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Made in us
Decrepit Dakkanaut





Hey Dakka, recently got the OK to start another army, and have decided to go mono-Chaos Nurgle marines. As of right now, i only want 1500 list, so here is what I'm looking at:

HQ:

Typhus

Troops:

Plaguemarines, 9 +1 Champ. flamer/melta, in rhino, Champ has PW+Plasma Pistol...325
Plaguemarines, 9 +1 Champ, flamer/ plasma in rhino, Champ has PW+plasma pistol... 330

Heavy Support:

Oblits x3

Elite:

Terminator squad: Champ, 1 termie with autocannon, 2 termies with PF, inside a Land Raider... 395.

For a grand total of 1500 on the dot... I am not entirely sure if I like all of the weapon choices, but not sure which to drop where, and in favor of what. These are the "exact" units that I want to use, but not 100% sure on the loadouts.

So what are your thoughts on this list dakka?

This message was edited 1 time. Last update was at 2012/01/09 19:32:56


 
   
Made in us
Regular Dakkanaut




Ensis Ferrae wrote:Hey Dakka, recently got the OK to start another army, and have decided to go mono-Chaos Nurgle marines. As of right now, i only want 1500 list, so here is what I'm looking at:

HQ:

Typhus

Troops:

Plaguemarines, 9 +1 Champ. flamer/melta, in rhino, Champ has PW+Plasma Pistol...325
Plaguemarines, 9 +1 Champ, flamer/ plasma in rhino, Champ has PW+plasma pistol... 330

Heavy Support:

Oblits x3

Elite:

Terminator squad: Champ, 1 termie with autocannon, 2 termies with PF, inside a Land Raider... 395.

For a grand total of 1500 on the dot... I am not entirely sure if I like all of the weapon choices, but not sure which to drop where, and in favor of what. These are the "exact" units that I want to use, but not 100% sure on the loadouts.

So what are your thoughts on this list dakka?


Split your Plague Marines into 4x 5 man strong squads. Put 2 Melta Guns in each squad, and give each squad a rhino. This will be much more effective than running 2 large squads.

Split your Obliterators into 3 single units; if you are only taking 3. You will be able to target more things on the table.

I would recommend a Daemon Prince with Mark of Nurgle & Warptime instead of Typhus. This may end up giving you more points for more Obliterators.
   
Made in us
Decrepit Dakkanaut





NoArmorSave wrote:

I would recommend a Daemon Prince with Mark of Nurgle & Warptime instead of Typhus. This may end up giving you more points for more Obliterators.



Typhus is in the army for theme, rather than competitiveness. As I rarely play "serious" games, I tend to build things more to fluff, hence Typhus, and the large "implacable" squads.

On a modelling note, does the Plague box come with the options to have a melta, or is it only a plasma gun that comes in the box? I know its resin, i'm curious as to what is in the set (as the description on the GW site is less than good)
   
Made in us
Flailing Flagellant




Columbus, OH

I understand these are the units that you want to use but I would consider doing what NoArmorSave said. If you are really set on the kind of list your running I would change a few things.

10 Plague Marines is over kill, really just stick with 7 (the sacred number of Nurgle), or minimum at 5. These guys do not need maxed out.
Your champions do not need plasma pistols, you do not want to run this risk of killing him. Granted it is not a high chance but its not worth it, maybe combi plas but only on an objective holding unit.
Your champions should not have power weapons, your already I3 your best bet is a power fist.
Some people really like Typhus, personally he is not bad but a Daemon Prince is so much better for the points and not having to sink even more points in with him to keep him alive.
Case in point you have to either deepstrike him with Terminators or put him in a Land Raider for him to be effective, and really the Land Raider is what you need to do.
Our Terminators suck other than for suicide squads. You really should have Typhus with either Plague Marines or Berserkers because, like him, they are fearless.

