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Made in us
Land Raider Pilot on Cruise Control





Denver

HQ: Ghazghkull Thraka - 225 Pts
HQ: Big Mek w/KFF - 85

Troops:

19x Slugga Boyz, Nob w/PK, BP - 154 Pts
20x Slugga Boyz, Nob w/PK, BP - 160 Pts
20x Slugga Boyz, Nob w/PK, BP - 160 Pts

6x Nobz (Ghazzy Escort) - Painboy, 5x Cybork, 1x Waaagh Banner/PK, 1x Kombi-Skorcha/PK, 1x PK, 1x Kombi-Skorcha/Big Choppa, 1x Big Choppa - 285 Pts

Elites:

5x Lootas - 75
5x Lootas - 75

15x Kommandos w/Snikrot - 235

Heavy Support:

1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota, Boarding Plank - 135 Pts
1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota, Boarding Plank - 135 Pts
1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota, Boarding Plank - 135 Pts

Dedicated Transport:

1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota, Boarding Plank - 140 Pts

Total:

1999

Hows it look? I'm hoping this is fairly competitive while being fluffy and fun as well.


::1750:: Deathwatch 
   
Made in gb
Longtime Dakkanaut




I think Ghaz. is a little expensive compared to what a normal warboss would add to the list.
I would put Ghaz. in a different battlewagon to spread out threats and targets, you could even think about going with snikrot.

Also I do not think you need 4 scoring units so maybe swap some boyz for some burnas.

I think kommandos need some burnas themselves.

My main concern is always leaving 10 lootas at the back undefended. No body else seems to get worried about this but I like to have it covered.
I quite like the list though
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Yes, I love Lootas but they are so vulnerable in the backfield when the rest of your army is moving forward.

Kommandoz definitely need Burnas.

I always leave 1 space available in all of my BWs for the Big Mek to jump into if/when his is taken out.

Ghazgkhull is not the optimal Warboss HQ for this list as your assaulting units are in transports and not on foot. I REALLY like a Warboss on a Bike with Snikrot, but you may consider another Big Mek to keep your BWs rolling and even splitting to assault different targets.

I think that 4 scoring units is the minimum for a 2000 point list. You never know which mission you are going to roll.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Ghaz is taken for the guaranteed 6" WAAAGH! run roll, first and foremost. In addition, it's damn Ghaz.

 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

Taking Ghaz, since the BW's are open topped. I can move 13", disembark 2", Waaaagh! another 6" and assault 6".

That's 27" of pure assaulty goodness. Moving Ghazzy into assault from 27" and having a 2" invuln at the same time is going to be frightening IMO.

I actually use Lootas in the backfield a lot. They never really get shot at or attacked since the rest of my army is more important to deal with

I'll have to work some Burnas in with the Kommandos. As it is my list/points are off as the BW's are 140 points with boarding planks ( copy & paste).

1 Big Mek w/4 BW's should be fairly easy to keep in the bubble. I was thinking of basically keeping them all relatively close so I can position them where my rear armor is never exposed


This message was edited 2 times. Last update was at 2012/01/03 02:33:10


::1750:: Deathwatch 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

So with the suggestions, I've removed a PK Nob from the Nob squad and added 3 Burnas to the Kommandos.

WAAAGH!!!!

HQ: Ghazghkull Thraka - 225 Pts
HQ: Big Mek w/KFF - 85

Troops:

19x Slugga Boyz, Nob w/PK, BP - 154 Pts
20x Slugga Boyz, Nob w/PK, BP - 160 Pts
20x Slugga Boyz, Nob w/PK, BP - 160 Pts

6x Nobz (Ghazzy Escort) - Painboy, 5x Cybork, 1x Waaagh Banner/PK, 1x Kombi-Skorcha/PK, 1x Kombi-Skorcha/Big Choppa, 1x Big Choppa - 240 Pts

Elites:

5x Lootas - 75
5x Lootas - 75

15x Kommandos - 3x Burnas, Boss Snikrot - 280

Heavy Support:

1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota - 135 Pts
1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota - 135 Pts
1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota - 135 Pts

Dedicated Transport:

1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota, Boarding Plank - 140 Pts

Total:

1999

::1750:: Deathwatch 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Sorry man, you can only take 2 Burnas with your Kommandoz, not 3.

Just to save you the 5 points, the BW that the Big Mek will be riding in will not need Grot Riggers because his Mek's Tools do the same job.

