Switch Theme:

Dreadknight Gun Weapons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Raging-on-the-Inside Blood Angel Sergeant





I plan on Magnetizing the guns on the Dreadknight, but from a single kit you can only put two of the guns together, which two are best when used in game?

Cheers

d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Incinerator and psilencer for me.

I have a tendency to roll boxcars on scatters, so the blast psycannon is next to useless.

You'd be surprised how afraid of a heavy 12 weapon most marine players are - regardless of the S and AP.

That said, I magnetised the business ends of my ranged weapons, so that I can use ANY of them (also magnetised the right hand and sword hand so I can use it in combination).

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





chromedog wrote:Incinerator and psilencer for me.

I have a tendency to roll boxcars on scatters, so the blast psycannon is next to useless.

You'd be surprised how afraid of a heavy 12 weapon most marine players are - regardless of the S and AP.

That said, I magnetised the business ends of my ranged weapons, so that I can use ANY of them (also magnetised the right hand and sword hand so I can use it in combination).


Cheers, Just starting to build it now, I've gone for the Psycannon and the Incinerator.

How easy was the Dreadknight to magnetise? I've had a rough look at the pieces and the only difficult bit I see is the weapons being attached to the arms, Would you say that bit is difficult or am i overlooking something?

Swapping between the Doom-fists and other weapons seems pretty easy.

d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured.
 
   
 
Forum Index » Painting & Modeling
Go to: