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1500 Orkz Guerilla warfare army  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




THis is a list for fun but still ment to hold a competitive edge. going to test it out soon and will try to give a battle report in response to this!

the main purpose of this army is to get things moving, and taking advantage of deep striking and reserves. after the list ill explain my thinking and strategy with it all. though after, please feel free to give opinions and tell me how much fo a noob i am XD

Big Mek - Shokk Attack Gun + Boss Pole + Ammo Runt

Big Mek - Kustom Force Field + 2 Grot Oilers

12 Slugga Boyz - Nob Leader + Power Klaw + Bosspole

12 Slugga Boyz - Nob Leader + Power Klaw + Bosspole

Trukk - Armour Plates

Trukk - Armour Plates

Deff Kopta - Buzsaw + Twin-Linked Rokkit launchas

Deff Kopta - Buzsaw + Twin-Linked Rokkit launchas

15 Stormboyz - Boss Zagstruk

5 Lootas - led by mek with Shokk Attack Gun

5 Lootas

15 Kommandos - Boss Snikrot

Looted Wagon - Boomgun + 'Ard Case + 2 Big Shootas

2 Zzap Guns - Three Ammo Runts + 6 extra grot krew

OKay so first off, the Deff Koptas, the Kommandos, the Looted Wagon (ONLY if i go second) and obviously the stormboyz are within reserves. this is a list of orkz ment to get boyz into it more. the Big mek with the Kustom force field will stay back giving both the loota squads, the looted tank,a dn the mek with the shokk attack gun 5+ cover saves ALONG with being able to fix the looted tank. so they will stay in the back and kill crap and also have my Zzap guns afar in a different location to keep the board on both sides covered if need be. if not they will also get the cover save. the Deff Koptas are ment to come ina dn hit the vehicles hard with both rokkits and their buzzsaw and then run away into cover. rinse and repeat.

i couldnt pick which kind of big mek i wanted, so thats why theres two........both seem pretty useful for the position id put them in.

first id liek to explain for those disclaimers, Boss Zagstruk, after much research and a discuess forum, do not suck, with certain requirements. i have concluded ina 15 squad minimum he can still work with the violent tempter and any other problems. PLsu he gives a Power Klaw at initiative 4 on the charge ever time. with many attacks. but also when being charged has two close combat weapons. so i feel that he can go in, with the stormboyz kill and then do their best to return to cover ASAP. the Kommandos are nice because theyre boyz that, with snikroot, can come from any edge of the board. also Snikrots special rules and weargear is nice if you want to overrun a squad.

okay, its still a friendly game, but i want a competitive edge. let the ripping begin! XD

This message was edited 1 time. Last update was at 2012/01/05 08:23:45


 
   
Made in hk
Water-Caste Negotiator






No comments on the list. Just wanted to point out that the term is "guerilla".


 
   
Made in us
Fresh-Faced New User




ah. had my hopes up, thank you XD
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Tactically, I recommend putting your SAG with the Zzap Guns' crews so that the Big Mek has access to their Ammo Runts, and so that he only risks hits with the unit on a 5+. Remember, he and the Battery can fire at different targets. I definitely recommend giving the SAG Mek and the KFF Big Mek Cybork Bodies, and putting the KFF with one of the Loota Mobz but nearby the Zzap Gun Battery.

Strategically, I think you have far too few Boyz (52) and scoring units (2) for a 1500 point list.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in ca
Dakka Veteran





I've had my Shokk Attack Gun swallow up my loota's in a similar configuration as you have. It made me a sad panda.
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

I say get more boyz, 2 trukks are just going to get popped by bolter fire. and the mobs will only be fearless for until they lose 2 boyz. so they WILL wind up running off the table.

750 points

1000 Points
 
   
Made in gb
Longtime Dakkanaut




ceku wrote:No comments on the list. Just wanted to point out that the term is "guerilla".
I thought it was a joke. Not much guerilla about the list.

Zzap guns are really not great. Go for kannons.
Then all units work separately. I would fear this leads to their down fall. For example you are leaving your fairly small shooty units at the back undefended.

Zagstruk and snikrot may be great but they take points away that can support other units, like making sure at least some trukks get there.
   
Made in us
Member of a Lodge? I Can't Say




WI

You know, I am kinda surprised you don't have Dreads in this list.

Drop the trukks, get more boys, make them shooty and camp till your units come in.

5 Lootas are gonna get creamed. Drop them for boyz or add them together with the other Lootas.

Good luck either way!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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