Boarding Planks are the bomb against Dreadnaughts. You can pick a different target during the Shooting Phase, and then get to assault any vehicle within 2" of your vehicle (not the Boarding Plank, which is often confused with the 2" range of the Wrecking Ball) with a PK Nob or Ghazgkhull during the Assault Phase without disembarking. If you hit a Dread, they don't get to hit back.

This is an awesome list, but I still recommend Ghazgkhull, the Nobz, and the Big Mek to be riding in different BWs to spread out threats and targets. Ghaz in a BW with the Nobz will be target #1, and then they will be walking.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in nz
Fresh-Faced New User




The Death Star

I think Ghaz may be a little expensive. But then again, I love Ghaz, but if you stick a warboss or a 2nd KFF Mek, You'll have some points left over for mabye... a suicide kopta?

Lots
500pts
Dwarfs: 2500pts 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

Ghenghis Jon wrote:Sorry man, you can only take 2 Burnas with your Kommandoz, not 3.

Just to save you the 5 points, the BW that the Big Mek will be riding in will not need Grot Riggers because his Mek's Tools do the same job.

Boarding Planks are the bomb against Dreadnaughts. You can pick a different target during the Shooting Phase, and then get to assault any vehicle within 2" of your vehicle (not the Boarding Plank, which is often confused with the 2" range of the Wrecking Ball) with a PK Nob or Ghazgkhull during the Assault Phase without disembarking. If you hit a Dread, they don't get to hit back.

This is an awesome list, but I still recommend Ghazgkhull, the Nobz, and the Big Mek to be riding in different BWs to spread out threats and targets. Ghaz in a BW with the Nobz will be target #1, and then they will be walking.


Ahh I missed the 2 limit. That's OK though. That frees up enough points for Boarding planks on the BW's.

Didn't even think about the Mek's tools! Maybe use that 5 pts for a grot oiler?

As for dividing up HQ's and BW's etc...I'm not opposed to moving them around. I'll have some playtesting to do anyway

This message was edited 1 time. Last update was at 2012/01/03 04:07:45


::1750:: Deathwatch 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





I ran a very similar list at the ard boy semis and i found that the kommandos are a weak link .Sure when he comes in something dies but that might not be till turn 5.Since your running all sluggas your whole army is in assault turn two you would be better off taking 2 trukk mobs over the kommandos to move with the wagons.Or turn those kommandos into 8 rokkit buggies to pop some transports so the boys have something to eat.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Dodgywop wrote:Didn't even think about the Mek's tools! Maybe use that 5 pts for a grot oiler?
If you are going to spend them, the same 5 points will get you Grot Riggers which stay with the Immobilized vehicle while your Big Mek can move on. Another reason I always leave space for the Big Mek in every BW regardless of what Mob is riding in it.
azgrim wrote:I ran a very similar list at the ard boy semis and i found that the kommandos are a weak link.
Yes. Kommandoz without a PK are just too weak for their cost. I like Mad Dok Grotsnik for the FNP or a Bike Boss the mobility and 4+ cover and T6.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





the lack of PK doest hurt that bad if you take two burna snikrot has 6 S6 attacks rerollable which is good for popping AV10 and the burnas provide powerwepon attacks . The only thing that hurts them is dreads which can be easily avoided.I have had snikrot walk through 3 squads of MEQ backfielders on more than one occasion, his killing power isnt the problem.His only real weakness is that he comes in off reserves,which for me is either on turn 2 or turn 5

 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

A few more tweaks. Added some grot oilers, and a couple Wreckin' Balls to help when the assault happens

Also went with 19 boyz in each squad to make room for IC's in each battlewagon. I'm gonna stick with the Kommandos for now, and see how it plays out. If I end up not liking the Kommandos, Ill probably drop them for some Suicide Koptas (since I don't have any buggies yet) or more Lootas.

HQ: Ghazghkull Thraka, Ammo Runt - 228 Pts
HQ: Big Mek w/KFF, Grot Oiler - 90

Troops:

19x Slugga Boyz, Nob w/PK, BP - 154 Pts
19x Slugga Boyz, Nob w/PK, BP - 154 Pts
19x Slugga Boyz, Nob w/PK, BP - 154 Pts

5x Nobz - Painboy, 5x Cybork, 1x Waaagh Banner/PK, 1x Kombi-Skorcha/PK, 1x Kombi-Skorcha/Big Choppa, 1x Big Choppa - 240 Pts

Elites:

5x Lootas - 75
5x Lootas - 75

15x Kommandos - 2x Burnas - Snikrot - 265

Heavy Support:

