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![[Post New]](/s/i/i.gif) 2011/12/31 10:01:06
Subject: 2000 pts - Crimson Fist
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Neophyte Undergoing Surgeries
Portland - Australia
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I've worked out a nice Horde killing army, but I think it's missing a few heavy weapons. Possible thinking of changing the Crusader for a normal Land Raider.
I think the army will hold, but I'm thinking if there is a few more tanks on the field that this army might have a few problems. Hence the reason for the number of the power fists. However, I'm thinking that I do the all "Kill Necron" tactic, kill all the troops and pay no attention to the Monolith.
HQ
Space Marine Captain, with Storm Shield, Relic Blade, Digitial Weapons, Artificer Armour and Auxiliary Grenade Launcher.
185
Command Squad. Sargent with Bolt Pistol and Power Fist. One Apothecary, One Company Champion, One Standard Bearer and Two Veterans with Flamers.
180
Company Master Pedro Kantor
175
Troops
TWO OF: Tactical Squad, with five additional marines. One marine with a melta-gun and one Missile Launcher. The Sargent with bolt pistol and a power fist.
200 (400)
Scout Squad, with one Scout with a heavy bolter with Hellfire rounds. The Sargent with a power fist and a bolter.
110
Transport
Drop Pod, with Deathwing missile Launcher
55
Elites
Sterngaurd Vetean Squad, with an additional Veteran. Two veterans with Heavy Bolters. Sargent armed with a Bolter and Power Fist.
185
Venerable Dreadnaught with a twin-linked Lascannon.
195
Legion of the Damned, with a legionnaire armed with a flamer and another one with a heavy bolter. The Sargent is armed with a plamsa pistol and a Power Weapon.
215
Fast Attacker
Land Speeder Strom
50
Heavy Support
Land Raider Crusader
250
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Armies:
2000+ Ravenwing 1500+ Crimson Fist Coming |
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![[Post New]](/s/i/i.gif) 2011/12/31 16:05:56
Subject: Re:2000 pts - Crimson Fist
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Longtime Dakkanaut
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Very pretty indeed
I have no idea what travels in what. I guess maybe the command squad get the raider? Then one tactical squad gets a drop pod.
Kantor is a good choice but only if you utilise his skill. You'd better without him and having combat tactics as you do not need any more scoring troops. To this end I would always suggest getting just two killy, fun troops like Telion's scouts then getting 3 squads of sternguard to be your meat that will be scoring. Kantor should all be about not having to take tactical squads.
From this I can see the role of adding a captain and command squad to be a cc threat as the elite has been taken up. However your captain and command squad are not doing so much for you in the list, sternguard could do their job and be scoring whilst a pred or a razorback could do the dread's job, or some speeders could do the Legion's job.
To cover other points quickly,: you over rate the usefulness of heavy bolters; one raider is a huge target; BS5 does not need TL; The Legion is just too expensive.
I am not sure what you are trying to achieve with your list. At the moment your list looks very much rapid fire range where necrons will destroy you, if you really care about crons go for far away shooting probably with marines.
Good luck
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![[Post New]](/s/i/i.gif) 2012/01/01 01:37:00
Subject: 2000 pts - Crimson Fist
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Neophyte Undergoing Surgeries
Portland - Australia
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Well Then plan was to stick the Command Squad and the Captain in the Land Raider, and the Sterngaurd and Kantor in the drop pod.
The plan is have the Sterngaurd to drop in behind enemy lines and take objects or basically take out a few key troops. The Legion of the Damned, was a wild card choice for me. I plan on using them as some what of a distraction. With an Inv Save of 3, they can take some heavy fire. But because they deep strike they can handy at contesting objects, however being S&P they can't move across the bored as quick, but can still manage to fire their heavy weapons.
So yeah.
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This message was edited 1 time. Last update was at 2012/01/01 09:10:15
Armies:
2000+ Ravenwing 1500+ Crimson Fist Coming |
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![[Post New]](/s/i/i.gif) 2012/01/01 12:01:38
Subject: Re:2000 pts - Crimson Fist
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Dakka Veteran
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Some things I think you should drop and why:
-pedro kantor, because you already have an assault character and only a single 5man sternguard squad to make scoring
-command squad, because it's doing nothing and costs 180pts that could buy you an annihilator or two typhoons
-some gear off the captain, or just get a librarian. Drop the launcher (useless) and the storm shield (you have 4++ free) at least.
-the crusader, because it now has nothing to carry and is just a bunch of really expensive bolters. At least get a godhammer.
-the drop pod, instead get a pair of rhinos or razorbacks for those marines
-sternguard setup is pretty meh. You're paying a lot of points for special ammo, just to replace it with good old useless HBs. 5man squads with heavy weapons are a lot cheaper in the heavy slots, so usually when people take 5man sternguard with heavy weapons it's because their HS is filled up, and usually they pick useful weapons like MLs, MMs or LCs.
-legion of the damned. You should only really take these if the rest of your list is rock hard, because they're a bit of a gamble. The big problem is that they have to start in reserve, so you never know if you'll even get to use them before t5. If you do take them, make the most of their relentless rule and give them MM and either PG or a meltagun.
