Army List [1,500 pts / 1,495 pts]
HQ [390 pts]
- Hive Tyrant (Devourer, Bonesword + Lash Whip)
- Hive Tyrant (Devourer, Bonesword + Lash Whip)
Troops [760 pts]
- Termagaunt Brood (Devourers)
- Termagaunt Brood (Devourers)
- Tervigon Brood (w/Buffs)
- Tervigon Brood (w/Buffs)
Elites [300 pts]
- Hive Guard Brood
- Hive Guard Brood
- Hive Guard Brood
I left out the number of models in each unit, as well as Psychic Powers, but it isn't too difficult to work out i don't think.
Reasons:
I'm theming the army with Devourers; I'm taking no other ranged weapon (Exception: Hive Guard). I figure the termagaunts will have ~60 shots each with the
Devs at a pretty decent range. This will be improved later on, when I get a Tervigon (w/Onslaught). The Hive Guard are anti-tank. I'm not very likely to come across much armour yet. But I figure i'll get at least one 5 or 6 per unit, each turn on the off chance I come across armour. Plus the special rule regarding Impalers is a bonus. Tervigons to spawn troops and provide Synapse as well as buff Termagaunts. I realise I have two Tyrants (and four Synapse Creatures) at 1,500 Points, which might be overkill, however, I don't like the heavier weapons Tyranids use vs tanks, and I have yet to get any Raveners (which when in a group with Rending claws, can take down tanks - in theory

). Plus, i am unlikely to come across anything with Armour 12 or higher in my early games. Mostly Rhinos, and to a lesser extent, Razorbacks.
Additions:
HS - Carnifex [x2] (Devourers x2)
FA - Raverner Brood [x9] (Scything Talons, Rending Claws, Devourers)
These two additions are roughly the same in points cost. I was wondering which one was better in game.
Raveners:
Pros:
- More Ranged Attacks than Carnifexs
- More Melee Attacks than Carnifexs (Rending claws up Melee Damage potential)
- Move Faster / Strike from anywhere
- More wounds than Carnifexs
Cons:
- Must be fielded in smaller units to take on multiple targets
- Weak in small groups; require large groups to take down armoured targets
Carnifexs
Pros:
- Can shoot multiple units at once
- Melee Attacks stronger
- They have a "presence" on the board
Cons:
- Vunerable Armour Save (Space Marines anyone?)
- Usually strike last in Melee
Note: These "Pros/Cons" come from unit stats only. Not any sort of game play experience. I'm not suggesting Carnfex's are rubbish (I intend to take a few later on). These are just observations based on stats. That's all.
Thoughts on the army so far? I have yet to play a game, they are quite literally out of the box new; i'm still debating the colour scheme but I thought i'd have someone look at it. Thank you for any insight.
~Reala
Edit 1 = Typo
Edit 2 = Reorganise Layout into Pros/Cons
Edit 3 =
HQ Update (lacked Synapse)
Edit 4 = Upscaled to 1,500 pts Army (was 1,000 points) as was suggested. Sorry for 4 edits in such a short time. Won't happen again.