CrashCanuck wrote:The TH/SS termies have incredible survival with their 2+ armour and 3+ invul and the TH makes short work of vehicles or heavy infantry they encounter, but they are slow with Initiative 1. The LC terminators strike on their normal initiative with a flurry of attacks and are able to reroll to wound. The plus side of mixing them is that the TH/SS ones just won't die easily and the LC ones will help you to attack back at your opponents.
Ailaros wrote:They mix them because of wound allocation rules. That and because you want a unit that expensive to be able to handle more than just one thing well.
Storm shields rock and rock hard. That the powerfists get upgraded to thunderhammers is just icing. Against any unit that has power weapons, or otherwise ignores armor saves, it's often the difference between a decimated or defeated termie squad, and one that makes it out okay, especially against targets that have high strength, but not a lot of attacks, like most monstrous creatures.
The only problem with storm shields is a problem with terminators in general - they tend to be pretty crappy against hordes, especially for their points. The way to fix this is with lightning claws, which shred horde units like no tomorrow.
How you arm them depends on how else you're going to arm everyone, how you're going to get them into close combat, and what the rest of your lists looks like, of course.
Thank you both for your responses..
Makes sense, I was a little unfamiliar with the wound allocation rules but it does make sense..
I was running a 8 man squad of
TH/
SS Termies w/ Shrike. Infiltrating and with Fleet I was able to destroy his mech..
Second squad was 8 man squad of
LC's w/ Chaplain in Termie Armor allowing them to re-roll hits & wounds.. Unfortunately they were decimated by a squad to deathmarks and immortals w/ Tela's. Part of that my was my fault because I haven't bought any
LRC's and as soon as I deep striked my
LC squad in he countered by deep striking his Deathmarks in at the same time.