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Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

How does it work with vehicle squads in CC?

EG: I charged 2 vehicles with a 4 man cc, I was able to get 2 men on each vehicle. When rolling for combat I used a melta bomb on one and destroyed it. Now one of my models is not in btb, but since all attack rolls should be rolled at the same time, does that 3rd models attacks count towards the remaining vehicle?

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in us
Battlewagon Driver with Charged Engine




Initiative steps are still in effect even against vehicles, I believe. That being so, whether or not you get the attack depends on what its Initiative is, and on what Initiative step the vehicle was destroyed.

If all your models are attacking at the same Initiative; yes, you still get the attacks.

If the vehicle was blown up before you reached the Initiative step of the 3rd model (if he had a Power Fist, for instance) then I don't believe he get his attacks; his target was killed before he got to swing. However, I'm a bit fuzzy on the assault timing rules and I don't have my BGB available at the moment; can someone else corroborate?

 
   
Made in se
Been Around the Block




Models that were engaged with just one of the enemy units at the beginning of the combat (before any model attacked) must attack that unit.
   
Made in gb
Decrepit Dakkanaut




Yes, init steps are still used.

So if you at Init 4 destroy a vehicle, and the only vehicle the model yet to hit at init 3 could attack is the now destroyed vehicle, that model cannot make any attacks - same as usual with combat

If they had the choice of where to attack, and are still eligible to attack one of those units, then they can still attack

However you cannot attack with two models at I3 but rolling "sequentially", seeing that one has destroyed the vehicle "first" and decide to attack the other vehicle instead; you must declare where all attacks for each init step are going before you start rolling
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

They were all Marines (vanguard vets) and only 1 had melta bombs.

The 2 vehicels were a single unit, I could understand if they were 2 seperate units I would not get the carry over attack but since they were fielded as a unit should not all the attacks be applied to the whole unit a-la wound allocation?

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in gb
Decrepit Dakkanaut




Yes they should - read ther squadron rules.
   
Made in us
Battlewagon Driver with Charged Engine




optimusprime14 wrote:They were all Marines (vanguard vets) and only 1 had melta bombs.

The 2 vehicels were a single unit, I could understand if they were 2 seperate units I would not get the carry over attack but since they were fielded as a unit should not all the attacks be applied to the whole unit a-la wound allocation?


Yes, but you did it wrong.

All models who are attacking at the same Initiative roll their attacks simultaneously. Then the OTHER player gets to allocate the hits, following the Hound Allocation rules; then damage results are rolled and applied to the specific vehicle the hits were allocated to. So in your situation, you should have rolled all the attacks at once, perhaps using a die of a different color for the meltabomb or just keeping that die separate, THEN allocated hits and damage.

It sounds like what you did was to resolve each model individually, which is incorrect. That doesn't give the other player the ability to properly use the hit allocation rules. So the situation you're asking about actually cannot occur, if you're applying the rules correctly.

This message was edited 1 time. Last update was at 2012/01/09 17:27:34


 
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

BeRzErKeR wrote:
optimusprime14 wrote:They were all Marines (vanguard vets) and only 1 had melta bombs.

The 2 vehicels were a single unit, I could understand if they were 2 seperate units I would not get the carry over attack but since they were fielded as a unit should not all the attacks be applied to the whole unit a-la wound allocation?


Yes, but you did it wrong.

All models who are attacking at the same Initiative roll their attacks simultaneously. Then the OTHER player gets to allocate the hits, following the Hound Allocation rules; then damage results are rolled and applied to the specific vehicle the hits were allocated to. So in your situation, you should have rolled all the attacks at once, perhaps using a die of a different color for the meltabomb or just keeping that die separate, THEN allocated hits and damage.

It sounds like what you did was to resolve each model individually, which is incorrect. That doesn't give the other player the ability to properly use the hit allocation rules. So the situation you're asking about actually cannot occur, if you're applying the rules correctly.


I had a feeling I did, I rolled for the melta first and then the 3 reamaing attacks seperate. I got 3 6's on pen hits so I don't think if made a difference on the hit allocation, it was more a question on what to do next time.

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in us
Sinewy Scourge




Grand ol US of A

I believe they alocate the pens and glances not hits though.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Akroma06 wrote:I believe they alocate the pens and glances not hits though.


All I got were pen's so it doesn't matter in this specific case, but failing tp have the BRB on me what is it? Does you allocate hits then roll for glan/pens, or (and tyhis seems more efficent) allocate glanc/pens then roll for results?

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

optimusprime14 wrote:allocate glanc/pens then roll for results
This, from page 64.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Good to know, thanks all!

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
 
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