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![[Post New]](/s/i/i.gif) 2012/01/12 04:39:41
Subject: 1500 SW idea!
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Mutilatin' Mad Dok
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Basically the idea is the put the wolf lord into one of the Razorbacks and move him to my most vital needed objective point if I am playing objectives. Use the Iron Priests to hold up in the razors to use their ability to repair it as they sit back and fire on the enemy and avoid being shot at or assaulted by all costs and have my land speeders do all of the heavy hitting to their squads or tanks if needed. Cuz after all its possible to Pen a Land Raider or equivilant with Assault Cannons due to rending etc. So ST 6 + 6 + 6 on rending dice = 15. Plus two heavy 4 rendings going onto squads is pretty nasty and if I am facing nids or Orks the heavy flamers will be quite nasty as well.
What does Dakka think? I know I have no long fangs but I really want to experiment with the heavy flamer assualt cannon land speeder to see how well they do because they feel like the best options with speeders to me.
HQ: Wolf Lord in Power Armour (1#, 230 pts)
1 Wolf Lord in Power Armour, 230 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Runic Armour; Wolf Tail Talisman; Wolftooth Necklace; Storm Shield x1; Thunder Hammer x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Eternal Warrior; Independent Character; Saga of the Bear)
Elite: Iron Priest (1#, 80 pts)
1 Iron Priest, 80 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Runic Armour; Wolf Tail Talisman; Wolftooth Necklace; Thunder Hammer; Bolt Pistol; Acute Senses; And They Shall Know No Fear; Battlesmith; Counter-attack; Saga of the Iron Wolf)
1 Servo Arm
Elite: Iron Priest (1#, 65 pts)
1 Iron Priest, 65 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Runic Armour; Wolf Tail Talisman; Wolftooth Necklace; Thunder Hammer; Bolt Pistol; Acute Senses; And They Shall Know No Fear; Battlesmith; Counter-attack)
1 Servo Arm
Troops: Grey Hunters Pack (6#, 195 pts)
4 Grey Hunters Pack, 195 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x3; Bolter x3; Close Combat Weapon x4; Meltagun; Plasma Pistol; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Grey Hunter w/ Power Fist (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Razorback (Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Lascannon and TL Plasmagun)
Troops: Grey Hunters Pack (6#, 195 pts)
4 Grey Hunters Pack, 195 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x3; Bolter x3; Close Combat Weapon x4; Meltagun; Plasma Pistol; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Grey Hunter w/ Power Fist (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Razorback (Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Lascannon and TL Plasmagun)
Troops: Grey Hunters Pack (6#, 195 pts)
4 Grey Hunters Pack, 195 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x3; Bolter x3; Close Combat Weapon x4; Meltagun; Plasma Pistol; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Grey Hunter w/ Power Fist (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack)
1 Razorback (Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Lascannon and TL Plasmagun)
Fast Attack: Land Speeder Squadron (2#, 180 pts)
2 Land Speeder Squadron, 180 pts (Unit Type: Vehicle (Skimmer, Fast); Heavy Flamer x2; Assault Cannon x2; Deep Strike)
Fast Attack: Land Speeder Squadron (2#, 180 pts)
2 Land Speeder Squadron, 180 pts (Unit Type: Vehicle (Skimmer, Fast); Heavy Flamer x2; Assault Cannon x2; Deep Strike)
Fast Attack: Land Speeder Squadron (2#, 180 pts)
2 Land Speeder Squadron, 180 pts (Unit Type: Vehicle (Skimmer, Fast); Heavy Flamer x2; Assault Cannon x2; Deep Strike)
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![[Post New]](/s/i/i.gif) 2012/01/12 05:34:49
Subject: 1500 SW idea!
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Hurr! Ogryn Bone 'Ead!
Sweden
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Its a pain to read in this format. Assume that we know what basic equipment and rules the models have.
Personally i would NEVER pay 80 points for an Iron Priest that is supposed to repair a vehicles immo/weap destroyed on a 5+ that costs 75 points. I'd rather put in another tank for less points, and get more shooting. Iron Priests compared to other choices in the SW codex are never worth their points.
Land Speeders compared to Long Fangs. For 140 points you get 5 Missile Launchers. For 170 points you get 3 Missile launchers and 2 Lascannons. I'd rather have 6 models standing in cover over having Land Speeders that can be torrented by bolters with their AV10.
Also, Plasma Pistols is a waste on GH units.
You only have 3 troop choices which is very low, and its not that hard to take these expensive low-model-count units out.
Although i like the army concept, it would be alot better to run is as another chapter. Right now you're not even close to playing to what makes Space Wolves what they are - meaning Grey Hunters, Long Fangs, Wolf Scouts and Rune Priests.
