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Made in nz
Scarred Ultramarine Tyrannic War Veteran






Wellington, NZ

heres my latest 1500 point list:

1500 PURE GK

HQ

Grand Master (Blind, incinerator, Sword,) = 185

TROOPS

GKSS x5 MC Hammer, Psycannon, Rhino = 40 + 125 = 165
GKSS x5 MC Hammer, Psycannon, Rhino = 40 + 125 = 165
GKSS x5 MC Hammer, Psycannon, Rhino = 40 + 125 = 165

ELITES

5 MAN PALADIN SQUAD w/Banner & psycannon, halberd, MC halberd, hammer, psycannon and halberd in LR Redeemer w/ MM, Psyflame ammo (345)(270) = 615

HEAVY SUPPORT

Dreadknight w/ teleporter = 205


1500


PLAN:
GM Goes with Pallys in LR and whizzes up to engage a heavy damage (preferrably shooty) unit. Dreadknight teleports up too and does similar and suppresses the enemy (kind of suiciding for more important paladins, LR and GM). Meanwhile GKSSs drive around scooping up any objectives or supporting the guys
Sound good?

Please respond
Thanks in advance,
LDP

This message was edited 1 time. Last update was at 2012/01/04 03:14:08


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Made in us
Dakka Veteran






Well it's a good plan but the enemy will probably make that land raider target #1 and probably not stop shooting till its dead. Also You don't have anyway to kill heavy armor at range and only have 1 melta as it is if you encounter anothe Lr and the opponent kills ur melta you are dead
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran






Wellington, NZ

True, true, perhaps I could upgrade to Lazorbacks and drop points somewhere?

___________________ Check out my Ultramarines P&M Blog!___________________

 
   
Made in us
Happy We Found Our Primarch




WV, USA

Laz/plas razorbacks have become the big thing for both GKs and SWs around here. They seem to perform well as both tank busting and sniping armor at range. Also, why redeemer instead of Crusader. Psybolt ammo on the LRC with the bolters/assuault cannon makes it downright nasty, with a MM upgrade too. I've just now saw many players use/like the redeemer. Has it performed well for you, or were you just saving 10 points by taking it?

S.o.B. - 2500+ - 5000+ 5,000
GK: W-L-D 17-3-2 SoB: W-L-D 0-0-1 SM: TBD

 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran






Wellington, NZ

I have a redeemer and don't like using proxy
And saving the 10 points is handy and I thought it better when building it to have the necessary close combat suppport of the flamestorm cannons, but is that not such a good idea? extra transport capacity would help :\

___________________ Check out my Ultramarines P&M Blog!___________________

 
   
Made in us
Happy We Found Our Primarch




WV, USA

Give the redeemer a chance. I hate proxying models as well. If it doesn't work out, i'd maybe consider the LRC swap. I've just never liked how you couldn't really bust on one squad with both flame templates with the LRR.

~Ele-Boom

S.o.B. - 2500+ - 5000+ 5,000
GK: W-L-D 17-3-2 SoB: W-L-D 0-0-1 SM: TBD

 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran






Wellington, NZ

Yeah I think i'll get a little more experience down my belt then report back

___________________ Check out my Ultramarines P&M Blog!___________________

 
   
Made in it
Irradiated Baal Scavanger




You could try dropping the teleporter off of the Dreadknight and spending those points on lazorbacks. And then for a decent delivery system for the dreadknight use the Grand Masters Grand Strategy abilitiy to give him the option to outflank. That way if the opponent leaves his guys near the edge you have something you can blaze into without taking any incoming fire, and if he decides to deploy 13" in on both sides to dodge the outflank well then he is just cramped together in a shooting gallery. Should play test it and get back to us, the list seems to have potential.

Over 9000
1850-2500
WIP 1850 upon completion
1500
2000
1000
I like the pretty models 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran






Wellington, NZ

Oooh that's sounds like a good idea indeed! I'll definately give that a go. I can get like 1 lazorback for the cost of the teleporter (: But i'll try this out for sure

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Made in us
Boosting Black Templar Biker





Orlando

Dropping the Personal Teleporter from the Dreadknight is a terrible idea!