 
   
Made in us
Decrepit Dakkanaut





OK.. I had put power weapons on the champs, pretty much out of habit (its what i do with all loyalist versions) should I put melta bombs as a secondary AT weapon? ( I was also somewhat trying to avoid the forgeworld plague conversion kit )


Rewrote the list some (had already made the 3 units of single oblits) with 3 squads of 7 plaguemarines, giving 2 squads flam/plas, and the other flam/melta in rhinos. this has given some problems with the termies, or the 360 or so points left over without them.
   
Made in us
Flailing Flagellant




Columbus, OH

What about something like this:

HQ

Typhus 225

Troops

5 Berserkers, Champion and Power Fist
145

5 PM, Champion, Power Fist, 2 Melta, Rhino and Dozer Blades
215

5 PM, Champion, Power Fist, 2 Melta and Rhino
210

5 PM, 2 Plasma and Rhino 35
180

Heavy Support

2 Obliterators 75
150

2 Obliterators 75
150

Land Raider, Dozer Blades
225

1550

Typhus and Berserkers In Land Raider. Everything moves up except maybe the plasma squad who will camp an objective. However I would suggest if you are able to place your objective(s) not in your deployment that you put it half way across the board or so.

Edit to remove point costs I forgot to to take out.

This message was edited 1 time. Last update was at 2012/01/10 05:45:16


 
   
Made in us
Decrepit Dakkanaut





I think that that *could* work, except that the Berzerkers pray to the wrong god

I want to keep this purely a nurgle list, with no units from any other gods, so no berzerkers. As it's not for real competitive play, and just a fun, fluffy army to play around with.


What about:

Typhus
PM squad: 6+Champ, Rhino, Meltabomb, flam/plas..236
PM squad: 6+ Champ, Rhino, Meltabomb, flam/melta... 231
PM squad: 6+ Champ, meltabomb, 2x plas.. 211
Obliterators, x3
land raider
defiler

for 1498.

For this, i would probably get the FW plaguehulk to "count as" a defiler, keeping with the heavy nurgle look of the army. I am somewhat trying to limit what I have to buy down the road, this weekend I *should* be able to get the PMs, so we'll see.
   
Made in us
Flailing Flagellant




Columbus, OH

Personally if I was going a fluff list I would look at something like this;

HQ

Typhus 225

Troops

7 PM, Champion, Power Fist, Combi, 2 Melta and Rhino, Dozer Blades
271

7 PM, Champion, Power Fist, Combi, 2 Melta and Rhino, Dozer Blades
271

6 PM, Champion, Power Fist, Combi, 2 Flamers
198

Heavy Support

2 Obliterators 75
150

2 Obliterators 75
150

Land Raider, Combi, Dozer Blades
235

1500

Keep in mind that many pure Death Guard players wont use Obliterators, if that may be a problem run two Plaguehulks (Defilers).

 
   
Made in us
Decrepit Dakkanaut





Zerib wrote:

Keep in mind that many pure Death Guard players wont use Obliterators, if that may be a problem run two Plaguehulks (Defilers).



What is the reasoning for this? From nearly everything that I have read in fluff, the Obliterators have some sort of mystery "virus" and since virae* are Nurgle's thing, I think it fits. I have seen the arguments as to why the Iron Warriors would utilize plague marines, but haven't really figured out why the DG wouldn't use oblits.

Also, how does one properly model a dozer blade onto a land raider without blocking the assault ramp? I would probably drop them, as I have never had success, or much need for dozer blades
   
Made in us
Flailing Flagellant




Columbus, OH

Obliterators are affected by the Obliterator Virus which is mainly technological in its base. It does not seem to fall in the same category as many of Grandfather Nurgle's although there are some that would disagree. Many players are split and you will have people of both sides of the debate. At the end of the day its your call however.

