chromedog wrote:Incinerator and psilencer for me.
I have a tendency to roll boxcars on scatters, so the blast psycannon is next to useless.
You'd be surprised how afraid of a heavy 12 weapon most marine players are - regardless of the S and AP.
That said, I magnetised the business ends of my ranged weapons, so that I can use ANY of them (also magnetised the right hand and sword hand so I can use it in combination).
Cheers, Just starting to build it now, I've gone for the Psycannon and the Incinerator.
How easy was the Dreadknight to magnetise? I've had a rough look at the pieces and the only difficult bit I see is the weapons being attached to the arms, Would you say that bit is difficult or am i overlooking something?
Swapping between the Doom-fists and other weapons seems pretty easy.