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![[Post New]](/s/i/i.gif) 2012/01/07 14:45:44
Subject: taking advantage of a low initiative
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Fresh-Faced New User
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itll be quite a short thread but this is something ive wanted to tell someone for ages
i was playin a 2500pts game versus a reasonably begining tyranid player at my local GW
when i realised after his carnifexs utterly destroyed a fenrisian wolves squad, that after all my attacks the carnifexs still struck last in close combat; and at initiative 2, it was quite understandable.
this gave me an idea, in the 3rd turn that i would use 'jaws of world wolf'* against the brood of carnifexes and all 3 failed and died
this meant i didnt even have to use my second phycic attack!
please feel free to share your experiance of takin advantage of a low initiative.
*- (jaws of world wolf) draw a 24''line across the board in any chosen direction in the rune priests line of sight
anything that touches this line has to take an initiative test; if failed they are removed from play regardless of
thier remaining amount of wounds.
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aaaaaaaahhhh!!!!!!! rainbows! |
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![[Post New]](/s/i/i.gif) 2012/01/07 14:51:18
Subject: taking advantage of a low initiative
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Fixture of Dakka
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Managing to punch a Terminator in the face with a Bolt Pistol and killing him,
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/01/07 17:41:47
Subject: taking advantage of a low initiative
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Growlin' Guntrukk Driver with Killacannon
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29 I3 Slugga Boyz , and 2 I1 Nobz with PKs (Nob and KFF Mek) wiping out 10 Hammernators and a Librarian on one charge.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2012/01/07 18:28:24
Subject: taking advantage of a low initiative
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Regular Dakkanaut
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Yesterday playing my Tyranids against someone's Necrons. I tabled him at the top of turn 3.
Even my termagants (without a Tervigon bonus) knocked down 2 Lychguard, my Tyrant Guard with their mighty I 3, and the Hive Tyrant knocked down the whole squad. No stand-up rolls allowed if you knock them all down.
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Record:
8th edition:
Tyranids: 5-4-3
Orks: 4-2-1
5th edition
Orks:18-5-1
Tyranids: 17-10-4
6th edition
Tyranids: 6-4-1
Orks: 3-1-0 |
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![[Post New]](/s/i/i.gif) 2012/01/07 18:29:20
Subject: taking advantage of a low initiative
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Dakka Veteran
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Nevermind me, I didn't read properly.
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This message was edited 1 time. Last update was at 2012/01/07 18:30:05
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![[Post New]](/s/i/i.gif) 2012/01/07 18:38:20
Subject: Re:taking advantage of a low initiative
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Hardened Veteran Guardsman
Perth, Australia
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20 Guardsmen taking out 5 Terminators
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"If it was a miracle, it was a Kantrael short-pattern nineteen-megathule Lasrifle miracle. And a bayonet, with some guts behind it."
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![[Post New]](/s/i/i.gif) 2012/01/07 18:40:43
Subject: Re:taking advantage of a low initiative
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Regular Dakkanaut
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Jereziah wrote:20 Guardsmen taking out 5 Terminators 
The thread is about initiative, not about taking advantage of super lucky rolling.
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Record:
8th edition:
Tyranids: 5-4-3
Orks: 4-2-1
5th edition
Orks:18-5-1
Tyranids: 17-10-4
6th edition
Tyranids: 6-4-1
Orks: 3-1-0 |
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![[Post New]](/s/i/i.gif) 2012/01/07 18:46:25
Subject: Re:taking advantage of a low initiative
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Regular Dakkanaut
Alton, Hampshire
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The thread is about initiative, not about taking advantage of super lucky rolling.
I believe he means that because the termies are striking at ini1 he killed them before his guardsmen could get puréed, so It's still relevant.
I once took out 10 bloodletters with a 8 man GH squad (with a RP and WG) before they could attack as they struck last having taken murderous hurricane to the face in my shooting phase
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Dark Eldar: 3k
Space Wolves : 1k
Orks: 2.5k
Necrons: Vassal
Fafnir on the topic of marbo "All I know is that when he manages to kill 500 points on his own in one game, I get a rush that is not unlike that of injecting heroin directly into the folds of my scrotum." |
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![[Post New]](/s/i/i.gif) 2012/01/07 19:07:53
Subject: Re:taking advantage of a low initiative
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Tooled out 10 strong Nob Squad with Warboss assaults a 10 Man purifier squad.
By the time the orks get around to swinging only 3 nobs are left and only 1 has a PK. the Warboss is quite dead.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/01/08 00:58:40
Subject: Re:taking advantage of a low initiative
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Knight of the Inner Circle
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Well as I play a crap load of low initiative CC (vanilla marines), I remember when I assaulted a carnifex thinking that I would weather the hits and kill it with my fists.......needless to say that this was never accomplished.