 
   
Made in us
Cultist of Nurgle with Open Sores




Ohio

Obliterators were originally Iron Warrior's exclusive Heavy Support options, but I think that has since been retconned out of the lore. I figure that since the current backstory behind Oblits is the "Obliterator Virus", Nurgle could easily have a hand in it. Then again, one could argue that because of the ever-changing nature of Obliterators, they would be more in the realm of Tzeentch, but I like to think of them as beings of Chaos Undivided.

Also, instead of the Combi-weapon and Dozer Blade on the Land Raider, I would get Daemonic Possession. While you do drop down to BS3 for your Lascannons/Heavy Bolter, the ability to not be shaken/stunned is incredibly useful. I've also used Typhus in a Land Raider, but with a small bodyguard of Nurgle Terminators, which are great fun, albeit expensive.

Side effects of worshiping Papa Nurgle include (and are not limited to): Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, eyes and ears, sweating, dehydration, furuncles, rash, pus-filled sores, nausea, vomiting, bloody vomit, black vomit, black & bloody vomit, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy coughing, fever, hay fever, athlete's foot, athlete's arm, swimmer's ear, farmer's tongue, drowsiness, sleepiness, insomnia, mad cow disease, mad postal worker disease, loose bowels, constipation, anal leakage, and blood clotting. In most cases side effects were generally in the extreme and permanent. Consult your local cultist before worshiping Nurgle. 
   
Made in us
Decrepit Dakkanaut





AreTwo wrote:Obliterators were originally Iron Warrior's exclusive Heavy Support options, but I think that has since been retconned out of the lore. I figure that since the current backstory behind Oblits is the "Obliterator Virus", Nurgle could easily have a hand in it. Then again, one could argue that because of the ever-changing nature of Obliterators, they would be more in the realm of Tzeentch, but I like to think of them as beings of Chaos Undivided.

Also, instead of the Combi-weapon and Dozer Blade on the Land Raider, I would get Daemonic Possession. While you do drop down to BS3 for your Lascannons/Heavy Bolter, the ability to not be shaken/stunned is incredibly useful. I've also used Typhus in a Land Raider, but with a small bodyguard of Nurgle Terminators, which are great fun, albeit expensive.


See I had read, I think it was "Storm of Iron" where McNeil hints at the Obliterator 'cult'/ 'virus' was originated within his legion, but like so many things in Chaos, gets spread around.


Leaving the question of fluff behind (in regards to obliterators, and even defilers).. If I were to drop most of my Heavy Support in lieu of Terminator squads to roll with Typhus, giving them the Mark of Nurgle, what would be a "good" loadout for them?
   
Made in us
Cultist of Nurgle with Open Sores




Ohio

Ensis Ferrae wrote:
Leaving the question of fluff behind (in regards to obliterators, and even defilers).. If I were to drop most of my Heavy Support in lieu of Terminator squads to roll with Typhus, giving them the Mark of Nurgle, what would be a "good" loadout for them?


Last time I ran some Terminators with Typhus, I used the following loadout:

Chaos Terminators [4]
Terminator Champion, Heavy Flamer, Chainfist, 3x Paired Lightning Claws, Icon of Nurgle
Chaos Land Raider, Daemonic Possession

I know some people frown on spending the extra 10 points to get a Terminator Champion, but I found that the extra Chainfist attack was well worth it. You might also want a Combi-Melta or two in there as well, but I loves me my Lightning Claws.


Side effects of worshiping Papa Nurgle include (and are not limited to): Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, eyes and ears, sweating, dehydration, furuncles, rash, pus-filled sores, nausea, vomiting, bloody vomit, black vomit, black & bloody vomit, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy coughing, fever, hay fever, athlete's foot, athlete's arm, swimmer's ear, farmer's tongue, drowsiness, sleepiness, insomnia, mad cow disease, mad postal worker disease, loose bowels, constipation, anal leakage, and blood clotting. In most cases side effects were generally in the extreme and permanent. Consult your local cultist before worshiping Nurgle. 
   
