Switch Theme:

Assault Terminator Weapon Choices  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




I'm building almost an exclusive CC Vanilla Marine army I'm still new to the game so I apologize if this a newbish question..

My question is what is the plus side of having a mix of TH/SS along with LC? Seems like people do 2/1 TH/SS per LC Assault Terminators..

   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller






The TH/SS termies have incredible survival with their 2+ armour and 3+ invul and the TH makes short work of vehicles or heavy infantry they encounter, but they are slow with Initiative 1. The LC terminators strike on their normal initiative with a flurry of attacks and are able to reroll to wound. The plus side of mixing them is that the TH/SS ones just won't die easily and the LC ones will help you to attack back at your opponents.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

They mix them because of wound allocation rules. That and because you want a unit that expensive to be able to handle more than just one thing well.

Storm shields rock and rock hard. That the powerfists get upgraded to thunderhammers is just icing. Against any unit that has power weapons, or otherwise ignores armor saves, it's often the difference between a decimated or defeated termie squad, and one that makes it out okay, especially against targets that have high strength, but not a lot of attacks, like most monstrous creatures.

The only problem with storm shields is a problem with terminators in general - they tend to be pretty crappy against hordes, especially for their points. The way to fix this is with lightning claws, which shred horde units like no tomorrow.

How you arm them depends on how else you're going to arm everyone, how you're going to get them into close combat, and what the rest of your lists looks like, of course.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fresh-Faced New User




CrashCanuck wrote:The TH/SS termies have incredible survival with their 2+ armour and 3+ invul and the TH makes short work of vehicles or heavy infantry they encounter, but they are slow with Initiative 1. The LC terminators strike on their normal initiative with a flurry of attacks and are able to reroll to wound. The plus side of mixing them is that the TH/SS ones just won't die easily and the LC ones will help you to attack back at your opponents.


Ailaros wrote:They mix them because of wound allocation rules. That and because you want a unit that expensive to be able to handle more than just one thing well.

Storm shields rock and rock hard. That the powerfists get upgraded to thunderhammers is just icing. Against any unit that has power weapons, or otherwise ignores armor saves, it's often the difference between a decimated or defeated termie squad, and one that makes it out okay, especially against targets that have high strength, but not a lot of attacks, like most monstrous creatures.

The only problem with storm shields is a problem with terminators in general - they tend to be pretty crappy against hordes, especially for their points. The way to fix this is with lightning claws, which shred horde units like no tomorrow.

How you arm them depends on how else you're going to arm everyone, how you're going to get them into close combat, and what the rest of your lists looks like, of course.




Thank you both for your responses..

Makes sense, I was a little unfamiliar with the wound allocation rules but it does make sense..

I was running a 8 man squad of TH/SS Termies w/ Shrike. Infiltrating and with Fleet I was able to destroy his mech..

Second squad was 8 man squad of LC's w/ Chaplain in Termie Armor allowing them to re-roll hits & wounds.. Unfortunately they were decimated by a squad to deathmarks and immortals w/ Tela's. Part of that my was my fault because I haven't bought any LRC's and as soon as I deep striked my LC squad in he countered by deep striking his Deathmarks in at the same time.
   
Made in gb
Longtime Dakkanaut




Jtaugner wrote:I'm building almost an exclusive CC Vanilla Marine army I'm still new to the game so I apologize if this a newbish question..

My question is what is the plus side of having a mix of TH/SS along with LC? Seems like people do 2/1 TH/SS per LC Assault Terminators..

This something vanilla marines can not do. There are only a few units you can trust in cc.
If you want to try then go for Shrike, which brings other questions about the termies set up.

Why do you not want to go for BT, BA, Space wolves or DA all of which can do some form of cc list reasonably well?
Honest question though nearly a derail
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Vanilla are arguably the best at assault terminator spam, thanks to Null Zone librarians. Shrike also really enhances them.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Fresh-Faced New User




Mannahnin wrote:Vanilla are arguably the best at assault terminator spam, thanks to Null Zone librarians. Shrike also really enhances them.


MFletch wrote:
Jtaugner wrote:I'm building almost an exclusive CC Vanilla Marine army I'm still new to the game so I apologize if this a newbish question..

My question is what is the plus side of having a mix of TH/SS along with LC? Seems like people do 2/1 TH/SS per LC Assault Terminators..

This something vanilla marines can not do. There are only a few units you can trust in cc.
If you want to try then go for Shrike, which brings other questions about the termies set up.

Why do you not want to go for BT, BA, Space wolves or DA all of which can do some form of cc list reasonably well?
Honest question though nearly a derail


This is what's confusing, there's such a mixed opinion really. I just learned about BT's being decent and CC and was contemplating switching but do I want to re-paint all my models + buy BT upgrade kits?

I just bought 2 LRC's yesterday so hopefully that will help my chances..

Is giving up the Chaplain for the Librarian with Null Zone worth it?
   
 
Forum Index » 40K General Discussion
Go to: