:: Deathwatch 
   
Made in gb
Longtime Dakkanaut




Your single battlewagon is a huge target.
Then you need klaw and poles in your trukks for them to be able to kill things.
I think you do not have enough trukks for them to have a real effect.

Zagstrukk, zzap guns and boomgun are not really that great.

Kff would be great. Just drop the meks on the lootas.

Hope some of that is useful. I think no one mentioned some of the points above.
   
Made in gb
Fresh-Faced New User



UK

IMHO
drop meks from lootas just have 15lootas, 3x5 man or 1x15 is up to you everyones opinion varies
lootas should be on your table edge or nearby in cover, they have enough range to be static whole game if placed well
massive opinion here, trukk lists need big mek KFF, id take the wagon w/deff rolla with shootas and big mek KFF.
personally again zzap guns arent reliable take kannons bit of krak goodness with bs3 and the option for blast

i never take boys without a nob p/klaw and bosspole they are better all round

hope this helps £0.02

If at first you don't succeed, you shoulda took twin-linked...
 
   
Made in us
Fresh-Faced New User




okay, after i saw the earlier comments i took my list adn realize i had a lot of waste. even with what i had experienced before. so i took a loot out and rethought what to put in. here's what i came up with.

Wazdakka Gutsmek

Big Mek - Kustom Force Field + Cybork Body

6 Warbikers - Nob + Power Klaw

6 Warbikers - Nob + Power Klaw

6 lootas

6 lootas

Nob Bikers-led by gutsmek

11 Stormboyz - Boss Zagstruk

2 Deff koptas - twin-linked Rokkit-launcha

2 Deff koptas - twin-linked Rokkit-launcha


alright. so the lootas will stay in with the big mek. i wouldve taken 3 but then i couldnt have my nob bikers and that seemed to be kinda popular. the stormboyz have zagstruk just because hes never failed for me everytime i took him, and hes always been my fall back with the instant assault after deepstrike. even if i have to kill a storma or 2. the deff koptas, in theory are gonna hide if i go second or up front right away and use scout and being a jetbike as best they can to take out vehicles. thats what theyve done for me. the lootas are in the back with the big mek. he has the cybork body only because of a bad experience with a pie plate that ended in a 10 man squad of lootas and the mek to disappear instantly. so this was my compromise. Over all i feel this is a lot better than before. tell me what y'all think!



also, thanks about the thing with the lootas and movement within a vehicle. my friends and i never really knew how to handle that idea. but now we are corrected!


This message was edited 3 times. Last update was at 2012/01/01 04:06:25


 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

The_Ork_at_theSusan&Marry wrote:okay, after i saw the earlier comments i took my list adn realize i had a lot of waste. even with what i had experienced before. so i took a loot out and rethought what to put in. here's what i came up with.

Wazdakka Gutsmek

Big Mek - Kustom Force Field + Cybork Body

6 Warbikers - Nob + Power Klaw

6 Warbikers - Nob + Power Klaw

6 lootas

6 lootas

Nob Bikers-led by gutsmek

11 Stormboyz - Boss Zagstruk

2 Deff koptas - twin-linked Rokkit-launcha

2 Deff koptas - twin-linked Rokkit-launcha


alright. so the lootas will stay in with the big mek. i wouldve taken 3 but then i couldnt have my nob bikers and that seemed to be kinda popular. the stormboyz have zagstruk just because hes never failed for me everytime i took him, and hes always been my fall back with the instant assault after deepstrike. even if i have to kill a storma or 2. the deff koptas, in theory are gonna hide if i go second or up front right away and use scout and being a jetbike as best they can to take out vehicles. thats what theyve done for me. the lootas are in the back with the big mek. he has the cybork body only because of a bad experience with a pie plate that ended in a 10 man squad of lootas and the mek to disappear instantly. so this was my compromise. Over all i feel this is a lot better than before. tell me what y'all think!



also, thanks about the thing with the lootas and movement within a vehicle. my friends and i never really knew how to handle that idea. but now we are corrected!




