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![[Post New]](/s/i/i.gif) 2012/01/07 20:16:43
Subject: Video Battle Report: CC Necrons vs Tyranids
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Fresh-Faced New User
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![[Post New]](/s/i/i.gif) 2012/01/12 03:46:10
Subject: Video Battle Report: CC Necrons vs Tyranids
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Fireknife Shas'el
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Very interesting BatRep. I agree that MSS on the Swarmlord was a shysty move, but the wording in the Necron Codex does allow a model to attack itself. What did you mean by four MSS checks? Four different models used MSS on the Swarmlord at once? Because I didn't see any models in base contact with the Swarmlord at any point in the video.
Also, the dog in the background at 4:05 is having a blast.
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![[Post New]](/s/i/i.gif) 2012/01/20 13:33:06
Subject: Video Battle Report: CC Necrons vs Tyranids
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Warp-Screaming Noise Marine
Canada!
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Love it when i see Arks make an impact like that. These cron's show off how warrior/ark/court synergy can work.
I wonder how it holds up against better reserve rolls or lists with a lot of disruptive firepower, but those arks are pretty robust and everything with the word scarab in it's entry is just golden it seems.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/01/20 14:00:20
Subject: Video Battle Report: CC Necrons vs Tyranids
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Longtime Dakkanaut
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Nice thing for the list in question is that the FAQ answers all the issues brought up as far as I saw.
One question I had, the cron player seemingly lost all 8 warriors, but then used the ghost ark to bring them back? Is this because the 2 attached lords now by themselves still count as a necron warrior unit?
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![[Post New]](/s/i/i.gif) 2012/01/21 01:26:02
Subject: Video Battle Report: CC Necrons vs Tyranids
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Dakka Veteran
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DevianID wrote:Nice thing for the list in question is that the FAQ answers all the issues brought up as far as I saw.
One question I had, the cron player seemingly lost all 8 warriors, but then used the ghost ark to bring them back? Is this because the 2 attached lords now by themselves still count as a necron warrior unit?
I believe that is correct.... though that is a good question.
I believe if it was an overlord it wouldn't work, but lords/crypteks are just characters that lead the unit.
Still , a good question... I would actually almost say they aren't allowed , as the lords and crypteks would get up due to everliving but the warriors would be wiped out.
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2012/01/21 03:17:51
Subject: Video Battle Report: CC Necrons vs Tyranids
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Longtime Dakkanaut
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Right... and are they still scoring troops if they get back up? If the unit is wiped and the everliving lords stand back up per the faq, can the ghost ark still help then?
I admit, I was always a fan of the double lord ghost ark combat unit, but held off for a faq that would allow it. Now the faq allows it, and allows a completely wiped squad to have everliving models stand up. If you have 3 ghost arks nearby that can reform the entire 8 man warrior unit off of 1-2 lords that used everliving to get back up after being in a completely wiped squad, you could really dominate some enemies.
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![[Post New]](/s/i/i.gif) 2012/01/21 17:29:20
Subject: Video Battle Report: CC Necrons vs Tyranids
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Huge Hierodule
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Lords/Crypteks assigned to Warrior and Immortal units do become troops, as they are upgrade characters and not Independent.
However, should an entire unit of warriors be wiped out, and only the cryptek/lords remain (via ever-living or simply just because they were spared) they cannot gain any warriors via ghost arks. I can find no way to describe a unit that contains only crypteks and/or lords as a 'warrior unit', which is what the ghost ark is allowed to augment.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/01/21 23:51:41
Subject: Video Battle Report: CC Necrons vs Tyranids
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Regular Dakkanaut
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I am surprised that the necrons could out-fight the Nids. I have played 3 games against the new edition Necrons and won all 3 of them, outshooting and outfighting them each time.
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Record:
8th edition:
Tyranids: 5-4-3
Orks: 4-2-1
5th edition
Orks:18-5-1
Tyranids: 17-10-4
6th edition
Tyranids: 6-4-1
Orks: 3-1-0 |
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![[Post New]](/s/i/i.gif) 2012/01/22 01:55:31
Subject: Video Battle Report: CC Necrons vs Tyranids
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Longtime Dakkanaut
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Keep in mind that the genestealers were out of the fight, a mistake the nid player sorely regretted. So that left single monstrous creatures to fight with. A trygon, with LD 8, needs to pass 2 LD8 checks on 3d6 to be able to swing at all. If he doesnt, then he takes 6 s7 power weapon attacks, and d3 s6 power weapon hits. Not to mention 16 s4 attacks that are basicly just gravy. On average, a Trygon will lose 3 wounds total to powerweapons, maybe 1 more to armor attacks, and then another wound in combat resolution. So 4-5 wounds, and the trygon is not allowed to attack.
tetrisphreak, IF the royal court become upgrade characters to a unit of necron warriors, they become part of the necron warrior unit themselves--which also makes them troops. Thus, they are part of a necron warrior unit and the necron warrior unit will not count for a kill point until the everliving models are also killed.
