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![[Post New]](/s/i/i.gif) 2012/01/08 14:21:02
Subject: Wyches, exploding vehicles in CC
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Sybarite Swinging an Agonizer
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Hi
Couldn't find it elsewhere so;
1) If wyches are locked in combat with a squad and a vehicle, and the vehicle explodes. Are the wyches 4+ "dodge" or 6+ armour? Ignore FNP.
2) If a large squad of wyches and hellions multi-assault 4 troops choices and 3 vehicles and;
- the hellions are mainly on the left and the wyches on the right but there is an overlap in the middle between the 2" where wyches and hellions stand side by side. The ending combat line is like a wave rather than a straight line.
- a vehicle explodes in the middle a massive 6" at I6.
- will units locked in cc be eligible for a cover save if there is half the squad in cover from the vehicles explosion?
3) If yes to 2, how is the LOS working for determining this on the vehicle? Do you look from any point on the hull, or just from the point closest to the models you are considering?
4) While no WS (forget apoc) vehicles can't be locked in combat, if a opponent unit is;
Troops Vehicle Troops
And you charge a squad of wyches at the left troops and tag the vehicle, another squad of wyches at the right troops and tag the same vehicle, is that mutual tagging of the vehicle enough to qualify this as one combat?
5) In was a 3 v 3 unit troops group combat, when does the combat actually end? I assume when a "final" side consolidates.
Scenario
- 2 squads of wyches and a large Baron hellion troop charge a large unit of necron warriors with Immotek and the steal your abilities guy and a unit of wriaths
- necrons are surprising resilient in total and the wraiths are done to 1 with a wound left.
- Another squad of wraiths joins the fray but from a different tail, the combat is now quite long. Does a job on a few wyches leaving the squad in the middle down to the agoniser but the original wraiths go and more warriors drop. Hellions hit and run towards the scarab farm. Currently there is a large gap between the larger unit of wyches fighting the warriors and the solo wych surrounded by wraiths. Maybe 8-10". At this point it must still be a multi combat as its still running.
- Hellions shoot then charge 28 or so bases of scarabs and tag the wraiths on the solo wych. The combat is now about 30" long. The wych dies as do all of the wraiths in middle, mainly due to the 22 fearless saves. The hellions pile in to the scarabs and the wyches are still locked with the warriors (tough buggers). The gap between the wyches and the hellions is now huge, but this still must be the same combat? We stopped playing it as such at this point but the game was done anyway.
- Spyders move forward and charge the wyches, wyches have the goods. Game given.
Was a fun battle.
Cheers!
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2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
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![[Post New]](/s/i/i.gif) 2012/01/08 16:34:36
Subject: Wyches, exploding vehicles in CC
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Powerful Phoenix Lord
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1. Depends on wording for dodge. If they have a 4++ save in CC then they would get it. If they have a 4++ save against cc attacks then they would not.
2. I don't currently have my rule book, but iirc you do not get cover saves while locked in assault (there would be a few times but those are very limited, ie cc in area terrain and a blast scatters over you).
4. It would be one multi-assault. If the vehicle is not destroyed, and leaves combat, then (assuming neither group can reach the other) next assault phase it would be 2 seperate cc.
5. Regardless of how many units are involved, after everyone from I1 attack, you compare wound totals for that combat, and loser takes a morale test/fearless saves. If failed/wiped out, the unit falls back and the winner can do a sweeping advance. Winners then consolidate. Otherwise the assault will continue in the next turn.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/01/08 16:55:41
Subject: Wyches, exploding vehicles in CC
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[DCM]
Tilter at Windmills
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1. Check out the DE codex. Wyches dodge says it works against close combat attacks. So no good against explosions.
2. You get cover saves. There's no exception for explosions. You get them in general; the rules state you don't get them against close combat attacks.
3. There is no definition in the rules for where you judge from. I would suggest from the vehicle's center, but you're going to have to come to agreement with your opponent.
4. It's all one combat, but if there are any unbroken enemies remaining at the end of the round, models in contact with vehicles which don't have a WS stat are forced to Pile In-to models which do (see main rulebook FAQ, p5) Remember that damage results rolled against a vehicle which doesn't have a WS don't count toward combat resolution, whereas they do if it does (main rulebook).
5. If models aren't in contact with one another at the end of a round of combat, any unengaged models have to pile-in 6" to try to engage any remaining unengaged enemy models which didn't run away. Then the opponent does the same. Any units which have no models in contact after that are no longer part of the combat and can consolidate instead. If the unit linking a bunch of units into a bigger combat breaks or is destroyed, it can indeed split the mega-assault into two or more smaller separated assaults, but that won't happen until after morale tests and pile-in moves.
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This message was edited 1 time. Last update was at 2012/01/08 16:56:53
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![[Post New]](/s/i/i.gif) 2012/01/09 02:35:11
Subject: Wyches, exploding vehicles in CC
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Blackclad Wayfarer
From England. Living in Shanghai
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Ok so 1, 2 and 4 are covered quite easily it seems.
3 and 5 seem like they have potential issues. When determining LoS from the centre of a vehicle it may be really tough to determine who gets cover, especially in such a large combat. The closest point seems easier when dealing with large numbers of models. But if this happens in another game I'm willing to just dice off or come to a decision before-hand.
With 5 I guess as long as it is a multiple combat it has to be resolved as one. Although I'm curious how to deal with such a large combat that ends up with 1 unit hitting 2 or more enemy units that are really far away. When you pile in do you have to maintain coherency? What do you do if you have models in BtB but not enough models to link them up (for example you removed casualties that were the links)?
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![[Post New]](/s/i/i.gif) 2012/01/09 11:54:48
Subject: Wyches, exploding vehicles in CC
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Decrepit Dakkanaut
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Pile In! follows the assault rules, so you must maintain coherency
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![[Post New]](/s/i/i.gif) 2012/01/10 03:28:51
Subject: Re:Wyches, exploding vehicles in CC
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Sybarite Swinging an Agonizer
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Thanks for the replies! The pile in was no problem, I think the last one was just a freaky combat with both sides having resilient units involved and the hellions linking combats well.
We can make a ruling on the vehicle explosion for our next game lukas, it's important because it gives you half your kills  ? Oh wait, dark Eldar haven't invented armour yet.
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2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
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