So one of the big downsides to us Orkses is our leadership. We want to avoid taking leadership tests.

I would suggest that the Koptas be taken in squads of 1. The way they are set up now, only 1 has to die to make you take a leadership test. At a leadership of 7, it's got a good chance of failing, which is 90 points down the drain (assuming the cost of 2 of them).

::1750:: Deathwatch 
   
Made in us
Regular Dakkanaut





Corvallis, OR

if you are heart set on running gutsmek then youll want to be running more warbikes. you only have 2 troop choices here you loose them the best you can get is a tiein objective missions. also you dont seem to have any where to put your big mek with, and you dont need him with the exast cloud giving your bikes the 4+ cover save 3+ from turbo boosting. as dodgywop said your koptas should be 1 man suicide tank hunters. lastly I recomend a 10 man grot squad to stay back and hold an objective while the rest of your army runs around and causes havok at just 40 pts.

This message was edited 1 time. Last update was at 2012/01/01 07:24:03


 
   
Made in us
Fresh-Faced New User




he'd be with the lootas in the back shootin stuff down and keepin them with a cover save

also, if i only take 2 1 man kopta squads that will only give me 2 koptas....cuz the storm take up 1 also

and this is for KP. not take and hold or anything. but i do agree with more bikers. i just need to figure out how. im thinking squads of 4 and have the 2 suicide kopta tank killing goodness?
   
Made in us
Land Raider Pilot on Cruise Control





Denver

The_Ork_at_theSusan&Marry wrote:he'd be with the lootas in the back shootin stuff down and keepin them with a cover save

also, if i only take 2 1 man kopta squads that will only give me 2 koptas....cuz the storm take up 1 also

and this is for KP. not take and hold or anything. but i do agree with more bikers. i just need to figure out how. im thinking squads of 4 and have the 2 suicide kopta tank killing goodness?


You don't need the Big Mek for the Lootas. The Lootas should be deployed in cover in the first place. Any cover you put them in is going to be better than the 5+ the Big Mek will give them.....

As for the Koptas, taking 2 sqauds of 2 aren't going to matter when the 2 that are still alive run off the board.

The best way to use Koptas is to spend as little points on them, and use them to take out targets worth much more.

The way I run them goes like this:

1x Kopta - TL Rokkits/Buzzsaw (I usually take 3 squads of 1, but for their purpose it doesn't matter if you take 1, 2 or 3)

The way I play them:

1. Place in reserve.
2. Outflank
3. Come off a board edge that gives me some juicy rear armor
4. Fire rokkits and assault (if rokkits didn't do the job)
5. Watch opponent
6. Wash, rinse, repeat.

I've taken out 3 Leman Russ' in 1 turn with this tactic. -- And I only sacrificed 70 points per kopta (and that's only IF they die. They can still turbo boost and have 2 wounds!). Definitely a worthwhile trade.

Most people are either against or all for the Koptas, and success will vary. Most of the time I've played, they have more than paid for their cost, and as such, are one of my favorite units.

This message was edited 2 times. Last update was at 2012/01/01 18:46:22


::1750:: Deathwatch 
   
Made in ca
Stabbin' Skarboy




Right now im developing a new type of wazzy army but for now here's my tips for a traditional.
1 units of 3 5 or 9. Use the 25% rule well.
2 buggies not koptas
3 honestly non bikers aren't that great. By the end you get half as many dakka guns for equal durability and more cc. Sadly with the low vehicle count of biker orks and frequency of ID in a lot of games nobz are safer in a unit of boys.
4 never go without lootas
5 never go without lootas
6 never go without lootas
7 stormboys just don't do it. Whatever it is. They are like komandos. In theory hey are nice but they are just boys with a few more toys.
8 zagstruk sucks

The tide is coming
http://alt40k.blogspot.com/ 
   
 
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