Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/01/11 03:37:56
Subject: 1850 tournament crons
|
 |
Bane Thrall
|
Total Roster Cost: 1850 exactly
Please read this first: i know wraiths are amazing, i would love to include them but lack any suitable proxys, please keep them out of the comments, thank you.
HQ: Anrakyr the Traveller
1 Catacomb Command Barge, gauss cannon
: Royal Court:
1 Harbinger of Destruction, pulse
1 Harbinger of Despair, VOD
Troops:
10 Pyrrhian Eternal: tesla carbines
10 Immortals: tesla carbines
10 Immortals: tesla carbines
Elite:
1 Triarch Stalker
Heavy Support: Annihilation Barge
1 Annihilation Barge, gauss cannon
Heavy Support: Annihilation Barge
1 Annihilation Barge, gauss cannon
Heavy Support: Monolith
1 Monolith
Fast Attack: Destroyers
3 Destroyers+ Heavy Gauss Cannon x3
Fast Attack: Destroyers
3 Destroyers+ Heavy Gauss Cannon x3
Fast Attack: Canoptek Scarabs
6 Canoptek Scarabs
So my main concern when i started my crons was anti tank and mobility (without the night scythe models), with this list, i dont think either is a problem.
For anti tank i have: 6 las cannons, 6 scarabs, a s7 sweep attack, a monolith, a stalker, and best of all anrakyr
My mobility is greatly enhanced by the monolith's gate and the VOD tek for late game objectives and getting out of rough spots with my immortals
And of course the pulse so my scarabs dont get blasted turn one before getting to any scary vehicles that could potentially hurt my monoliths.
Thoughts?
All comments are read and appreciated
-E
|
They stare into your soul.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 03:43:44
Subject: Re:1850 tournament crons
|
 |
Numberless Necron Warrior
|
Looks solid the only thing that concerns me is the Monolith in the old codex they looked great but now they do not look so good.
|
1925 points
1917 points
0 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 03:48:02
Subject: 1850 tournament crons
|
 |
Bane Thrall
|
I have an anhilation barge i can swap it for, but im debating it. i really do like the large ap3 templates (killed an entire squad of assault marines once)
|
They stare into your soul.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 03:56:29
Subject: 1850 tournament crons
|
 |
Infiltrating Broodlord
New York
|
I like the list a lot don't listen to people trying to undersell the monolith.
The monolith is different not weaker. It's still a solid choice and i think it goes well in your list since you have a lot of immortals that could greatly benefit from the mobility granted by the eternity gate.
I honestly can't think of anything else that would drastically improve your list the way it is seems really well built against any tank heavy or infantry heavy list with so much tesla and high strength shots going around.
Hats off to you sir.
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 04:35:08
Subject: Re:1850 tournament crons
|
 |
Paladin of the Wall
|
SEX.
|
Badork Magthugs 2000Pts WAAAGH Wins: 23 Loses: 4 Draws: 4
Ork Tournament Wins: 2
Purge the Unclean 5000Pts Wins: 33 Loses: 7 Draws: 5
Castellan Crowe used to be good, then he took a Lascannon to the face. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 04:45:41
Subject: 1850 tournament crons
|
 |
Numberless Necron Warrior
|
Akaiyou wrote:I like the list a lot don't listen to people trying to undersell the monolith.
I am not saying it is bad but I don't like the fact that you can only fire the main weapon or its side weapons. and as a side note still trying to figure out quotes.
|
This message was edited 2 times. Last update was at 2012/01/11 04:49:01
1925 points
1917 points
0 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 04:58:09
Subject: 1850 tournament crons
|
 |
Bane Thrall
|
necron overlord wrote:Akaiyou wrote:I like the list a lot don't listen to people trying to undersell the monolith.
I am not saying it is bad but I don't like the fact that you can only fire the main weapon or its side weapons. and as a side note still trying to figure out quotes.
Ive actually found the flux arcs to be pretty useless for the most part, you hardly ever to get fire all of them, and if you can that means your surrounded and probably about to be charged with something scary.
The portal of exile is stupidly situational and not very reliable at all (i did once kill crowe with it though  )
So that leaves us with the whip and eternity gate, both of which can be used in the same turn so im happy
Edit: im not quite sure what just happened to the quote system...
|
This message was edited 1 time. Last update was at 2012/01/11 04:59:09
They stare into your soul.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 05:01:17
Subject: 1850 tournament crons
|
 |
Infiltrating Broodlord
New York
|
It still works, and again the eternity gate is invaluable for units that lack mobility. Say your immortals are about to get assaulted by orks or some fast units you pull em to the other end of the table and continue shooting your tesla safely. While not many units will want to come attack your recently ported unit as they'll be within range of the Lith and if they try to assault they'll have their models right infront of the portal of exile after and that's not going to help them any...
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 05:42:51
Subject: 1850 tournament crons
|
 |
Bane Thrall
|
Akaiyou wrote:It still works, and again the eternity gate is invaluable for units that lack mobility. Say your immortals are about to get assaulted by orks or some fast units you pull em to the other end of the table and continue shooting your tesla safely. While not many units will want to come attack your recently ported unit as they'll be within range of the Lith and if they try to assault they'll have their models right infront of the portal of exile after and that's not going to help them any...
actually a very good point, so even if my immortals get annihilated by a bunch of TH/ SS termies after coming through of the liths portal...that should be fun
|
This message was edited 1 time. Last update was at 2012/01/11 05:43:25
They stare into your soul.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 12:46:48
Subject: 1850 tournament crons
|
 |
Infiltrating Broodlord
New York
|
I speak from experience, i've had a game where my opponent did a drive by on my teleported immortals with his land raider packing his deathstar unit disembarked and assaulted my 5 man squad of immortals
Wiped them out he did, then i turned that monolith to make sure all his models had LOS to my portal of exile and I took out 3 terminators and 1 IC (he was running black templars)
Needless to say, he stays the F away from that door since then.
