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Made in us
Secretive Dark Angels Veteran





Houston, TX

UPDATE 2:
After reading more on 3++ by Kirby, I am now settling down with the following list

Captain - Bike - Relic Blade - Artificier Armor
Captain - Bike - Relic Blade - Artificier Armor
Command Squad - Apo - 3x LC 1x TH - 4x SS - 2x Meltagun
Command Squad - Apo - 3x LC 1x TH - 4x SS - 2x Meltagun

Bike squad (4 bikes + 1 A-bike)
- Sgt w/ melta bomb
- 3x biker w/ 2x melta gun
- Attack bike w/ MM
Bike squad (4 bikes + 1 A-bike)
- Sgt w/ melta bomb
- 3x biker w/ 2x melta gun
- Attack bike w/ MM
Bike squad (4 bikes + 1 A-bike)
- Sgt w/ melta bomb
- 3x biker w/ 2x plasma gun
- Attack bike w/ MM
Bike squad (4 bikes + 1 A-bike)
- Sgt
- 3x biker - 2x flamer
- Attack bike w/ HB
Bike squad (4 bikes + 1 A-bike)
- Sgt
- 3x biker - 2x melta gun
- Attack bike w/ HB

A total of 32 bikes + 5 Attack bike. Plenty of anti-horde, lots of can opener. Death star units all have invul save allowing the entire army to spear head into their base.

UPDATE 1:
Taken into account suggestions, here is the updated list:

Captain - Bike + Artificier Armor + Hellfire Round - Relic Blade
Command Squad - Bikes - 4x Plasma Gun - Apothecary
Librarian - Bike + Null Zone + Force Dome

(ranged transport popper)
Dreadnought w/ ML + TLLC

(my close combat bike squad)
Bike Squad
- 7x Bike w/ 2x Meltagun
- 1x Attack Bike w/ Multi-melta
- Sgt w/ Power Fist

(my anti-horde bike squad)
Bike Squad
- 7x Bike w/ 2x Flamer
- 1x Attack Bike w/ Heavy Bolter
- Sgt w/ Power Weapon

(my anti-MEQ bike squad)
Bike Squad
- 7x Bike w/2x Plasma gun
- 1x Attack Bike w/ Multi-melta
- Sgt w/ Power Weapon

Land Speeder Squadron
- 3x Land Speeder w/ Typhoon Missle Launcher

Scout Bike Squad
- 2x Scout Bike w/ Cluster Mines
- Sgt w/ Combi-melta + Melta-bomb

I am currently running the following list, can I have some comments on what to improve please?

Librarian - Terminator Armor - Null Zone - Avenger
7x Terminators - 2x TLC 5x THSS

Captain - Bike + Artificier Armor + Hellfire Round - Relic Blade
Command Squad - Bikes - 4x Plasma Gun - Apothecary

Tactical Squad - Meltagun Lascannon - Razorback LasPlas
Bike squad - 8x bikes + Attack Bike with Multi-melta - 2x melta-gun
Scout Bike Squad - 3 Bikes - Sgt w/ Melta-bomb + Combi-melta - Cluster Mine

Land Speeder - HF MM

Thunderfire Cannon
Devastator Squad - 4x ML - Razorback LasPlas

This message was edited 5 times. Last update was at 2012/01/05 18:10:12


 
   
Made in gb
Longtime Dakkanaut




I see something great in your list It somehow doesn't all work together for me. I suppose I look at the units:

Your termies are hard, it is just that they will find it hard to get into cc that they'll want to. I guess they are to distract.
If you want a cc unit go for a full on cc command squad on bikes, this becomes a nice deathstar unit, they can get into cc.

At the moment I think your librarian would be best with gate and trying to get the command squad mobile and in rapid fire range.
Otherwise the command squad will be left behind. Not sure what you want the command squad to do.

Plasmaguns would be better on your bike squad. This keeps them out of being charged and has the same range as the MM.

Your scout bikes are not troops.

Landspeeders like that work better in pairs. You can expect to loose this. Maybe going for a squad of attack bikes would be better with your bikes.

Your razorbacks will be subjected to a whole armies antitank threat. Just not sure they really fit the feel to the list.

Not sure which direction you want to go in. Probably get rid of razorbacks and get more bikes should see you right.
   
Made in us
Paladin of the Wall




Drop the razorbacks for sure. I don't see the point of the devastators to be honest as they are not mobile at all. The biggest concern for me is that you are taking the captain on the bike to get bikes as troops but you only have one bike squad. Drop the tacticals and add another squad of bikes IMHO. Finally, do not take the CC termies without a land raider. One of the best bike lists I have seen had Vulkan instead of the librarians with bikes spamming meltas. He also ran storms with scouts for late game objectives and drop podded dreads to get behind the enemy. Use the bikes as one end of a pincer for your vehicles.

This message was edited 1 time. Last update was at 2012/01/02 19:22:53


From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Sorry, I forgot to put that my command squad are on bikes.

