Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/01/10 21:33:37
Subject: GK Jump Infantry
|
 |
Disassembled Parts Inside a Talos
Near Cedar Rapids, IA
|
Newb question: The GK FA choice, I believe they are called Interceptors, can they move like models with jump packs, or only have the shunt move as described in the codex? Someone brought this into question the other day as they are classified as jump infantry.
Thanks in advance!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/10 21:35:04
Subject: GK Jump Infantry
|
 |
The Hive Mind
|
Throatpunch wrote:Newb question: The GK FA choice, I believe they are called Interceptors, can they move like models with jump packs, or only have the shunt move as described in the codex? Someone brought this into question the other day as they are classified as jump infantry.
Thanks in advance!
They have both. They're classified as JI, which means they get a 12" move and they have a special 1/game 30" shunt.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/10 22:13:46
Subject: GK Jump Infantry
|
 |
Decrepit Dakkanaut
|
As above. You can give a DK the same packs as well....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/10 23:03:36
Subject: Re:GK Jump Infantry
|
 |
Disassembled Parts Inside a Talos
Near Cedar Rapids, IA
|
Does it give the DK a 12 inch move as well, or just the 1/game shunt?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/10 23:35:48
Subject: GK Jump Infantry
|
 |
Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
|
Yes.
The DK will move like JI.
|
If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 04:34:19
Subject: GK Jump Infantry
|
 |
Dakka Veteran
|
For clarification, they get the 12" jump infantry move along with the 1 shunt jump per game
|
Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 15:31:42
Subject: GK Jump Infantry
|
 |
Trigger-Happy Baal Predator Pilot
|
Aye any model with personal teleporters counts as jump infantry and can move 12", and gets the shunt once per game... It states so quite clearly in the codex entry for the interceptors
|
|
|
 |
 |
|