THis is a list for fun but still ment to hold a competitive edge. going to test it out soon and will try to give a battle report in response to this!
the main purpose of this army is to get things moving, and taking advantage of deep striking and reserves. after the list ill explain my thinking and strategy with it all. though after, please feel free to give opinions and tell me how much
fo a noob i am XD
Big Mek - Shokk Attack Gun + Boss Pole + Ammo Runt
Big Mek - Kustom Force Field + 2 Grot Oilers
12 Slugga Boyz - Nob Leader + Power Klaw + Bosspole
12 Slugga Boyz - Nob Leader + Power Klaw + Bosspole
Trukk - Armour Plates
Trukk - Armour Plates
Deff Kopta - Buzsaw + Twin-Linked Rokkit launchas
Deff Kopta - Buzsaw + Twin-Linked Rokkit launchas
15 Stormboyz - Boss Zagstruk
5 Lootas - led by mek with Shokk Attack Gun
5 Lootas
15 Kommandos - Boss Snikrot
Looted Wagon - Boomgun + 'Ard Case + 2 Big Shootas
2 Zzap Guns - Three Ammo Runts + 6 extra grot krew
OKay so first off, the Deff Koptas, the Kommandos, the Looted Wagon (ONLY if i go second) and obviously the stormboyz are within reserves. this is a list of orkz ment to get boyz into it more. the Big mek with the Kustom force field will stay back giving both the loota squads, the looted tank,a dn the mek with the shokk attack gun 5+ cover saves ALONG with being able to fix the looted tank. so they will stay in the back and kill crap and also have my Zzap guns afar in a different location to keep the board on both sides covered if need be. if not they will also get the cover save. the Deff Koptas are ment to come ina dn hit the vehicles hard with both rokkits and their buzzsaw and then run away into cover. rinse and repeat.
i couldnt pick which kind of big mek i wanted, so thats why theres two........both seem pretty useful for the position
id put them in.
first
id liek to explain for those disclaimers, Boss Zagstruk, after much research and a discuess forum, do not suck, with certain requirements. i have concluded ina 15 squad minimum he can still work with the violent tempter and any other problems. PLsu he gives a Power Klaw at initiative 4 on the charge ever time. with many attacks. but also when being charged has two close combat weapons. so i feel that he can go in, with the stormboyz kill and then do their best to return to cover ASAP. the Kommandos are nice because theyre boyz that, with snikroot, can come from any edge of the board. also Snikrots special rules and weargear is nice if you want to overrun a squad.
okay, its still a friendly game, but i want a competitive edge. let the ripping begin! XD