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/01/08 06:07:57
Subject: Re:taking advantage of a low initiative
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Hardened Veteran Guardsman
Perth, Australia
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The thread is about initiative, not about taking advantage of super lucky rolling.
What are you talking about? Hammernators strike at I1, so its relevant.
As for other examples, 3 Genestealers charging into difficult terrain against a squad of 10 Guardsmen and getting bayoneted before they could strike!
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"If it was a miracle, it was a Kantrael short-pattern nineteen-megathule Lasrifle miracle. And a bayonet, with some guts behind it."
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![[Post New]](/s/i/i.gif) 2012/01/08 13:16:26
Subject: taking advantage of a low initiative
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Been Around the Block
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frostaxe707 wrote:
this gave me an idea, in the 3rd turn that i would use 'jaws of world wolf'* against the brood of carnifexes and all 3 failed and died
this meant i didnt even have to use my second phycic attack!
Yeah! Good work! Way to show that beginner who's boss by wiping out 420+ points of his army with a single dice roll. Good tactics!
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![[Post New]](/s/i/i.gif) 2012/01/08 14:26:04
Subject: Re:taking advantage of a low initiative
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Regular Dakkanaut
Alton, Hampshire
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Yeah! Good work! Way to show that beginner who's boss by wiping out 420+ points of his army with a single dice roll. Good tactics!
My, someone sounds butthurt
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Dark Eldar: 3k
Space Wolves : 1k
Orks: 2.5k
Necrons: Vassal
Fafnir on the topic of marbo "All I know is that when he manages to kill 500 points on his own in one game, I get a rush that is not unlike that of injecting heroin directly into the folds of my scrotum." |
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![[Post New]](/s/i/i.gif) 2012/01/08 15:18:59
Subject: taking advantage of a low initiative
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Junior Officer with Laspistol
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frostaxe707 wrote:
*- (jaws of world wolf) snip
I smell GW legal throwing a tantrum about this one...
Hmm... I think 5 thousand sons and Arihman managed to sweep about 20 warriors and a Lord from the Oldcron's codex once.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2012/01/08 15:26:37
Subject: taking advantage of a low initiative
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Ferocious Black Templar Castellan
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liquidjoshi wrote:
Hmm... I think 5 thousand sons and Arihman managed to sweep about 20 warriors and a Lord from the Oldcron's codex once.
Well, hardly suprising if they were 5,000 sons and Ahriman, that's outnumbering taken to an extreme!
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/01/08 15:35:36
Subject: taking advantage of a low initiative
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Liche Priest Hierophant
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Frostaxe, unles you where charging those carnifexes I think you have misunderstood the second psycic power as you can only shoot one ranged weapon each turn. You can not shoot 2 powers each turn.
Also, the Jaws vs Tyranids is one of the worst exampels of game balance in this game. Many of the almost mandatory units in the tyranid codex have very low inisiative.
If I recal corectly JotWW, the cost of grey hunters and the cost of long fangs are the 3 complaints moast of the complainers have on the SW codex. (Thunder wolves coming at a 4th, but is not realy sutch a game breaker.)
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![[Post New]](/s/i/i.gif) 2012/01/08 16:13:18
Subject: taking advantage of a low initiative
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Fresh-Faced New User
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You can not shoot 2 powers each turn.
yes i can, its njal stormcaller- hes a master phyker!
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aaaaaaaahhhh!!!!!!! rainbows! |
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![[Post New]](/s/i/i.gif) 2012/01/08 16:33:47
Subject: taking advantage of a low initiative
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Been Around the Block
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frostaxe707 wrote:yes i can, its njal stormcaller- hes a master phyker!
I would check page 50 of the rulebook if I were you.
Also, make sure you know how Lord of Tempests interacts with the Space Wolf FAQ, going second and the end of a game turn.
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This message was edited 1 time. Last update was at 2012/01/08 16:38:38
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![[Post New]](/s/i/i.gif) 2012/01/08 16:35:36
Subject: Re:taking advantage of a low initiative
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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He can use 2 psychic powers a turn, but using a PSA counts as using a ranged weapon and you are only allowed to shoot one ranged weapon a turn. So unless you have a rule saying you can fire 2 or more ranged weapons you are only allowed 1 PSA a turn. BTW, you also have to roll to hit with Jaws since it is a PSA.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/01/08 19:44:31
Subject: Re:taking advantage of a low initiative
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Screamin' Stormboy
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14 stormboyz and Zagstruk, 4 combat armed deff dred and 7 nobs 3 big choppa, 2 choppa + slugga 2 pk ,a painboy and a pk warboss killing a ten man power fist terminator squad in cc
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Orks = 4500 pts
Space Wolves = 2000pts
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![[Post New]](/s/i/i.gif) 2012/01/08 19:56:30
Subject: Re:taking advantage of a low initiative
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Fixture of Dakka
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Gork and Mork wrote:14 stormboyz and Zagstruk, 4 combat armed deff dred and 7 nobs 3 big choppa, 2 choppa + slugga 2 pk ,a painboy and a pk warboss killing a ten man power fist terminator squad in cc 
Now now, their lies a line between taking advantage and simply swamping your enemy with elite troops and characters.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/01/08 20:35:26
Subject: Re:taking advantage of a low initiative
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Depraved Slaanesh Chaos Lord
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Well, as a Necron player...