If instead when the everliving models get back up, they form a new unit that is no longer a troop necron warrior unit but a small royal court, then they are not troops and the necron warrior unit counts as destroyed.
For example, what happens if the 8 warriors and the 2 EL models get knocked down, so the 8 wariors get no RP, and both EL models make their EL roll? Do they join each other? Normally, the EL model would have to join the unit it was with, but now the unit it was with is not on the table. Will the El models get up and still be upgrade characters for a necron warrior unit?
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![[Post New]](/s/i/i.gif) 2012/01/22 04:00:24
Subject: Video Battle Report: CC Necrons vs Tyranids
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Huge Hierodule
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Take a look at what you're trying to do -- The warriors by whatever reason were all killed. I don't feel that just because the lord that was assigned to lead the squad is still there merits the ghost ark being able to repair the models back with him. He is not a warrior unit, he merely joined and led one. Yes he still counts as a troop, but he does not count as a Warrior.
Any other way is against the spirit of the game and it's the type of play that warrants dread-socking.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/01/22 04:56:08
Subject: Video Battle Report: CC Necrons vs Tyranids
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Fireknife Shas'el
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tetrisphreak wrote:Take a look at what you're trying to do -- The warriors by whatever reason were all killed. I don't feel that just because the lord that was assigned to lead the squad is still there merits the ghost ark being able to repair the models back with him. He is not a warrior unit, he merely joined and led one. Yes he still counts as a troop, but he does not count as a Warrior.
Any other way is against the spirit of the game and it's the type of play that warrants dread-socking.
Sorry, but no. Lords and Crypteks are Infantry (Character), not Independent Characters. To quote the BRB:
Warhammer 40,000 armies normally include two types of characters:
• Independent characters are represented by individual
models, which fight as units in their own right. One
of the most useful abilities of independent characters
is to join other units in battle, so that they can move
in to bolster the battle line where the fighting is
fiercest. If a model is an independent character, it will
have its own entry in the appropriate Codex, and its
rules will also clearly state that the model is an
independent character. Bear in mind that there are
other models that only ever fight as units of one
model, but are not independent characters.
• Upgrade characters are fielded as part of units from
the start of the game, representing a squad leader or
unit champion, such as a Space Marine Veteran
Sergeant. They do not have an entry of their own
and are effectively just another trooper in their unit,
with enhanced characteristics and perhaps a wider
selection of weapons and wargear choices
Lords and Crypteks are not Independent Characters, rather upgrade characters that are attached to lead a squad/unit before the game (or "Before the battle..." as the Necron codex puts it). They are an inextricable part of that unit, and function just as any other Warrior (or whatever), he is just the leader of that squad/unit.
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![[Post New]](/s/i/i.gif) 2012/01/22 10:03:59
Subject: Video Battle Report: CC Necrons vs Tyranids
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Warp-Screaming Noise Marine
Canada!
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I've looked into this quite a bit and by the same virtue that squad based effects enhance a cryptek that is a part of the unit, like say death marks mark ability, the cryptek counts just as much as a warlock or aspiring champion might. And given that the ark checks for any warrior unit, and that it would not bring it above starting strength, the ark will generate (not regenerate) as many warriors as is fair.Note that it will never regenerate a cryptek or lord. Look at the way it checks itself, as long as the warrior squad exists in letter, it's happy as a clam.
One thing to examine is wether the check for the population of the squad counts crypteks. Meaning, if you lost a cryptek and the squad was for some reason still around, it would count the cryptek toward the max squad strength and therefore the warriors it might generate.
Say I had 2 crypteks in a squad of 5 warriors, and all but one is shot down. Would my host of 3 arks be able to generate six warriors because it is, very technically, still under capacity, at only six men?
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This message was edited 1 time. Last update was at 2012/01/22 10:06:41
It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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