I use 1-2 of them in every GK army variant I play, and they can be very hit and miss. Sometimes they last all game and they are champions of the match, many times winning me the game. Other times they fail completely because I can't make 2+ saves sometimes. One of the BEST things you can give that monstrous creature is a 12'' movement. It allows you to get to things quickly, pop Hammerhand and swing 5 times with str 7 2d6, vehicles and people will die... The shunt move and 12'' movement allows them to stay on the table longer if you can keep them covered, a 6'' movement pretty much guareents that you are keeping that model out in the open to just blasted off the table with AP2 weapons from range. It is the EXACT same reason why no one plays heavy monsterous creature Tyranid armies. They drop like flies with lascannons and plasma guns/cannons.

If you are going to change anything in this list, change your Paladins to be Terminators, save 15 points per model then upgrade your rhinos to las/plas razorbacks.

You should also find a way to give your Grand Master Rag grenades, being able to drop somethings toughness by one is awesome. I am not a fan of the Psyc grenades though, they seem like a lousy way to win a game.

This message was edited 1 time. Last update was at 2012/01/05 23:30:50


Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points  
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran






Wellington, NZ

Right. I wanna make another list with 2 dreadknights now
I'm thinking demon hammer and heavy psycannon (maybe heavy incinerator, is it worth it? Probably as i'll be in /going into cc alot)

___________________ Check out my Ultramarines P&M Blog!___________________

 
   
Made in us
Boosting Black Templar Biker





Orlando

Deamon Hammer is not worth it at all for the point cost.

You have a base 4 attacks with the DK and with a charge +1 and paried weapons +1 he gets 5 attacks on the charge at Str 6 or 7 2d6 with Hammerhand.
The Personal Teleporter I think is a MUST, gives them the speed they need to be a big threat.
Heavy Incinerator is just down right MEAN... Insta kills almost all troop choices from DE, Eldar, IE, Orcs, and wounds on 2's to other stuff. MEAN MEAN MEAN, but fun.
I personally feel the Heavy Psycannon is a bad choice. Only a single large template that is still only 1 wound or 1 hit at str7 rending that scatters?? This guys CC is used on vehicles, his weapon I think should be used on infantry.

235 points with that setup.

They are basically what Tyranid players wish they had in a monstrous creature.

This message was edited 1 time. Last update was at 2012/01/06 22:57:41


Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points  
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran






Wellington, NZ

So you recommend heavy incinerator and personal teleporter?

___________________ Check out my Ultramarines P&M Blog!___________________

 
   
Made in cl
Been Around the Block




I have a very similar list. What if you took out the dreadknight and instead added a psyflenought. That should give you a couple of points to upgrade your rhinos to las razorbacks.

: 1500
: 1500
: 1500

 
   
Made in nz
Commoragh-bound Peer




Southside of the world

That's what I'd go with If I had 2 of them. One by itself never works for me. I've seen 2 of them at work before and was awesome to watch. Pity about the cost but we wouldn't be using GK marines if we kept complaining about the costs.

"Sir! Sir! We're going to need a bigger gun."
"Go and get the deathstar then!"
"Can't sir...."
"WHY NOT?!!"
"It got towed for not paying your parking fines."
"Oh
   
Made in us
Irradiated Baal Scavanger




I have a similar list if you look at my posts. I use the personal teleporter when my army is based around the dreadknights. if you want to go for an armour rush drop the teleporters so you can get the lazorbacks. then outflank with the Dreadknights to scare people with the 18" inch incinerator range.

Over 9000
1850-2500
WIP 1850 upon completion
1500
2000
1000
I like the pretty models 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

lipsdapips wrote:So you recommend heavy incinerator and personal teleporter?

Indeed, this seems to be the most appropriate setup. You want the DK in cc asap. Then it can do damage and cannot be shot.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran






Wellington, NZ

So be it! Thanks for the DK help...now to rearrange some things...

___________________ Check out my Ultramarines P&M Blog!___________________

 
   
Made in fi
Youth wracked by nightmarish visions





I must be missing something but how does the DK get 5 attacks on charge? it has only 3 base attacks and 1+ when assaulting
   
Made in us
Boosting Black Templar Biker





Orlando

3 base
+1 for charging
+1 for paired weapons
I believe that was talked about in one of the FAQ's.

Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points  
   
Made in fi
Youth wracked by nightmarish visions





aaalright thanks
   
 
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