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![[Post New]](/s/i/i.gif) 2012/01/08 21:07:13
Subject: taking advantage of a low initiative
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Regular Dakkanaut
Kefitzat Haderech
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bucheonman wrote:Yesterday playing my Tyranids against someone's Necrons. I tabled him at the top of turn 3.
Even my termagants (without a Tervigon bonus) knocked down 2 Lychguard, my Tyrant Guard with their mighty I 3, and the Hive Tyrant knocked down the whole squad. No stand-up rolls allowed if you knock them all down.
I have newly started Necrons, but commenced 40K with Space Marines. The ’cron army–wide low Initiative really really bugs me.
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$_=q{$_=q{Q};s/Q/$_/;print};s/Q/$_/;print |
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![[Post New]](/s/i/i.gif) 2012/01/08 22:36:13
Subject: taking advantage of a low initiative
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Servoarm Flailing Magos
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Terminators with storm hammers/power fists stay away from blobs precicely because of this.
A "standard" power blob would kill 2 of them before they even got to strike.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/01/09 02:40:13
Subject: taking advantage of a low initiative
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Nihilistic Necron Lord
The best State-Texas
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Kodanshi wrote:bucheonman wrote:Yesterday playing my Tyranids against someone's Necrons. I tabled him at the top of turn 3.
Even my termagants (without a Tervigon bonus) knocked down 2 Lychguard, my Tyrant Guard with their mighty I 3, and the Hive Tyrant knocked down the whole squad. No stand-up rolls allowed if you knock them all down.
I have newly started Necrons, but commenced 40K with Space Marines. The ’cron army–wide low Initiative really really bugs me.
It sucks, but it's certainly manageable. Moral of the story is, Don't get into Close combat with Anything, unless you Wraiths.
If I get my Hive Tyrant, a Tyrant Guard, and Termagaunts pile into any squad, it's going to die, lol. I don't see why it's any surprise the Necrons went down in this case.
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![[Post New]](/s/i/i.gif) 2012/01/09 02:46:21
Subject: taking advantage of a low initiative
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Veteran Inquisitorial Tyranid Xenokiller
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I just enjoy doing the same thing to wipe out Tau Crisis Suits using the GK Librarians Warp Rift power.
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![[Post New]](/s/i/i.gif) 2012/01/09 02:51:16
Subject: taking advantage of a low initiative
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Dakka Veteran
Somewhere in the Galactic East
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Rough Riders running through shooty Terminators will always be the best highlight of my armies many talents.
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182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."
Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." |
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![[Post New]](/s/i/i.gif) 2012/01/09 09:33:39
Subject: Re:taking advantage of a low initiative
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Hellacious Havoc
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I had a squad of Firewarriors with only 3 alive. I had them charge a lone Obliterator to keep him from shooting. They put both wounds needed to kill him on the charge.
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= 2000
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![[Post New]](/s/i/i.gif) 2012/01/16 20:36:40
Subject: Re:taking advantage of a low initiative
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Screamin' Stormboy
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This message was edited 2 times. Last update was at 2012/01/16 20:38:01
Orks = 4500 pts
Space Wolves = 2000pts
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![[Post New]](/s/i/i.gif) 2012/01/16 20:44:19
Subject: taking advantage of a low initiative
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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comrade_nikolai wrote:frostaxe707 wrote:
this gave me an idea, in the 3rd turn that i would use 'jaws of world wolf'* against the brood of carnifexes and all 3 failed and died
this meant i didnt even have to use my second phycic attack!
Yeah! Good work! Way to show that beginner who's boss by wiping out 420+ points of his army with a single dice roll. Good tactics!
...Yeah, maybe he won't field broods of 3 carni's, sitting in a blob waiting for a jaws.
You might as well complain about a marine noob who puts his 10 man tac squad into a little blob with sarge leading at the front...charging at a leman russ tank.
You try and tell him it's not a good idea. You show him the math. You do a pretend shot and show how all his marines can die in one shot.
But he won't listen. Sigh, and let him send in the marines. He'll learn. He'll learn nice and quick
azazel the cat wrote:Well, as a Necron player...
Yeah how painful is Jaws for the 'crons now? As nasty as it vs nid's and orkses?
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