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The setting is- the defender, who has all the scenery, must stay in a certain area to get the data or object to the ship which will take 5-7 turns to arrive (see below) but the attacked wants to take it or destroy it before it's taken away.
deployment
The defender sets up the scenery at least 1'' apart from another up to 12 inches from the northern table edge, then deploys his units up to 3'' away from a building. The attacked then deploys at least 6'' inches from the southern table edge.
Armies
the attacker has 2000 points while the defeder has 1500. Then, the defender selects a unit. It becomes fearless and is marked as the unit that has the data.
Objective
If the unit that hold the data is destroyed, if another unit is within 3'' they can pass it on at the moment of thier demise. If there is no unit within 3'' except enemies, the attacked wins but if there are none place a counter- this represents the data and can be taken by any unit within 3''. If the defender gets it, continue the battle. If the attacker gets it, they win.
Roll a dice. If it's two or lower, it takes five turns for the transport to arrive. If three or four is rolled it takes six and if it's 5 or higher it takes 7. It arrives at the end of the turn. When it arrives, the defender wins.
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