1x Battlewagon - Deffrolla, Red Paint Job, Extra Armor, Big Shoota, Boarding Plank, Wreckin' Ball - 140 Pts
1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota, Boarding Plank, Wreckin' Ball - 145 Pts
1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota, Boarding Plank - 140 Pts

Dedicated Transport:

1x Battlewagon - Deffrolla, Red Paint Job, Grot Riggers, Extra Armor, Big Shoota, Boarding Plank - 140 Pts

Total:

2000

This message was edited 3 times. Last update was at 2012/01/03 07:40:10


::1750:: Deathwatch 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Like I said before, the list is awesome, just a few point tweaks. I am curious as to how your Big Mek comes to 93 points, unless that is a mis-type.
azgrim wrote:the lack of PK doest hurt that bad if you take two burna snikrot has 6 S6 attacks rerollable which is good for popping AV10 and the burnas provide powerwepon attacks . The only thing that hurts them is dreads which can be easily avoided.I have had snikrot walk through 3 squads of MEQ backfielders on more than one occasion, his killing power isnt the problem.His only real weakness is that he comes in off reserves,which for me is either on turn 2 or turn 5
At 1850 and above I have been taking Stormboyz to fill a secondary Kommando role. That gives me 2 units in Reserve that my opponent can't anticipate outmaneuvering, and a higher chance of getting at least 1 out earlier in the game.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

Ghenghis Jon wrote:Like I said before, the list is awesome, just a few point tweaks. I am curious as to how your Big Mek comes to 93 points, unless that is a mis-type.
azgrim wrote:the lack of PK doest hurt that bad if you take two burna snikrot has 6 S6 attacks rerollable which is good for popping AV10 and the burnas provide powerwepon attacks . The only thing that hurts them is dreads which can be easily avoided.I have had snikrot walk through 3 squads of MEQ backfielders on more than one occasion, his killing power isnt the problem.His only real weakness is that he comes in off reserves,which for me is either on turn 2 or turn 5
At 1850 and above I have been taking Stormboyz to fill a secondary Kommando role. That gives me 2 units in Reserve that my opponent can't anticipate outmaneuvering, and a higher chance of getting at least 1 out earlier in the game.


Ahh you're right. That is a miscalculation. Should be 91 Bringing the list to 1998.

::1750:: Deathwatch 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Grot Oilers are 5 points apiece. Only Ammo Runts and Gretchin are 3 points.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

Ghenghis Jon wrote:Grot Oilers are 5 points apiece. Only Ammo Runts and Gretchin are 3 points.


Fixed

I don't normally bring them

I suppose just because I can, I'll take an ammo run for Ghaz to make it a solid 2000 points.

This message was edited 2 times. Last update was at 2012/01/03 07:39:39


::1750:: Deathwatch 
   
Made in us
Regular Dakkanaut






Nice army

   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

Reserve SNikRoT and pair him with Ghazzy for a real fun time. Choosing to come in at a table end with Kommandos + Sniks + Ghazzy will ruin many space mehreen's day!


Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in us
Land Raider Pilot on Cruise Control





Denver

Ministry wrote:Reserve SNikRoT and pair him with Ghazzy for a real fun time. Choosing to come in at a table end with Kommandos + Sniks + Ghazzy will ruin many space mehreen's day!


That's funny, I was thinking about this yesterday. Only thing that would suck is a roll on the SnP for Ghazzy.

I'm definitely going to try it though! I'm getting really excited to play this list the more and more I think about it.

Game night can't come soon enough

::1750:: Deathwatch 
   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

At least the Ghazzy payload is delivered to the part of the table you choose! Let Snikrot and his Kommandos do their work and Ghaz doesnt have to slog his way in a BW across the board as a huge target. Slow and Purposeful sucks whether you park him in a BW or drop him with Sniks!


Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

As an IC, Ghazgkhull has Move Through Cover and rolls 3D6 for SNP, averaging 4.96" per Movement Phase. That is more than acceptable. The only thing I don't like about joining Ghaz to Snikrot is he only has a 50% chance to show up on Turn 2, 83% by Turn 3. Pretty certain he will show up by Turn 3, but if the BWs present the Boyz with the opportunity to Waaagh! Turn 2 while Ghaz is off the board, you lose a whole round of his 2+ Invul. If you leave enough room in your other BWs for Ghaz, if his transport is taken out, he can still move, embark, and then have his new transport carry him on. The Boyz on board can even assault without him at the end of the BW's move.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
 
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