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Made in gb
Servoarm Flailing Magos





So my shooty IG fought BA today and it turned out Dawn of War, I went second.
In my first turn everything moved on the board so my heavies/manticores couldn't fire.
Second turn I got one round of fire in before i got charged by everything, one death company alone charged 3 meltavet squads.
Seemed like there was little I could do against this as the one round of shooting was insufficient to cause damage no matter how many guns I have.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Hardened Veteran Guardsman





Virginia Beach, VA

Without more information (lists, pictures, etc), it's hard to give you any feedback.

Why couldn't your tanks fire when they rolled on the board? Did he reserve his whole army? Poor night fight rolls?

If he hit three of your squads in one charge, it would seem like you need to alter your scheme of deployment to use one as a speed bump so you could retaliate with the other two next round.
   
Made in gb
Servoarm Flailing Magos





I was running CCS, 5 meltavets and 3 Manticores, also had an eldar ally who got fethed up pretty much as bad as I did.
Manticores are ordinance and therefore cannot fire the turn they move, as they move on as per Dawn of War rules.
Seems I made a newb error with my positioning.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

3 Manticores is a bit too much. I know, it is what all the "leaf blower" tier 1 list run. But alas, you see the issue with running three. At least take one out, put in a basic russ. I dont even run a single manticore and have done well this past month at the local store. Hydras are a good option too, they take bloodravens out of the sky pretty easy. You take out one manticore and you can fit two in.

With all the other heavy options out there, you need to use them. Against BA, when using guard, your deployment sets the tone alot. In DoW, it is difficult. If you play another scenario in the future, here is an option. If you are deploying long table edge, with a 12" zone, go up to the 12" mark. Give him room to drop pod behind you. Most marine, of any type, will never deploy that close to a table edge with their drop pods, too much a risk. Table quarters, just spread out in your area as much as possible, you are IG, so, it isn't that difficult. One last bit of advice against BA (I see them alot where I am, or, Raven guard, very similar). Hit one target at a time till you take it down.

Once again, this is my opinion. Most others say my lists are not productive or competative, however, this Christmas break, my 7 tank 2000 point list is 10-4. Only losses to GK and DE.

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Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

I'm rather curious how one squad charged three of yours. I'm also wondering how one squad multicharged three different units that should have been in three different vehicles

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in gb
Servoarm Flailing Magos





martin74 wrote:3 Manticores is a bit too much. I know, it is what all the "leaf blower" tier 1 list run. But alas, you see the issue with running three. At least take one out, put in a basic russ. I dont even run a single manticore and have done well this past month at the local store. Hydras are a good option too, they take bloodravens out of the sky pretty easy. You take out one manticore and you can fit two in.

With all the other heavy options out there, you need to use them. Against BA, when using guard, your deployment sets the tone alot. In DoW, it is difficult. If you play another scenario in the future, here is an option. If you are deploying long table edge, with a 12" zone, go up to the 12" mark. Give him room to drop pod behind you. Most marine, of any type, will never deploy that close to a table edge with their drop pods, too much a risk. Table quarters, just spread out in your area as much as possible, you are IG, so, it isn't that difficult. One last bit of advice against BA (I see them alot where I am, or, Raven guard, very similar). Hit one target at a time till you take it down.
Once again, this is my opinion. Most others say my lists are not productive or competative, however, this Christmas break, my 7 tank 2000 point list is 10-4. Only losses to GK and DE.


My opponant doesn't really play Drop Pod, with 4/5 Fast Transports (That also have lots of shooty) he doesn't need to. I ordinarily would take only 1 manticore and a couple of leman russes, but in this situation it wouldn't have made a difference. Mephiston and a Land Raider full of Death Company were baring down on me (though I've checked and I don't think a transport can move 12" and deploy troops). If anything I was lucky, forgot that Mephiston had a jump pack spell so turn 1 he charged a squad of meltavets and crushed them, then he engaged my allies' Avatar but failed the pyschic test to kill the avatar so got tied up in combat.

Necroshea wrote:I'm rather curious how one squad charged three of yours. I'm also wondering how one squad multicharged three different units that should have been in three different vehicles

Our battles are already stretched to proxy various vehicles. We don't have enough for the many chimeras I would prefer, and I'm too poor to buy them. If I had enough vehicles to put all my veterans in chimeras, this thread probably wouldn't be here. But then, It'd also be a boring battle.
Unfortunately my friend a)collects BA and b) has a job so he CAN afford a transport for every unit.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Screamin' Stormboy





You can move and fire ordance. You just have to use direct fire and not barrage (indirect).

Also to answer the vehicle assault rule. Yes, only opened topped vehicles and assault vehicles can move 12 inches and have the passengers hop out 2 inches and assault.

"Us orkses was made ta fight an win!" 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Warboss Brokentoof wrote:You can move and fire ordance. You just have to use direct fire and not barrage (indirect).

Also to answer the vehicle assault rule. Yes, only opened topped vehicles and assault vehicles can move 12 inches and have the passengers hop out 2 inches and assault.


Can only move and fire ordinance if the weapons or vehicle says it can. (IE Leman Russ) Don't think manticores or bassi's can do this. (Dont' have my codex with me)

Also per the thread:
Leman Russ or Vendetta's will slow his roll a bit.

This message was edited 1 time. Last update was at 2012/01/03 20:30:51


 
   
Made in nz
Guardsman with Flashlight




Warboss Brokentoof wrote:You can move and fire ordance. You just have to use direct fire and not barrage (indirect).


QFT, It's in the rulebook on page 58. It makes no mention of not being able to fire ordnance weapons after firing, only that if you fire an ordnance weapon you may not fire any other weapons.

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Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Any vehicle can move up to 6" and fire one weapon. The Ordnance rule just states that if you fire it, you can't fire another weapon, not even defensive weapons. The special Lumbering Behemoth rule for Leman Russ makes it possible to fire the turret weapon PLUS an additional weapon, ie a lascannon, even if moving up to 6".
   
Made in gb
Servoarm Flailing Magos





Okay for reasons that I don't understand I've always thought that Ordinance weapons on vehicles couldn't move and fire...I've no idea why I thought that. Massive error on my part.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Joey wrote:Okay for reasons that I don't understand I've always thought that Ordinance weapons on vehicles couldn't move and fire...I've no idea why I thought that. Massive error on my part.


It used to be move-or-fire in an earlier edition. Perhaps there's where you've gotten this from
   
Made in us
A Skull at the Throne of Khorne





Since the land raider is an assault vehicle he can move it 12" and assault right? Or did i mis-interpret Warboss?



BLOOD FOR THE BLOOD GOD



SKULLS FOR THE SKULL THRONE 
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

HassTheEverliving wrote:Since the land raider is an assault vehicle he can move it 12" and assault right? Or did i mis-interpret Warboss?


Correct. He can drive up 12", deploy his unit within 2" of the vehicle, then assault.
   
 
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