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Made in us
Fresh-Faced New User




Rhode Island

This game up during a game the other day and i can't seem to find a concrete rule or FAQ anywhere.

Draigo is Fearless

Paladins are only "Shall know no fear"

so when Draigo is attached to the Paladins he loses his fearless

The problem arose when Draigo and his Paladins were in assault, the Paladins got wiped out but Draigo lived. He failed his combat resolution roll and they got insta-killed because he lost his Fearless when he attached to the Paladins and he does not have "Shall know no fear" like all space marines

The way Fearless is written it says "as long as a Fearless character stays with a unit that is not Fearless, he loses this special rule."

so my question is...

Does Draigo immediately revert to being Fearless as soon as the last Paladin dies because he's no longer with that unit?

or does he revert to fearless AFTER combat resolution which seems a big loophole and a major weakness for Draigo?

or am i just playing him wrong and should i be detaching him from the Paladins before an assault and hope i'm not the one who gets assaulted?

thanks in advance
   
Made in gb
Decrepit Dakkanaut




No, he only leaves the unit during his movement phase. If you disagree then he never lost the combat, for example. WHihc he did.
   
Made in us
Sneaky Kommando





I asked a similar question a few weeks ago. Based on that discussion I would consider Draigo an IC once the paladins were dead-so he would be fearless again since their rule isn't around to affect him. that's my best guess and not codex,but it's almost like the reverse of FNP. If I have a painboy in a nobz unit and the painboy is removed, the FNP rule is no longer conferred.
   
Made in gb
Decrepit Dakkanaut




THe IC joined a unit without Fearless, so loses it. He is still a member of that unit, as in cannot leave, until the end of his next movement phase. So he does not regain Fearless until you again check who he belongs to.
   
Made in nz
Regular Dakkanaut






The rules also seem to imply that ICs join units, and that units can't join them (the IC must do the moving).
I'm not sure if this has been FAQd or raised before.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They join at the end of the movement phase if they are within coherency of a unit. A unit could move within 2" of an IC and then he instantly joins.

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Made in us
Powerful Phoenix Lord





Buffalo, NY

Grey Templar wrote:They join at the end of the movement phase if they are within coherency of a unit. A unit could move within 2" of an IC and then he instantly joins.

Actually the IC rules specifically state that he must move to within coherency. However most don't play this way, or enforce it.

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