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Made in gb
Fresh-Faced New User





The setting is- the defender, who has all the scenery, must stay in a certain area to get the data or object to the ship which will take 5-7 turns to arrive (see below) but the attacked wants to take it or destroy it before it's taken away.

deployment
The defender sets up the scenery at least 1'' apart from another up to 12 inches from the northern table edge, then deploys his units up to 3'' away from a building. The attacked then deploys at least 6'' inches from the southern table edge.
Armies
the attacker has 2000 points while the defeder has 1500. Then, the defender selects a unit. It becomes fearless and is marked as the unit that has the data.
Objective
If the unit that hold the data is destroyed, if another unit is within 3'' they can pass it on at the moment of thier demise. If there is no unit within 3'' except enemies, the attacked wins but if there are none place a counter- this represents the data and can be taken by any unit within 3''. If the defender gets it, continue the battle. If the attacker gets it, they win.

Roll a dice. If it's two or lower, it takes five turns for the transport to arrive. If three or four is rolled it takes six and if it's 5 or higher it takes 7. It arrives at the end of the turn. When it arrives, the defender wins.

Necrons rule!
Orcs also rule!  
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

This should be in Proposed Rules...

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Made in ie
Norn Queen






Dublin, Ireland

The attacker has no scenery whatsoever?
Ouch.

Passing the objective rules can lead to real nasty combos, like DEs passing it from skimmer to skimmer and just turbo boosting ad nauseum.

Needs some work overall I feel, not very balanced as is :(

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
 
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