I realize this is most of your list and you probably have a lot of these models already but it is what it is. You're definitely lacking some firepower. Here's some good places for marines to get just that:
melta
-attack bikes
-speeders
-sternguard sort of
-MMs in tacsquads
-devastators (only for the super cheeky)
long range
-annihilators
-razorbacks
-typhoons
-sternguard
-devastators
suppression
-riflemen
-typhoons
The only reliable AT you have is a venerable dread. It's actually pretty good offensively at TL BS5, but it's only one shot so suffers 50% killiness whenever there's cover, and it's super expensive. A regular dread is Tl BS4, which is good enough. It doesn't have the venerable rule so isn't as resilient, but you might consider it to save points. And you need to save some points.
Basically:
-heavy bolters suck and don't take them. Even if you play against nothing but an autarch and 10 squads of foot DA all day every day, they're just gonna miss or get cover saved.
-an SM command squad + character(s) isn't an effective (and definitely not efficient) assault unit, unless they're on bikes
-really think about what a special character does for your army, don't just take one because they have slightly better stats
-always pay for rhinos/razorbacks, they're worth it
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![[Post New]](/s/i/i.gif) 2012/01/02 02:03:49
Subject: 2000 pts - Crimson Fist
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Neophyte Undergoing Surgeries
Portland - Australia
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Yeah, I'm having a little play around. The reason why I hav this list is because of what I've manage to get with the Mega Force and a few extra additions.
I'm currently thinking of turning those tactical squads into Sternguard. I want to really keep that Legion of the Damned, because I started to read a bit of fluff into them, and just because of that I really think they will play well into the fluff I'm working into the army, however I might change the weapon layout a little bit.
I will take out the heavy bolters, and I might take a few rhinos for the extra sterngaurd. I would like to keep the Land Raider for extra fire power, but I might make something worthwhile to go in it. Currently, I'm still playing around with it. I might wait until the boxes rock up and I'll work from there.
But thanks for the input
Automatically Appended Next Post:
Well I've worked on my original list and I've taken in some of the advice and I've come up with this:
HQ
- Chapter Master Pedro Kantor
Elites
- Sterngaurd (10) Sargent with a power fist. Mount in a Rhino
- Sterngaurd (10) Sargent with a power fist. Mount in a Rhino
- Venerable Dreadnought with Assault Cannon and DCCW.
Troops
- Scouts (10) with sniper rifles
- Scouts (10) with sniper rifles
Fast Attack
- Vengaurd Veterans (5) with jump packs. Sargent with a relic blade
Heavy Support
- Whirlwind
- Devastator Squad (5) 2 Missile Launchers and 2 Plasma Cannon
- Devastator Squad (5) 2 Missile Launchers and 2 Lascannon
1995 points
Thoughts?
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This message was edited 3 times. Last update was at 2012/01/02 09:50:29
Armies:
2000+ Ravenwing 1500+ Crimson Fist Coming |
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![[Post New]](/s/i/i.gif) 2012/01/02 12:15:07
Subject: Re:2000 pts - Crimson Fist
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Dakka Veteran
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Looks much better now. If you really want legion of the damned, you can just use them as sternguard.
If I were you I'd drop the plasma and maybe lascannons and use the points on combiweapons for the sternguard. Devastators can't split fire so you'll probably be better off with missiles all the way. I guess you're reasoning that PCs are better against hordes and can do alright against light vehicles so it should be fine, but they also have shorter range and cost 10pts more. It's not uncommon to see a unit of devs with 3ML and 1LC to fire at bs5, but why two?
People are going to tell you to drop the vanguard, the whirlwind, the dread because there's only one, probably some scouts and maybe kantor as well since he's not as useful as a librarian but ultimately you may as well try them out for yourself. They're not that bad.
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![[Post New]](/s/i/i.gif) 2012/01/02 16:38:50
Subject: Re:2000 pts - Crimson Fist
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Longtime Dakkanaut
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Almarine wrote:People are going to tell you to drop the vanguard, the whirlwind, the dread
Yes, please. Dreads can be nice, just do not see a good role for them here.
You might as get Telion for your scouts as he is awesome. Then the other squad would really like camo cloaks to help them stay alive.
I like to have three rhinos. This should improve you chances of making an impact with which ever rhinos make it. Either go for another sternguard or one tactical as you have them.
10 sternguard is very expensive. In a rhino you can get away with 6, to give you some numbers but still cheap.
Then their bolters are good but melta or combimeltas will certainly be advantageous to shoot from your rhino.
So something like 4 combimeltas+2heavy flamers, so you have antiinfantry and antitank screaming from the rhino.
Or 2 meltas and 4 plain.
Or 5 combimeltas, 3 plain and 2 lascannons-then keep the combat squad at the back with the dev. squads.
Instead of the whirlwind I would prefer three squads of devs. 2plasma, 2ML+las, 2ML+las. This is still a little weak but you should have the men.
Vanguard veterans are expensive away from Shrike and Blood Angels. Though having a cc threat at this points range is a nice addition.
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![[Post New]](/s/i/i.gif) 2012/01/04 09:34:34
Subject: 2000 pts - Crimson Fist
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Neophyte Undergoing Surgeries
Portland - Australia
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I did forget to write that those Dev squads have Razor backs, so that might make a bit of a difference. However, I am still contemplating the Close Combat Unit. I might change the number of the Sterngaurd, however I want to keep them stocked up because they are a scoring unit.
I'm going to keep the Dread, mainly because I just want something that can punch through enemy lines and plus with BS skill of 5 the assault cannon was a must.
I'll keep playing around. But I still need a good close combat squad.
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Armies:
2000+ Ravenwing 1500+ Crimson Fist Coming |
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