Made in us
Decrepit Dakkanaut





Ok, see, I was thinking of going with 2 Power fists, and an Autocannon.. but as of right now, being a "loyalist" marine player, maybe I have that sort of mindset still, and not sure if itd work so well.

i know it would mean more things to buy, but how do chaos HS slots stack up to other MEQ armies?

Do preds over/under perform, oblits and defilers, even vindicators? I have the codex, but I generally don't see how things stack up within the stat lines of the unit.
   
Made in ca
Regular Dakkanaut





I did a 2000 pt Fluff Nurgle List but I would do the same thing in a 1500pt list.

HQ

Typhus

Nurgle Lord w/ Demon Weapon

x4 5 man plague marine squads 4 flamers, 4 meltas (rhinso for all)

Defiler

2 Dreadnaughts Heavy flamer/ML

I will say I used to use 7 or 10 PM in squads but it seems like overkill now that I tried out small squads in rhinos. I drop Champions and powerfists as their too expensive and unreliable. 5 Man squads can fend off a lot of targets, and tarpit, you just need to have something thats a heavy hitter, but a powerfist is an expensive heavy hitter.. 23 +15+25 on a model thats only 1W? thats almost 65 points, and you'd obviously toss a meltabomb.. so 70 pts for a model with 3 attacks, likely to fail atleast 1 or 2.. and always hitting last.

I've also tried taking small PM squads w/ terminators kicking around so when they tarpit the termies come in and cleanup... same with a Nurgle Lord or Typhus himself. Zerkers are a solid choice sometimes, but if your opponents know what Zerkers do their just a giant target on the field, if they see 4 PM rhinos and 1 zerker rhino you can guess which ones going to draw fire? but if its all nurgle their pulling teeth for every kill! And dont forget to slap a crater down when the rhino explodes. I never knew that, and its improved my PM surviviability like crazy.

Instead of Obliterators try taking some havocs, I hate Obliterators because they often always miss, but when you got 4ML or 8 autocannon shtos your always going to hit something =)
   
Made in us
Cultist of Nurgle with Open Sores




Ohio

Ensis Ferrae wrote:Ok, see, I was thinking of going with 2 Power fists, and an Autocannon.. but as of right now, being a "loyalist" marine player, maybe I have that sort of mindset still, and not sure if itd work so well.


I think I would only go for the Reaper Autocannon if was walking the Terminators. Since I usually put them in the Land Raider, I expect them to get out, possibly shoot once, and then charge. It's also a bit expensive for my taste, but if you want to try it out, go for it! More Str7 shooting is always good! I'd also agree on sticking a Powerfist or two in there if you want, I just happen to roll poorly more often than not, and like the rerolls that Lightning claws give you.

decoste007xt wrote:
I will say I used to use 7 or 10 PM in squads but it seems like overkill now that I tried out small squads in rhinos. I drop Champions and powerfists as their too expensive and unreliable. 5 Man squads can fend off a lot of targets, and tarpit, you just need to have something thats a heavy hitter, but a powerfist is an expensive heavy hitter.. 23 +15+25 on a model thats only 1W? thats almost 65 points, and you'd obviously toss a meltabomb.. so 70 pts for a model with 3 attacks, likely to fail atleast 1 or 2.. and always hitting last.


This is sound advice as well! I loved my groups of 7 with a Fist, Combiweapon, and 2x Special guns, but even with all that, I found them woefully lacking in killing potential.

Ensis Ferrae wrote:i know it would mean more things to buy, but how do chaos HS slots stack up to other MEQ armies?

Do preds over/under perform, oblits and defilers, even vindicators? I have the codex, but I generally don't see how things stack up within the stat lines of the unit.


I can't really speak from experience on other HS options than oblits. I have been running 6 in my lists in the past few games, sometimes with and sometimes without a lone Defiler. The Defiler Battlecannon is fantastic, but I find that just having one makes him into a colossal fire magnet, and he usually doesnt make it into combat before becoming immobilized or blown up. :(

I have yet to use Predators and Vindicators as well (in both my CSM and Space Wolves lists), but I have heard that Chaos Vindicators with Daemonic Possession are both hard to kill and hard to get away from. They sound like great fun to use, but I've been happy with my Oblits for the time being.

Another thing you may want to consider: while I originally started off with a pure "Death Guard" / Nurgle themed list, I found that the Nurgle elements on their own aren't particularly deadly. It was fun for play with for a while, but eventually I wanted to win more games, so I ended up incorporating Khorne and Slaaneshi elements as well; Lash Princes/Sorcs, Noise Marines, and Khorne Berserkers are tons of fun.

This message was edited 1 time. Last update was at 2012/01/10 18:31:33


Side effects of worshiping Papa Nurgle include (and are not limited to): Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, eyes and ears, sweating, dehydration, furuncles, rash, pus-filled sores, nausea, vomiting, bloody vomit, black vomit, black & bloody vomit, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy coughing, fever, hay fever, athlete's foot, athlete's arm, swimmer's ear, farmer's tongue, drowsiness, sleepiness, insomnia, mad cow disease, mad postal worker disease, loose bowels, constipation, anal leakage, and blood clotting. In most cases side effects were generally in the extreme and permanent. Consult your local cultist before worshiping Nurgle. 
   
Made in ca
Regular Dakkanaut





Best combination ever is to tarpit w/ PM and then charge khorne, I've seen marines disappear off the field, and full Ork Boy squads annhiliated by 5 PM, and 7 khorney zerkers
   
Made in us
Decrepit Dakkanaut





So, if I were to get a defiler, it would actually be better to run two, with the 3 obliterators run in a single unit, as opposed to spread out?



Either way, here is another "updated" list:

Typhus

PM squad 1... 6+champ, 2x flamers, Rhino... 221
PM squad 2... 6+champ, 2x plasma, Rhino... 241
PM squad 3... 6+champ, 2x melta, Rhino... 231
Oblit
Oblit
Terminator squad... 3+champ, 1 LC, 2 PFs +champ LCs, and Mark of Nurgle (well, Icon really) in Land Raider... 430

which comes out to 1498....

WIth this list, I think that the plague champs are more there for the extra CC attack, should things come to that. Though if i drop the champs, I have quite abit of space for a third oblit, and another termie with PF... choices choices.
   
Made in us
Cultist of Nurgle with Open Sores




Ohio

Ensis Ferrae wrote:So, if I were to get a defiler, it would actually be better to run two, with the 3 obliterators run in a single unit, as opposed to spread out?


I'd completely agree with this idea. Not only do the 3 Oblits in one group give you more focused fire, but then the two Defilers give you redundancy that they desperately need.

Ensis Ferrae wrote:
Though if i drop the champs, I have quite abit of space for a third oblit, and another termie with PF... choices choices.


I'd definately do this, as you are spending 15 points for essentially 1 extra attack. The only time you want to take a naked champion is to sacrifice them to a Greater Daemon, as to not waste points otherwise. Even a squad size of 6 doesn't really net you anything important other than a spare bolter shot/attack. Its more efficient to just take the minimum of 5 and 2 special guns.

Side effects of worshiping Papa Nurgle include (and are not limited to): Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, eyes and ears, sweating, dehydration, furuncles, rash, pus-filled sores, nausea, vomiting, bloody vomit, black vomit, black & bloody vomit, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy coughing, fever, hay fever, athlete's foot, athlete's arm, swimmer's ear, farmer's tongue, drowsiness, sleepiness, insomnia, mad cow disease, mad postal worker disease, loose bowels, constipation, anal leakage, and blood clotting. In most cases side effects were generally in the extreme and permanent. Consult your local cultist before worshiping Nurgle. 
   
Made in us
Flailing Flagellant




Columbus, OH

I would really advise you against Terminators. PMs do what they do plus being fearless and being less expensiveness.

 
   
 
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