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![[Post New]](/s/i/i.gif) 2012/01/03 06:34:28
Subject: XV-88 Broadsides, to use ASS or TA
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Sneaky Sniper Drone
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as the subject mentions both are insanely useful and tempting....what do all of you think is the better option;
the ability to move and shoot at BS3 (while potentially not being able to move 6 inches)
or the ability to shoot at BS4
what say you dakka? how do you "pimp your heavy support battlesuits"?
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- 3000 painted 2500 based
13 Wins
2 Draw
3 Losses |
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![[Post New]](/s/i/i.gif) 2012/01/03 06:40:11
Subject: XV-88 Broadsides, to use ASS or TA
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Daemonic Dreadnought
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Being already TL, I say that if you can only choose one then choose ASS.
/thread
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/01/03 06:42:18
Subject: XV-88 Broadsides, to use ASS or TA
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Screaming Shining Spear
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I agree - mobility trumps all in any heavy weapon deployment. If you can adjust your fire lanes mid game with no loss of fire power its a massive boost.
Not to mention the fact that the BS3 TL compared to BS4 TL is only about 13% less accurate (ie hitting 3 in 4 compared to just over 5 in 6)
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![[Post New]](/s/i/i.gif) 2012/01/03 06:42:29
Subject: XV-88 Broadsides, to use ASS or TA
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Infiltrating Hawwa'
Through the looking glass
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I don't play tau, but everyone I've talked to about them seem to all say that ASS is great (hurhur). Instead of sitting still in one spot while your opponent moves around, they can move around to always ensure a shot can be made.
Either you can move and shoot or take a +16% boost in accuracy.
If an opponent is fast moving and you can't move and shoot, he could very well make it to where you barely ever get to actually shoot with those broadsides.
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“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”
― Jonathan Safran Foer |
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![[Post New]](/s/i/i.gif) 2012/01/03 07:48:19
Subject: XV-88 Broadsides, to use ASS or TA
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Xenohunter with First Contact
Humboldt County CA
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I always go with the ASS, as others said the mobility really helps.
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2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) |
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![[Post New]](/s/i/i.gif) 2012/01/03 07:49:47
Subject: XV-88 Broadsides, to use ASS or TA
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Longtime Dakkanaut
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I like ASS but both are good. One thing that makes oblits good is the ability to deploy behind cover and move out of it to shoot. Same goes for broadsides. You can also back peddle when being pressed.
You expect a squad of 3 to miss 2 shots in 3 turns normal, or 1 shot with TA. So in a 6 turn game its 13.5 versus 16 hits. A noticable difference, but just 1 turn of shooting provided by moving makes ASS net more hits, as the TA loses shots down to around 13 hits.
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![[Post New]](/s/i/i.gif) 2012/01/03 11:19:25
Subject: Re:XV-88 Broadsides, to use ASS or TA
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Purposeful Hammerhead Pilot
Murrieta, CA
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ASS allows you to roll move as though you were in difficult terrain. Meaning you can only expect about 3-4 (maybe 4-5 since you take the higher of 2 rolls. This isn't going to allow you too much ability to change your firing lanes. I find ASS only to be needed in dawn of war, where you run a 1-36 0chance of getting the unit killed in an attempt to fire at something concealed by night fighting. Rolling snake eyes on 2d6 when your model has a 2" base can happen.
Targetting Array every time for me. I used to use the ASS but found them lackluster.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2012/01/03 12:00:10
Subject: Re:XV-88 Broadsides, to use ASS or TA
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Sergeant Major
In the dark recesses of your mind...
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Without ASS you can not move those broadsides and shoot in the same turn. ASS is a must have for broadsides for two reasons. You can hide your broadside behind cover and then move it out on turn one to take its shots, and you can move them as the turns progress, giving you more/better available targets.
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A Town Called Malus wrote:Just because it is called "The Executioners Axe" doesn't mean it is an axe...
azreal13 wrote:Dude, each to their own and all that, but frankly, if Dakka's interplanetary flame cannon of death goes off point blank in your nads you've nobody to blame but yourself!
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![[Post New]](/s/i/i.gif) 2012/01/03 13:13:27
Subject: XV-88 Broadsides, to use ASS or TA
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Fresh-Faced New User
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I agree there mobility is very crucial and TLBS3 is already good
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This message was edited 1 time. Last update was at 2012/01/03 13:25:34
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![[Post New]](/s/i/i.gif) 2012/01/03 13:42:39
Subject: XV-88 Broadsides, to use ASS or TA
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Steady Space Marine Vet Sergeant
Hanging out on the Great Plains
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Go ASS, using a TA with a twin-linked weapon seems pretty worthless. IMHO
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Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) |
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![[Post New]](/s/i/i.gif) 2012/01/04 01:39:56
Subject: Re:XV-88 Broadsides, to use ASS or TA
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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I have used both, but most of the time, my broadsides sit most of the game somewhere high if possible, so they have a good view. I usually try to bubble wrap them with Fire Warrios or Kroot and give them shield drones, so cover not as big of a deal. With the invuln save and 2 wounds on my suit, I personally like the TA a little better, sorry I know that is against the norm here, but this is what works best for me. I suggest playing a few games both ways and see which fits your playstyle better. If mobility is your thing, then the ASS, but if they are planting in the backfield most of the game and they are shooting at big things, you can usually stop the fast moving vehicles with their shots, then use the crisis suits to jump harass and jump back and keep the army from getting to your broadsides in the first place. Just my opinion. Good luck.
Cheers,
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/01/04 18:18:00
Subject: Re:XV-88 Broadsides, to use ASS or TA
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Lethal Lhamean
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I've generally used TAs before, but recently I did a little mathhammer and found that TAs only give you 0.13888888888... hits per broadside per turn. So, I decided to go a little further. I was even going to start my own thread.
From here I worked out that for 70pts you get 0.75 railgun hits per turn. this is 0.0107142 hits per point. The TA gives you 0.01388888 hits per point, so therefore it's better to get targetting arrays than extra broadsides (not counting the extra bodies that the broadsides provide against incoming fire).
Looking at the ASS, I realise that no mathhammer in the world (not even my super-math hammer, check this link) could work out how worthwhile this was. My tactics are to leave the broadides in a high position with a kroot meatshield around them and blast away, so an ASS would be worth nothing, but if it keeps them alive for one turn more or kills a tank (even a 35pts rhino) it's definitely been worth its points.
So overall, take one or the other, but which one depends on your situation.
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