Switch Theme:

semi competitive necron 1750  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Judgemental Grey Knight Justicar






HQ

Overlord
warscythe
res orb
command barge

210

3x HOD (1x solar pulse)
1x necron lord
res orb
warscythe

170

Troop

5x warrior (HOD goes here) - 65
5x warrior (HOD goes here) - 65
5x warrior (HOD goes here) - 65

Elite

Lychguard (Lord goes here)
sword and shield

225

Triarch Stalker

150

Fast Attack

3x destroyers - 120
3x destroyers - 120
5x scarabs - 75
(may upgrade to 10)

Heavy

Annihilation barge - 90
Annihilation barge - 90

Spare points 275, I need you guys to give some advice, I would like to use all the above model but what else do you think will be good in this army. any spare points left will be spent on scarabs.

I was thinking adding

destroyer lord - 125
3x spyder - 150

or

increase scarabs to 10 - 75
3x spyder - 170
2x fabricator claws
mindscarabs on both overlord and lord, so thats - 30




This message was edited 1 time. Last update was at 2012/01/04 23:02:21


 
   
Made in ca
Dakka Veteran





You need to not use the Destroyers. Destroyers are... not good.

120 points is 8 Scarabs, which will out perform Destroyers every single game. (A Lascannon kills a 15 point scarab base as well as a 40 point Destroyer, give them each a cover save and the scarab probably lives (3++) vs the Destroyer (4++))

Tomb Blades are better & cheaper.

Your troop selections are weak and will make objective based games tough. I've had fantastic success with a 10-strong Immortal unit with a Cryptek of Destruction with a Gaze & Pulse. Taking away bonus attacks on the charge really allows the Immortals to tar-pit things.

Spyders are amazing, if you can take them :-)

Mindshackle Scarabs are amazing too.

Don't bother putting a 30pt rez orb on your Command Barge lord, that 16.67% extra chance to stand up is not worth 30 pts. (The one-in-six games you'll roll a 4... points better spent on Weave & Mindshackle, or not spent at all, as he's best running things over and killing them).

10 strong scarab unit is amazing. It's almost a "must have".
   
Made in gb
Judgemental Grey Knight Justicar






loreweaver wrote:You need to not use the Destroyers. Destroyers are... not good.

120 points is 8 Scarabs, which will out perform Destroyers every single game. (A Lascannon kills a 15 point scarab base as well as a 40 point Destroyer, give them each a cover save and the scarab probably lives (3++) vs the Destroyer (4++))

Tomb Blades are better & cheaper.

Your troop selections are weak and will make objective based games tough. I've had fantastic success with a 10-strong Immortal unit with a Cryptek of Destruction with a Gaze & Pulse. Taking away bonus attacks on the charge really allows the Immortals to tar-pit things.

Spyders are amazing, if you can take them :-)

Mindshackle Scarabs are amazing too.

Don't bother putting a 30pt rez orb on your Command Barge lord, that 16.67% extra chance to stand up is not worth 30 pts. (The one-in-six games you'll roll a 4... points better spent on Weave & Mindshackle, or not spent at all, as he's best running things over and killing them).

10 strong scarab unit is amazing. It's almost a "must have".


This is not meant to be a competitive, only semi competitive just want to use all the models i have and a variety of model to paint, its gonna be painted and displayed. And sometimes played.

I taken the res orb off the over lord and decided to take 3 spyders now I have 80 points left to spend.

I think I might get mindshackle scarabs and weave on both lord and over lord and probably the fabricator claws on 2 of the spyders.

My troops are there to hide in cover and give the cryptek more wounds, I will hide them for most of the game and sit back and pop some tanks then only move up at the end of the game to take objectives.

This message was edited 2 times. Last update was at 2012/01/05 00:20:06


 
   
Made in us
Fireknife Shas'el





United States

What's wrong with destroyers? Sure, regular Destroyers seem a bit weak, but Heavy Destroyers are equipped with a 36" Lascannon and are Jump Infantry, making them able to close those last 12" much quicker than any Lascannon equipped SM, plus with a Cryptek Solar Pulse during the enemy turn can make the Lascannons unable to see until the next Necron turn.

An upgrade to heavy Destroyers would seem to be in order. Just use the Solar Pulse during your enemy's turn, use that "Jump Infantry" thing, and blast their face off.

Also, you should make your troops more than 5-man units. I like 10-man Immortal units (Gauss with a Phaeron or Tesla).

It seems like you want a gun-line sort of thing. Also, if you want an un-assaultable squad, two Crypteks (one with Lightning Field, one with Gaze) plus Anrakyr's Pyyrian Eternals (and even an Overlord with a Res Orb) would make the unit damn near unkillable, or at least very useful for bogging down units.

   
Made in gb
Judgemental Grey Knight Justicar






McNinja wrote:What's wrong with destroyers? Sure, regular Destroyers seem a bit weak, but Heavy Destroyers are equipped with a 36" Lascannon and are Jump Infantry, making them able to close those last 12" much quicker than any Lascannon equipped SM, plus with a Cryptek Solar Pulse during the enemy turn can make the Lascannons unable to see until the next Necron turn.

An upgrade to heavy Destroyers would seem to be in order. Just use the Solar Pulse during your enemy's turn, use that "Jump Infantry" thing, and blast their face off.