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 15:07:21
Subject: 1850 tournament crons
|
 |
Dakka Veteran
|
Portal of Exile is more gimmicky than good. Akaiyou's example is not the norm. A terminator only dies on a 5/6 roll and it's overall effectiveness depends on the D6" range roll.
It can be awesome, but I wouldn't count on taking more than 1 terminator with it.
--
That said, it's super fun! I killed a pair of Ork Mega Nobz with it once. Then I got Deff-Rolla'd in the face and lost my Monolith.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 17:27:45
Subject: 1850 tournament crons
|
 |
Longtime Dakkanaut
|
loreweaver wrote:Portal of Exile is more gimmicky than good. Akaiyou's example is not the norm. A terminator only dies on a 5/6 roll and it's overall effectiveness depends on the D6" range roll.
It can be awesome, but I wouldn't count on taking more than 1 terminator with it.
--
That said, it's super fun! I killed a pair of Ork Mega Nobz with it once. Then I got Deff-Rolla'd in the face and lost my Monolith.
A 33% chance to kill any T4's and 16.7% to kill T5+ is actually pretty amazing. (Not to mention 50% chance to nab T3).
You should average 3.5" on the vacuum, so combined with the 6" move and the Monos massive size, it actually has a decent threat range (too bad you can't stick a chrono on the mono  )
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 17:58:07
Subject: 1850 tournament crons
|
 |
Dakka Veteran
|
Small Math quibble.
Any one single D6 roll yields any result with equal probability.
The phrase "On average, a D6 will roll 3.5" doesn't really mean anything. You are just as likely to roll a 1 as you are a 6 or anything in between. Each result has a 16.67% likelyhood. Hence the randomness of it. :-)
Averages start making more sense when you combine events or roll multiple dice.
Example: (given a 5 termy unit of varying distance from the portal)
I hit 0 terminators if I roll a 1-2
I hit 2 terminators if I roll a 3-4
I hit 5 terminators if I roll a 5-6
33% of the time I can expect to kill 0 terminators
33% of the time I have 2 33% chances to kill a terminator
33% of the time I have 5 33% chances to kill a terminator
Overall, the event would average 2 dead terminators (rounding)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 20:47:56
Subject: 1850 tournament crons
|
 |
Bane Thrall
|
Akaiyou wrote:I speak from experience, i've had a game where my opponent did a drive by on my teleported immortals with his land raider packing his deathstar unit disembarked and assaulted my 5 man squad of immortals
Wiped them out he did, then i turned that monolith to make sure all his models had LOS to my portal of exile and I took out 3 terminators and 1 IC (he was running black templars)
Needless to say, he stays the F away from that door since then.
 my friend is sure to keep crowe away from it too, ill admit it is absolutely hilarious when it works
|
They stare into your soul.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 22:01:37
Subject: Re:1850 tournament crons
|
 |
Numberless Necron Warrior
|
I re read the telloportation rules for the monolith and it sounds like any unit even if its a 100in away can be tellaported next to the monolith. Is this correct or is there a limited inches because if not I see some last turn objections being taken.
Also I would have at lest 1 group of immortals with gauss blasters to help with AP and tank busting.
|
1925 points
1917 points
0 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/11 22:10:32
Subject: 1850 tournament crons
|
 |
Been Around the Block
|
I too would put the Veil Cryppie with a group of Gauss Blaster Immortals, it makes them not need a Phaeron to be effective, just the flower-power formation afterwards can be bad, lol.
You /really/ have only 5 anti-tank threats throughout the game. It's not how many Lascannons you have, its how many they can target in return, there's a big difference
I would consider Anrakyr but One Use Only items are so mixed bags in my experience it's moot. I would include Anrakyr also because of Sweep Attacks but iffy as well. (Sweep Attack usually = Closer to meltas for "no you didn't!" and Vehicle Possession isn't too great vs say, GK HB Razorspam. (And for once the Dreads might have to go in front of the rhinos, that's probably a personal choice for that general.)
It's hard to make use out of the Monolith, I haven't thought of a great use yet but you're using one. it doesn't add great mobility IMO because of 6" move or DS into the middle of a melta-ridden field...But could help if you are aggressive then just tele a unit back to a rear Objective assuming the Monolith isn't worried about, which is entirely possible.
Good hunting.
|
This message was edited 1 time. Last update was at 2012/01/11 22:11:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/12 00:28:41
Subject: 1850 tournament crons
|
 |
Fireknife Shas'el
|
Without math blaster, I'd say that the Portal of Exile is far more useful against horde armies like... well, the three horde armies.
The greatest way to kill MEQs would be with AP2/3 weapons, which this army has in spades. If you play it right, you could go two turns without taking much, if any, casualties from the enemy shooting phase with 2 Solar Pulses. The Destroyers will be a great draw of enemy fire, but if you manage to place then correctly (at >30"  you'll be fine for any nightfighting that goes on in the enemy turn.
As it is currently, the Monolith is a big "don't come too close" brick. A Land Raider Crusader, but with more firepower and the ability to transport technically an entire army.
|
|
 |
 |
|