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![[Post New]](/s/i/i.gif) 2012/01/05 11:02:28
Subject: assassin rules (assassin lord added)
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Werewolf of Angmar
Far over the MistyMountains cold
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hey all!
i recently bought assassin's creed: revelations.
after playing i came up with some rules for lotr assassins:
25 pts warrior choice
f s d a w c
3/3+ 4 3 1 1 3
wargear: poisoned throwing daggers, sword or poisoned dagger
optional:
replace throwing daggers with bow (poisoned arrows) 5pts
take armour (+1 defence) 7pts
special rules:
rooftop master (you need to roll a 5+ instead of 6 at climbing and jumping rolls)
i've tried those rules several times and they work well. but i'm not quite sure about the point value yet.....
assassin lord
90 pts. command choise.
f s d a w c m/w/f
4/3+ 4 4 2 2 4 1/1/3
wargear: armour, poisoned blade, poisoned throwing daggers
special rules:
smoke bobms
stalk unseen
rooftop master*
run fast*
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This message was edited 9 times. Last update was at 2012/01/13 07:33:06
I'm not sure wether that is a sword... it's more like a letteropener, really. |
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![[Post New]](/s/i/i.gif) 2012/01/05 11:22:50
Subject: Re:assassin rules
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Barpharanges
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I believe the Hasharin rules would work better, it's quite similar; Or Dalamyr, the Fleet Master. Both are well trained assassins. They are far more balanced, your character is highly overpowered and the rules are hard to understand.
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This message was edited 1 time. Last update was at 2012/01/05 11:23:50
The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/01/05 11:44:42
Subject: assassin rules
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Werewolf of Angmar
Far over the MistyMountains cold
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well... i posted those rules so other people can help me improve them...
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I'm not sure wether that is a sword... it's more like a letteropener, really. |
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![[Post New]](/s/i/i.gif) 2012/01/05 11:52:01
Subject: assassin rules
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Barpharanges
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supremeoverlordVECT wrote:well... i posted those rules so other people can help me improve them...
OK
1: Horribly under coasted, needs to be 70-80pts, probably more
2: This is a Warrior Choice right? So, I can take several in a five hundred point list and wipe the enemy out in several turns.
3: Um....you really should just use the Fleet Master, he's far more suited and balanced.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/01/06 18:39:55
Subject: assassin rules
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Werewolf of Angmar
Far over the MistyMountains cold
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edited
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I'm not sure wether that is a sword... it's more like a letteropener, really. |
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![[Post New]](/s/i/i.gif) 2012/01/06 21:09:18
Subject: assassin rules
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Neophyte Undergoing Surgeries
Vancouver area
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He should be a hero otherwise he's way too expensive,
as a normal warrior he should only cost around 20 points.
Stalk unseen works like an elven cloak?
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![[Post New]](/s/i/i.gif) 2012/01/07 17:57:41
Subject: assassin rules
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Werewolf of Angmar
Far over the MistyMountains cold
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well... at first they were 21 points...... but bloodreaper said they were horribly under coasted....
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I'm not sure wether that is a sword... it's more like a letteropener, really. |
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![[Post New]](/s/i/i.gif) 2012/01/07 19:56:57
Subject: assassin rules
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Barpharanges
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supremeoverlordVECT wrote:well... at first they were 21 points...... but bloodreaper said they were horribly under coasted....
Yes, the first profile would allow only a few of them to remove the enemy army in a few turns.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/01/09 09:26:02
Subject: assassin rules
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Werewolf of Angmar
Far over the MistyMountains cold
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editted again.
i hope it's a bit better.....
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I'm not sure wether that is a sword... it's more like a letteropener, really. |
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![[Post New]](/s/i/i.gif) 2012/01/13 04:03:33
Subject: assassin rules (assassin lord added)
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Neophyte Undergoing Surgeries
Vancouver area
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That assassin would get murdered really quick .
Unless you are playing some kind of weird scenario.
How about this rule? A Assassin can choose to either have the "run rule" or equip armour.
Equipping armour gives plus 1 defence, Having the run rule allows him to move 8"
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![[Post New]](/s/i/i.gif) 2012/01/13 07:33:20
Subject: assassin rules (assassin lord added)
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Werewolf of Angmar
Far over the MistyMountains cold
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edited
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I'm not sure wether that is a sword... it's more like a letteropener, really. |
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