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Made in gb
Snotty Snotling




UK

So 15pts, i know it's small but limited funds and this being my first attempt at the game i think it's a sensible starting block.

Lord Arbiter Hexeris
Titan Gladiator
Cyclops Raider
5 Venator Reivers + leader
5 Paingivers + Leader

Any advice or comments etc?

This message was edited 1 time. Last update was at 2012/01/07 11:50:23


 
   
Made in gb
Snotty Snotling




UK

Ok so i guess no thoughts on this, but i'm looking at instead opening up at 25pts.

If i was to go with 25pts, i was looking at the following...

eHex
Gladiator
Rhinodon
Krea
Krea
min. Ven. Reivers
min. Beasthandlers.

Plan to use black spot on targets for the reivers who pair up, Use the Krea to open up heavies and high DEF to the Gladiator and Rhinodon.

Hopefully someone would be kind enough to comment.
   
Made in de
Praetorian




how are the kreas supposed to open up heavies? They will barely scratch them. Also you almost never need 2 light beasts of the same type. I would suggest a drake, that has a spray and would also benefit from black spot.

Also as you want to start skorne, i would like to point out thats great strength of the skorne lies in melee and it seems to me like you want to build a ranged list. As a beginner i would not recommend this, also considering that the venators are not the skornes most useful troops and only good with certain locks, like ehexy
   
Made in gb
Snotty Snotling




UK

Unless i made a mistake, the krea can paralyse dropping def to 7? This in turn makes it easier for the Gladiator, rhinodon and whatnot to hit without having to boost, leaving more fury open to boosted damage and extra attacks? With the addition of the animus it could drop it further to DEF 5 which again unless i am mistaken is an auto-hit scenario?

To address your second point, my playstyle is very much about the ability to present a threat from all areas. I don't mean in a combined arms way, more that i have things which can provide a threat from all areas. I have the idea that if it's quicker for them to come to you, make them. I mean if you are dropping spells on them and peppering them with shots, the low MA of my heavies becomes less of an issue. I guess this might not be considered very Skorne-y but well when i looked at the minis it was skorne that grabbed me so i guess i'm trying to make the most of the options they have.

I agree and am aware that the venators are considered by many to be sub-optimal and are mediocre shooting in comparison to the larger picture however they do gain very good bonuses against med and large bases. This means that should i come up against someone playing with mobility, i won't have to hope my MA4 gladiator etc gets in to cause any damage thanks to the respective +1 and +2 dam. Additionally, the venators were only added once i had settled on eHexy as my caster.

This message was edited 1 time. Last update was at 2012/01/09 10:07:35


 
   
Made in us
Moustache-twirling Princeps





PDX

Drop a Krea and get the UA for the Venators. The Rhinodon would be happier as a Canoneer. Also, Raider is exceptional. With eHexeris, range can work. Being able to channel a Black Spot onto a unit and light them up with CRAs and whatnot can work. Just start testing stuff out and see how it does. I think a shooting heavy list will work with him.

   
Made in us
Fresh-Faced New User




jamin p wrote:Unless i made a mistake, the krea can paralyse dropping def to 7? This in turn makes it easier for the Gladiator, rhinodon and whatnot to hit without having to boost, leaving more fury open to boosted damage and extra attacks? With the addition of the animus it could drop it further to DEF 5 which again unless i am mistaken is an auto-hit scenario?

To address your second point, my playstyle is very much about the ability to present a threat from all areas. I don't mean in a combined arms way, more that i have things which can provide a threat from all areas. I have the idea that if it's quicker for them to come to you, make them. I mean if you are dropping spells on them and peppering them with shots, the low MA of my heavies becomes less of an issue. I guess this might not be considered very Skorne-y but well when i looked at the minis it was skorne that grabbed me so i guess i'm trying to make the most of the options they have.

I agree and am aware that the venators are considered by many to be sub-optimal and are mediocre shooting in comparison to the larger picture however they do gain very good bonuses against med and large bases. This means that should i come up against someone playing with mobility, i won't have to hope my MA4 gladiator etc gets in to cause any damage thanks to the respective +1 and +2 dam. Additionally, the venators were only added once i had settled on eHexy as my caster.



Honstly i have a feeling skorne isnt a good army for your play style. Your going to be fighting a uphill battle trying to make a all around army with skorne. They are all about in your face pounding. Id suggest legion or even minions to be more accommodating to your play style.

Our Heavies are the best melee heavies in all of hordes and pretty much warmachine as well (Khador being kinda a exception (focus vs fury argument here)) The titan has a mat 6 and bronze back a mat 7 and both having a 19arm. They can handle themselves really well you dont need to worry to much about "softening" up the other units. Especially with smash and grab from the bronze back and a free slam from the glad you will be hitting KD targets most the time.

If you are hell bent on trying to cover all your bases though. Id suggest throwing in a cannoner instead of your 2 lights.

Get rid of the venators and change them out for some catapharact Arcuarii. They offer a 8" Combined range attack with drag and weapon master's + Reach. So you can ranged hit the unit do damage, drag to you then do your weapon masters (3 damage dice) hits on them with all your guys with in 2" of it. Basically there great for killing light warbeasts/jacks. And they can serverly wound possiably kill a heavy on a charge attack (4 damage dice). With 8 wounds they will most likly surive the first attack from anything hitting them. And they hit hard enough to give someone second thoughts about parking a heavy infront of them.

That option allows you to keep a mobile unit on the field and support them with the cannoner chucking pow 15 3" aoe's at there flanks.

The rhino is one of our weirdest heavies to use. Id drop him as well and throw in a agonizer.

That should be 25pts.
EHex +6
Cannoneer - 9
Glad - 8
Ag - 2
Full unit Arcuarii -9
Full Pain givers -3

This message was edited 1 time. Last update was at 2012/01/11 17:53:29


 
   
Made in us
Thinking of Joining a Davinite Loge




CrypticApathy wrote:
That should be 25pts.
EHex +6
Cannoneer - 9
Glad - 8
Ag - 2
Full unit Arcuarii -9
Full Pain givers -3


You may want to try Rasheth's tier list if you're going to use those models. You'll even be able to add a swamp gobber bellows crew to provide mobile cover for your flank. Rasheth would knock at least 1 point off this list (titans cost one point less and I believe he gives you +5). With 8 fury, you could bank it in your Ag until you get close to your enemy and then let the poor sucker cry and shut down the enemy jacks/beasts. On your feat turn, you should be able to put a serious dent in your opponent's forces when you drop their armor.

If you like eHex, try your list out and try swapping a couple models out each game. At this point level, the games won't last too long and you can decide what works for you and doesn't. Net decking for WarmaHordes doesn't do you much good unless you know how to get the best out of every model in your force. I've seen two people use the same list and one guy go undefeated and another lose every game in the tournament.

[/sarcasm] 
   
 
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