@MFletch: Yeah, I have found in my recent games that librarian termie + 7 termies either work as objective contesting or guarding my Thunderfire cannon + Tac Squad + Dev Squad on the home objective.

@BTNeophyte: Thanks. What does "one end of a pincer" mean?
   
Made in us
Bloodtracker





a "Pincer" is a military tactic dating as far back as the dawn of warfare. The concept is simple. when facing an enemy that is roughly the same numeric size or smaller than yours, you can utilize movement to basically create two thrusting actions on both flanks of their deployment, while keeping a smaller force held back to protect your own interests. Its called a pincer because the tactic acts like a claw or a pincer off of a lobster, and if timed right, catches your enemies right in the middle of the pincer movement, where you can being firepower on him from two flanks, and attack units where they are weakest. the strengths of a pincer movement are that if coordinated well and assuming threat priority is completed correctly, you can quickly and efficiently remove the strongest portion of an enemies forces without exposing your own forces to dangerous attrition, as you will be striking once, and striking very VERY hard.

The down side of a pincer movement is that it requires a lot of movement and speed to pull off, as well as precision. Additionally, pincer, or for that matter, counter thrust or thrust/flank movements have trouble dealing with static or castled defenses. they simply don't have enough gaps in their defensive lines to exploit. Additionally, if your are significantly outnumbered (by a 3:1, or sometimes even a 2:1) pincer movements can loose their steam because each smaller member of your army is simply given too much to take out on their own, and they become over-saturated with threat density and find themselves in a position where they cant kill enough to keep themselves alive.

a classic example of a pincer tactic is:

my army deploys, two mobs of boyz in the middle, and two squads of ork nobz on bikes to the left and the right.

my opponent deploys his army in a phalanx formation.

on my turn, my boyz move forward, and the bikes take off to the left and right of the board.

my opponent moves, and shoots at me, causing some casualties to the boys.

my next turn, the nobz race in and catch the back of his phalanx formation (think a "V" pattern) and take out 3 of his 4 transports. because of the precision of the attack, and the fact that the nobz could attack the weakest point of their army, both flanks attack at the same time, catching my opponents army in a "pincer movement".

now that my opponent is denied his mobility, and is stuck in the middle dealing with the nobz, he doesn't really have the resources to deal with the boyz marching up the middle, and i assault him, beating him back and forcing him to give up his objectives/ground/position. unless he does something brilliant or just gets some amazing dice rolls, he is probably in for some serious trouble here.

That's a pincer movement. there is more to it than that, but its a basic understanding of it.

"exitus act a probat"
 
   
Made in gb
Tunneling Trygon






leohart wrote:Sorry, I forgot to put that my command squad are on bikes.

@MFletch: Yeah, I have found in my recent games that librarian termie + 7 termies either work as objective contesting or guarding my Thunderfire cannon + Tac Squad + Dev Squad on the home objective.

@BTNeophyte: Thanks. What does "one end of a pincer" mean?


Using those termies to guard a thunderfire cannon is a massive waste!

If you want bikes then I would suggest 2 bike squads and drop the normal tacs.

Thunderfire is immobile and doesn't really work here.

Single speeder will attract too much attention. Prefer attack bikes in FA to fit the bike theme.

I would add another scout bike to the squad as 3 is a bit brittle.

I do like a techmarine on a bike - still get bolster defences but then you get all those S8 power attacks.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

@Sc077y: Thank you. That is very helpful.
@ruminator: I think Techmarine on a bike might be cool but I have nothing for him to repair. He also doesn't have the Conversion Beamer of MOTF to make him effective.

I agree with the Termies guarding being a waste.

I have updated my list, can you guys take a look again?
   
Made in gb
Tunneling Trygon






Second list is much better. Librarian on a bike works well as he can link with either squad.

Not sure on the single dread. Maybe run an attack bike squad in the 3rd FA slot. He is the only real target for any high Str shooting and won't last long.

Techpriest - just my lastest fun project! With a servoharness on a bike he gets to fire a TL plasma pistol and a flamer before assaulting with 2 S8 power weapon attacks in addition to his normal attacks. Only 1 wound, so vulnerable, but when hidden in a unit with the captain and the libby he can cause total carnage. Who cares about repairing vehicles!

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Hmm, interesting. I have never thought of a techmarine that way. I have always thought he is that guy who stays back and shoot the crap out of everyone. :-). For 25 points of servo harness, I get +2 S8 power attacks + plasma pistol/flamer (and I can still fire my twin-linked bolters on my bike)? Dang.

Time to find myself another bike and make use of that Techmarine should pad in the Ravenwing box I got.

Thanks for a great idea.

So, put him in 1 bike squad.
The other bike squad, put a libby with Force Dome => Oh yeah.
The third bike squad, put commander.
Command squad goes around popping MEQ in the back.

Sounds like a killer list.

This message was edited 1 time. Last update was at 2012/01/03 17:22:04


 
   
 
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