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![[Post New]](/s/i/i.gif) 2012/01/12 18:36:16
Subject: Re:1500 SW idea!
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Veteran Wolf Guard Squad Leader
Pacific NW
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You have 18 models in power armor on the table in a 1500 point game. Personally I'd call that risky, transports or no transports. While the Land Speeders will be providing some forward pressure and screening for the Razorbacks, you don't have a whole lot actually on the table for opponents to worry about.
Iron Priests are neat. I miss when they were independent characters. Right now they're just kind of useless. They have to compete against Wolf Guard, Wolf Scouts, Lone Wolves, and Dreadnoughts. And they don't offer anything compelling, unless you put them on a Thunderwolf and take a bunch of Cyberwolves. They can't lead a Grey Hunter pack so taking Saga of the Iron Wolf is a waste. They'd have to ride alone to get any use of it.
Power Fists are useless on a Grey Hunter. You get 2 attacks the first round of Combat, 1 attack the rest of the time. With a small unit your Initiative is your only advantage, and you are throwing that away by taking a Power Fist as well. Taking a Wolf Guard Pack Leader with a Power Fist is 38 points vs the 40 points it is for a Grey Hunter, and you'd also gain Ld9 and an extra attack every round of combat. If you are taking a special weapon for combat with your Grey Hunters, stick to a Power Weapon.
Honestly, I'd drop the Iron Priest idea entirely. Bump up two Grey Hunter squads to 8 or 9 man, get them all Wolf Standards when you take out or downgrade the Power Fists to Power Weapons, and replace two Razorbacks with Rhinos. You may even have the points to add a second Razorback unit.
At 1500 points I'd drop the 3rd squadron of Land Speeders. Personally I would take Multi-Meltas on them for proper tank hunting.
Love the Wolf Lord by the way! I run mine similar, but in Terminator Armor (on account of badassery). The guy is indestructible.
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![[Post New]](/s/i/i.gif) 2012/01/12 22:27:39
Subject: Re:1500 SW idea!
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Mutilatin' Mad Dok
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OK so what do you think of this than?
HQ - Keep it the same with Wolf lord, TH,SS,Saga of the bear and runic armor,melta bombs
Troops: 1 squad in Razor back and one guy with power weapon instead of Power fist!
Troops 2 and 3 - Ten in one nine in another to make room for lord, Hunters in Rhino with Powerweapon guy.
Fast - TWO Units of land speeders and the same gear
Heavy - Five Long Fangs with three missile launchers and two las cannons?
Leader of unit has Melta Gun and CC Weapon to make 10 points for the last bit of points I had left over making the list
1500 exact!
I feel its a bit better now what do you guys think?
Dropped the Iron Priests, More Grey hunters, less Speeders and now a decent long fang squad!
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![[Post New]](/s/i/i.gif) 2012/01/12 23:45:50
Subject: Re:1500 SW idea!
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Veteran Wolf Guard Squad Leader
Pacific NW
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Does the Lord still have a WTN? I ask cause while WS6 is awesome, you're hitting Chaos Lords on a 4+. I take a WTN on mine to deal with Daemons and other WS6 + that gets brought in my gaming circle. If he doesn't have it, I'd suggest ditching the Melta on the Long Fang Pack Leader and giving the points to the Lord. Trust me, you will nearly never use a 12" range weapon on a Long Fang unit.
I'd also think about a WTT for the Wolf Lord. The 5+ save against psyker abilities for his unit will be helpful to prevent Lash and other things.
Beyond that it isn't bad. Plenty of troops and fast moving. The only problems you'll run into is if you get Dawn of War and don't have a transport for them. But don't know what you'd take out to get it without weakening the other units.
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![[Post New]](/s/i/i.gif) 2012/01/13 12:29:55
Subject: 1500 SW idea!
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Stern Iron Priest with Thrall Bodyguard
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Well my two cents on this is, as said above the long fang squad leader should never have any upgrades, he is there just to allow the splitting of fire and to be the 1st man dead. If something has gotten close enough for him to have to shoot, you are doing it wrong.
Two of your troops will have leadership 8 and one power weapon guy, save 2 points and stick a grey hunter in each. +1 attack, +1 leadership and if you can scrape the 9 points needed from somewhere you can give them each a combi-weapon. Cowmonaut would probably say plasma, I'd think about melta.
If you want to make your wolf lords squad all cc buffed, since that is his the better unit, maybe drop down to a wolf guard battle leader, same load out but spend the 30 points on MOTW and a wolf standard, that would make the squad hit hard. You loose 1W and 1A but get re-rolls on all 1's that you roll in 1 turn of cc and have D6+2 rending attacks in that same turn. That also gives you the 5 points for a wolf tail.
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