jamin p wrote:Unless i made a mistake, the krea can paralyse dropping def to 7? This in turn makes it easier for the Gladiator, rhinodon and whatnot to hit without having to boost, leaving more fury open to boosted damage and extra attacks? With the addition of the animus it could drop it further to DEF 5 which again unless i am mistaken is an auto-hit scenario?
To address your second point, my playstyle is very much about the ability to present a threat from all areas. I don't mean in a combined arms way, more that i have things which can provide a threat from all areas. I have the idea that if it's quicker for them to come to you, make them. I mean if you are dropping spells on them and peppering them with shots, the low MA of my heavies becomes less of an issue. I guess this might not be considered very Skorne-y but well when i looked at the minis it was skorne that grabbed me so i guess i'm trying to make the most of the options they have.
I agree and am aware that the venators are considered by many to be sub-optimal and are mediocre shooting in comparison to the larger picture however they do gain very good bonuses against med and large bases. This means that should i come up against someone playing with mobility, i won't have to hope my MA4 gladiator etc gets in to cause any damage thanks to the respective +1 and +2 dam. Additionally, the venators were only added once i had settled on eHexy as my caster.
Honstly i have a feeling skorne isnt a good army for your play style. Your going to be fighting a uphill battle trying to make a all around army with skorne. They are all about in your face pounding.
Id suggest legion or even minions to be more accommodating to your play style.
Our Heavies are the best melee heavies in all of hordes and pretty much warmachine as well (Khador being kinda a exception (focus vs fury argument here)) The titan has a mat 6 and bronze back a mat 7 and both having a 19arm. They can handle themselves really well you dont need to worry to much about "softening" up the other units. Especially with smash and grab from the bronze back and a free slam from the glad you will be hitting
KD targets most the time.
If you are hell bent on trying to cover all your bases though.
Id suggest throwing in a cannoner instead of your 2 lights.
Get rid of the venators and change them out for some catapharact Arcuarii. They offer a 8" Combined range attack with drag and weapon master's + Reach. So you can ranged hit the unit do damage, drag to you then do your weapon masters (3 damage dice) hits on them with all your guys with in 2" of it. Basically there great for killing light warbeasts/jacks. And they can serverly wound possiably kill a heavy on a charge attack (4 damage dice). With 8 wounds they will most likly surive the first attack from anything hitting them. And they hit hard enough to give someone second thoughts about parking a heavy infront of them.
That option allows you to keep a mobile unit on the field and support them with the cannoner chucking pow 15 3" aoe's at there flanks.
The rhino is one of our weirdest heavies to use.
Id drop him as well and throw in a agonizer.
That should be 25pts.
EHex +6
Cannoneer - 9
Glad - 8
Ag - 2
Full unit Arcuarii -9
Full Pain givers -3