Switch Theme:

2000 point Blood Angels Army list. Please critique!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Sacrifice to the Dark Gods





Greetings, here is my Army list.

This is my version of a Blood Angels Descent of Angels army list. I am not a truly "compettitive" player, although I do enjoy having a good army.

Hq
Librarian with jump pack, unleash rage and sanguine sword x2 250

Elites

3 Sanguinary priests, with jump packs and infernus pistols 270

Troops

Assault Squad 10 man, with 2 melta guns, infernus pistol and power fist x3 750

Fast Attack

Land speeder with assault cannon and multi melta 100

Land speeder with assault cannon and multi melta 100

Vanguard veterans 10 man (note, they will always combat squad so I can assault more units and cause more havoc) with jump packs, melta bombs, 6 power weapons and 2 power fists 530


So, the tactics are pretty simple, the librarians go with different assault squads, the sanguinary priests do the same, the vanguard veterans split up and tackle expensive, squishy things and the land speeders cause general mischief, shooting tanks and strafing infantry.

I am confident that I have enough anti tank, with 6 melta guns, 6 infernuses, 8 melta bombs, 5 power fists, 3 multi meltas and 3 assault cannons, and as the nature of my army is assauls, I naturally have enough anti infantry power. However, I am worried that my list has issues that I am not looking at. The only one I can see is holding objectives, because taking them should be easy enough. Thanks for reading, and please leave critique!!!

   
Made in us
A Skull at the Throne of Khorne





Hmmm i would drop one librarian give the remaing one a storm shield and kit our your priests and make it a solid 8 power weapons and 2 power fists in the vanguard.



BLOOD FOR THE BLOOD GOD



SKULLS FOR THE SKULL THRONE 
   
Made in ca
Sacrifice to the Dark Gods





Well, the reason that I am running 2 librarians is to give 2/3 of the assault squads preferred enemy, and to use Sanguine Sword on very heavy tanks and monstrous creatures. I would like to give my sanguinary priests power weapons, but then I I will try with the upgrades that you suggested.
   
Made in gb
Tower of Power






Cannock

Drop the Speeders. Then you have a true DoA list.

You also need a bit more anti troop as well, a unit with dual flamers and a power weapon wouldn't hurt.

Whatever you do, do not put power weapons on your Priests. You never want the Priests in base contact and you want them to survive the whole game.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Longtime Dakkanaut




I think you'll find typhoons more useful. You can use the range in your army. Also they would give a little bit of antiinfantry support.

I usually put in some shooty honour guards to provide the shooting cover if you want a jump pack alternative.
   
Made in ca
Sacrifice to the Dark Gods





Well, honour guard have big red bullseyes on their chests, only take 4 special weapons, aren;t good for cc, and have to pay for jump packs, although the do have a built in priest. My assault squads have 2 melta guns, 2 infernus (counting priest) and are much better in assault. I may consider typhoons, as well as a flamer and pw unit. Thanks for the advice!!
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Qasan wrote:Greetings, here is my Army list.

This is my version of a Blood Angels Descent of Angels army list. I am not a truly "compettitive" player, although I do enjoy having a good army.

Hq
Librarian with jump pack, unleash rage and sanguine sword x2 250

Elites

3 Sanguinary priests, with jump packs and infernus pistols 270

Troops

Assault Squad 10 man, with 2 melta guns, infernus pistol and power fist x3 750

Fast Attack

Land speeder with assault cannon and multi melta 100

Land speeder with assault cannon and multi melta 100

Vanguard veterans 10 man (note, they will always combat squad so I can assault more units and cause more havoc) with jump packs, melta bombs, 6 power weapons and 2 power fists 530


So, the tactics are pretty simple, the librarians go with different assault squads, the sanguinary priests do the same, the vanguard veterans split up and tackle expensive, squishy things and the land speeders cause general mischief, shooting tanks and strafing infantry.

I am confident that I have enough anti tank, with 6 melta guns, 6 infernuses, 8 melta bombs, 5 power fists, 3 multi meltas and 3 assault cannons, and as the nature of my army is assauls, I naturally have enough anti infantry power. However, I am worried that my list has issues that I am not looking at. The only one I can see is holding objectives, because taking them should be easy enough. Thanks for reading, and please leave critique!!!



I'm not a BA player, so take this with a grain of salt.

Drop a Libby. Two supporting HQs is not great. its ineffective and expensive.
No issue with the priests - keep them out of combat. They will get wrecked pretty early on otherwise.

TBH, I don't understand the fist on an assault squad sergeant. I mean, you're getting 3 S8 AP 1 attacks before combat anyway. Do you really need an extra 3?

If you dropped those fists and a libby, you could have an extra assault squad. More bodies is never a problem for SM [no matter what people tell you.]

Assault cannon and melta is a bad mix. Consider Typhoon in place of assault cannons, or heavy bolters in place of assault cannons.

That said, I'd consider a complete removal of them They don't really add to a fast paced attack force like DOA. If you must use them, consider suicide tanks, such as they flat out first turn, get close and then do a two-melta shot into the most dangerous enemy you can see.

TBH, the list is pretty solid. most armies rely so heavily on their armour that you don't need to worry. Don't expect assault marines to do much, remember that marines all lack in combat for some reason - even with three attacks, you won't be doing as much as you might hope.

This message was edited 1 time. Last update was at 2012/01/06 03:07:41


 
   
Made in ca
Sacrifice to the Dark Gods





@Scipio

The power fist on the assault squads is more than less for if I get charged by a tough unit like a walker, or one of the crazy nob units run at my store. Ask at your own peril.

The assault squads are better than they appear, with 2 melta guns, 2 infernus pistols (counting priest), 7 bolt pistols, 29 s5 i5 attacks and 3s8 i1 attacks on the charge. All with Feel No Pain and a 3+ armor save. That just might make a dent in something.

@all
I guess I will run the land speeders with typhoon missile launchers and heavy bolters. If I drop the librarian and potentially something else, I could field an honour guard unit or another assault squad. Thanks for the help, the updated list should come up soon!
   
 
Forum Index » 40K Army Lists
Go to: