After being busy with the final weeks in school, then the holiday, we finally got together to make another battle report.
As always, I will post a little teaser here, for the full report look no further than to
http://svartblodgaming.blogspot.com/2012/01/batrep-warriors-of-chaos-vs-ogre.html
Now, for what you all came here for, a bona fide Svartblod battle report!
Battle Report: Ogre Kingdoms vs Warriors of Chaos 2000 pts
The inevitable has happened. In their greedy quest, the Ogres have turned upon the Warriors of Chaos. It's Ogre against mutated man, Sköll against Hate.
Hello, here's another (un)friendly battle report from Svartblod Gaming, starring Hate, our Warriors of Chaos-player, and Sköll, our Ogre Kingdoms-player. Battle reporter is once again me, The Cornerfag.
Our gamers are currently devising their armylists of total destruction and utter annihilation, whilst I am writing this.
That said, I'll have to once again utter a slight warning for the haters of unpainted models. Although we strive to complete our forces by our best capabilities, Sköll, a very new Warhammer-player, has still some unpainted minis from christmas. For those of you whom have read previous reports including our OK-player, however, will probably be satisfied to see that his amount of painted minis have gone up... a little.
Anyways, here's our first contestant:
Ogre Kingdoms List:
Lords:
Slaughtermaster
lvl 4:
-Ironfist, Greedyfist, Grut's Sickle.
Core:
18 Ironguts
-Full Command, Dragonhide Banner.
Special:
3 Mournfang Cavalry
- Full Command, Heavy Armour, Ironfists
8 Leadbelchers
-Thunderer, Bellower
Rare:
Thundertusk
Pre-game interview: Sköll:
What is your game plan?
Sköll: Yeah, uh... Game plan... Yeah, no... Well, unlike when I faced Vampire Counts last week, I hope to be able to place my units in a way that seems legit.
TC:
Well, I don't really know what units he uses, not so aquainted with
WoC so... I know something about Wizards, a guy on a Juggernaut, but...
TC: So you don't really know what he's capable of doing?
Sköll: Correct.
(Hate: Close the door!)
What are your hopes?
Sköll: That the Gutstar does what it's supposed to do, and the mammoth doesn't die like it usually does. You know, get a charge or something.
TC: And that's pretty much all your important units?
Sköll: Yep.
What are your fears?
Sköll: That he's gonna win. Or, well, that he win bigs and makes me look bad. I want to at least show him what I can do.
TC: That's the spirit.
Sköll: I'm also a bit afraid he'll get mad and throw dices at me. I've gotten damaged before, you know.
So, do you have any plan to counter his units?
Sköll: The Gutstar will counter everything.
TC: Good.
For a last question, what unit of yours is your favourite, and what do you hope it will achieve?
Sköll: The Leadbelchers, I hope they'll... Bah, kidding, Ironguts ofcourse. I hope they'll execute some of his little men.
TC: Sounds good. You're free to return to the battlefield.
Warriors of Chaos List:
Lords:
Sorcerer Lord,
lvl 4
-Mark of Tzeentch, Talisman of Preservation, Powered Familiar, Enchanted Shield, Biting Blade, Conjoined Homonculus
Heroes:
Exalted Hero
- Battle Standard Bearer, Mark of Khorne, Juggernaut, Sword of Battle, Helm of Many Eyes
Chaos Sorcerer,
lvl 2
-Dispel Scroll, Book of Secrets, Third Eye of Tzeentch
Core:
24 Chaos Warriors
- Additional Hand Weapon, Mark of Khorne, Standard Bearer
24 Chaos Warriors
-Shield, Mark of Tzeentch, Standard Bearer
5 Chaos Warhoundss
5 Chaos Warhounds
Special:
5 Chaos Knights
-Mark of Khorne, Standard Bearer
Pre-game interview: Hate:
What is your game plan?
Hate: To win.
TC: I'm not even surprised. Should just skip the interesting questions.
What are your fears? Except losing?
Hate: Actually, no.
So, do you have any plan to counter his units?
Hate: Well, not really, but I'm running my classical list and hope it holds. From what I understand he only has a few units, so I'll just... I don't know... Uhm... Focus force upon his biggest unit, the... Gutstar? Hit him hard where it hurts. I've got some magic and such for the other, lesser units.
For a last question, what unit of yours is your favourite, and what do you hope it will achieve?
Hate: The classical Exalted Hero on a Juggernaut. He's such a good guy, always gets the job done.
TC: Sounds great. Off to the battle with you!d
Pre-game info:
Mission:
Magic:
Warriors of Chaos:
Lvl 4: Uses Lore of Tzeentch. (2) Baleful Transmogrification, (3) Pandemonium, (4) Treason of Tzeentch, (5) Call to glory
Lvl 2: Uses Lore of Death. (S) Spirit Leech, (5) The Fate of Bjuna. Book of Secrets grants Pit of Shades. (
TC: Wow. Well, what do you know.)
Ogre Kingdoms:
Lvl 4: Uses Lore of the Great Maw. (S) Spinemarrow, (2) Bullgorger, (3) Toothcracker(5) Trollguts
Roll-off:
Hate wins the roll, forces Sköll to deploy first.
Terrain set-up:
Deployment:
Since Sköll only has 4 units, and has to deploy first, Hate places his two Warhound units first, gaining a weightly advantage during the deployment.
1st turn
WoC:
Both Frenzies fail, but
BSB fixes that problem.
Movement:
Hate measures closely, careful not to get to close to the Thundertusk with his important units.
Warhounds rush up block / redirect the Thundertusk, and the other Warhounds block / redirect the Gutstar. Warriors walk up, Knights prepare to flank the Thundertusk.
Magic:
Winds of Magic: 6 and 1, +2 from Familiar and Book, counting in at 9 PD, 6
DD.
First off: Treason of Tzeentch with 3 dice. Gains 15. 3 Dispel Dice also gets 15. Phew!
Next up, Pandemonium! 2 Dice, exactly 9. 2 Dispel Dice, exactly 9.
Hate: Time to reign with my magic.
4 Dice on pit of Shades... Result: 12. A fail. Sadly.
Close Combat: Nope.
1st turn OK:
Movement:
Gutstar charges Warhounds successfully.
Leadbelchers move to peek around the corner of the house. Mournfang place themselves in front of the ruins
Magic:
Dices come up 4 - 3. A good roll. 7 PD, 4
DD.
First up, Trollguts. (I hate that spell...). Extended, on 6 dices. Didn't get his Irresistable, but got a score of 22. Dispel Scroll'd, lul!
Spinemarrow on one measly dice. It got dispelled. Hah!
Shooting:
The Thundertusk spews his ball of ice upon the Warriors, but scatters 10" upon the Hounds in combat, killing two. Harpoon misses the wizard, bear-trap.
Leadbelchers belch the lead upon the
MoT WoC, 8 hits. 4 Wounds, 3 die.
Close Combat:
18 Ironguts vs 3 Warhounds. PLACE YOUR BETS!
The hounds died. A free reform almost gives Carl a free flank charge, but, after asking me (as an unaligned judge), luckily not.
So, that's it for the teaser. As always, we're looking for your opinions and feedback! If there's anything you feel can be improved upon, any additions or suggestions, anything just tell us!
Also, every little "Good job!" counts, so don't be afraid to post!
And for your convience, here's the link again, so you won't have to scroll up:
http://svartblodgaming.blogspot.com/2012/01/batrep-warriors-of-chaos-vs-ogre.html
Hope you enjoy it!