Also, you should make your troops more than 5-man units. I like 10-man Immortal units (Gauss with a Phaeron or Tesla).

It seems like you want a gun-line sort of thing. Also, if you want an un-assaultable squad, two Crypteks (one with Lightning Field, one with Gaze) plus Anrakyr's Pyyrian Eternals (and even an Overlord with a Res Orb) would make the unit damn near unkillable, or at least very useful for bogging down units.



The reason I have so little troops is that If I took 10 man immortals that is more points than my 3 troops choice, I like to spread it around and not spend all my points on troops sicne they will only ever be sitting back holding an objective.

Also I don't expect them to be assualted since If someone gets through all the firepower this list puts out then I just can't win and I accept that. Also that is why I have the spyders to increase my scarab swarm into a massive targpit unit that will sit infront my warriors and the spyder will finnish off any assualting units while my destroyers shoot heavy infantry, 12 AP3 shots should kill any 5 man MEQ.
   
Made in gb
Boom! Leman Russ Commander




Northampton

My first rule of war... Troops are there to be used, not wasted.

I've won masses of games thanks to my troops choices, not just holding objectives, but also woopin some @$$ when needed.

Don't just think troops are there to claim objectives, use them to kill stuff too.

Good thing about our troops is, that we can claim early and still be able to keep it all game. This is a bonus, but don't forget rule one.

And in regards to your list...

In an objective based game, I know what to kill in your list first. 5 man Warrior squads just arent good.
I have 2 10 man squads and a 10 man immortal squad and I still have issues claiming obj.

This message was edited 1 time. Last update was at 2012/01/05 11:37:53


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Twisted Trueborn with Blaster





USA

Drop the Res Orb on the Overlord since he's in a barge. Then take 10x Immortals, and upgrade two of the 5 man warrior units to 10 man units. The remaining 5 man squad should go in reserves and take an objective in your backfield, while the immortals and warriors act as your forward units.
   
Made in ca
Dakka Veteran





Destroyers, at 40 points per model, would start to not suck if they had 2 wounds.

If in 6th Edition, Preferred Enemy counts for shooting attacks, Destroyers will be amazing. (Twin-Linked S5 AP3 would make them much better.

As it is now, compare them to *TWO* tomb-blades (same cost)
2 twin-linked S5 AP - tesla shots > 1 S5 AP3 shot

Mathhammer away, those tesla's are more likely to kill an MEQ than the 1 S5 AP3 shot that isn't twin-linked.

5 Tomb Blades, for 100pts, get 5 of those tl-shots, which averages almost 7 hits (high standard deviation). Compare that to the 2.5 destroyers for the same cost.

Who's more surviveable? The Jetbikes that can turbo-boost, that's who. Oh ya, and turbo-boost to contest objectives is cool too.

What makes Destroyers bad is there are other things in the Fast Attack section that are considerably better.

I just went on about how good tomb blades are, you say? Well... turns out they're not so hot either, when compared to Wraiths and Scarabs.
   
Made in us
Twisted Trueborn with Blaster





USA

Guass Cannons get 2 shots, not 1. 2 S5 AP 3 shots > 2 S5 AP- shots. The problem here is survivability, where tomb blades win.
   
Made in ca
Dakka Veteran





My bad. That's still two TL s5 shots with tesla. Still an equal amount of dead MEQ. Factoring in cover.
   
Made in us
Twisted Trueborn with Blaster





USA

loreweaver wrote:My bad. That's still two TL s5 shots with tesla. Still an equal amount of dead MEQ. Factoring in cover.


Even factoring in extra tesla hits, the guass cannon still comes out slightly on top even with cover. Without cover, guass becomes twice as good. It's also better at taking out vehicles due to no AP- and auto-glancing on 6s if needed. The real factor here is that tomb blades get more bodies for the same points, even if their firepower is very slightly less.
   
Made in us
Longtime Dakkanaut




DarkCorsair wrote:
loreweaver wrote:My bad. That's still two TL s5 shots with tesla. Still an equal amount of dead MEQ. Factoring in cover.


Even factoring in extra tesla hits, the guass cannon still comes out slightly on top even with cover. Without cover, guass becomes twice as good. It's also better at taking out vehicles due to no AP- and auto-glancing on 6s if needed. The real factor here is that tomb blades get more bodies for the same points, even if their firepower is very slightly less.


They get more bodies, but have less toughness and a weaker save. I really think they are very very close in balance, but I prefer my Ds with HDs.
   
Made in ca
Dakka Veteran





@ShadarLogoth

They have the same toughness (5 vs 4(5) ) and on a turbo boost, the blades get a 3++, a maneuver the Destroyers can't perform.

That said, I think they way to take tomb blades (with the Particle Beamer) renders the comparison invalid, as you would use both units differently.
   
Made in us
Longtime Dakkanaut




loreweaver wrote:@ShadarLogoth

They have the same toughness (5 vs 4(5) ) and on a turbo boost, the blades get a 3++, a maneuver the Destroyers can't perform.

That said, I think they way to take tomb blades (with the Particle Beamer) renders the comparison invalid, as you would use both units differently.


Good points, I could remember if the TBs were 3(4) or 4(5). 4(5) certainly makes more sense.
   
 
Forum Index » 40K Army Lists
Go to: