Switch Theme:

Beginner Space Wolves - Just under 1200 points.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ferocious Blood Claw





Boca Raton, Florida

Njal Stormcaller
270

6 Grey Hunters
Flamer
Wolf Standard
Mark of the Wulfen x1
115

6 Grey Hunters
Meltagun
Wolf Standard
Mark of the Wulfen x1
120

7 Wolf Guard
Power Sword x2
Wolf Claw x2
Power Axe x1
Power Fist x1
TH/SS x1
Mark of the Wulfen x1
271

5 Wolf Guard
Terminator Armor, Storm Bolter and Power Sword x1
Terminator Armor, Storm Bolter and Power Fists x 4
Mark of the Wulfen
220

1 Dreadnought
Twin Link Lascannon
Wolf Tooth Necklace
145

Total = 1141

Any and all criticism and advice is welcomed, as I am just starting out and not totally sure what I should be doing.

This message was edited 6 times. Last update was at 2012/01/18 08:56:41


 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Njal Stormcaller is not a thing you want to be sticking in here at 245, he is 1 krack missile from being a dead smear on the ground for 245 you could have a land raider.
I would switch to two rune priests with choosers of the slain, a melta bomb on one of them and give them shooting attacks. They can then be part of your troops choices and you save 20 points and can make 2 psycic shooting attacks a turn.

Squad 1 seemst to be tooled for combat but how will they get there? A foot slogging unit is fine but you need to weather the storm of fire, since a lot of games are going to be about objectives you need to use your troops carefully and cleverly. Throwing them through a storm of fire to die in combat is not a great use of them. Tool back your wolf guard and invest in a rhino, they don't get shot as much and now have a mobile cover save for 1 turn with smoke launchers.

I'd drop the wolf guard power armoured squad, they don't give you a versitile squad, you can only charge and hope to wipe everything out. Drop them and round out your grey hunter squads.
You can put a wolf guard with a power fist in each GH squad for 3 attacks on the charge and if you have the points you could stick a MOTW in the squad too.
The GH can move up to 12" blast the hell out of an enemy and counter charge them in the next turn, much more effective since they'll have a wolf standard and should have MOTW in there too

The Terminators...
two choices drop them and get some more troops or find a way to stick a drop pod and/or a heavy weapon on these guys. I'd drop the number of power fists since you have the chace to strike first against some enemies and have 2 wolf claws and 2 power fists, more statistical wounds etc.
If you can get them into a sensitive spot with an assault cannon or cyclone missiles you can hit rear armour in the 1st turn and then go on to kill what is stupid enough to get in the way.

I'd drop the dread, you can stick in a 5 missile launcher long fang squad instead and have 5 points spare. That gives you more targets to strike at per turn and more sheer numbers of transport/troop killing shots per turn.

This message was edited 1 time. Last update was at 2012/01/12 15:51:09


It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

I wouldn't include the points for the Wolf Guard in with the points for your Grey Hunters normally. Its better to list them as separate units and just note how you will usually split them off. Who knows? Maybe some games you won't want to split them off to lead your packs?

Anyways, if you do that you'll see you just have too many points wrapped up in Elite choices for 1000 points. This is a game where Troops are King. They're the only unit that can capture objectives. Even better, your Space Wolves! Grey Hunters are one of the best main line infantry choices in the game. Taking as many as possible is not a terrible idea.

At 1000 points you want 8-10 man Grey Hunter squads, times two. You need to build your army around the Grey Hunters. Its the way the Codex is designed. Everything else provides support for your Grey Hunters. Also at 1000 points, special characters are usually too expensive (and generally speaking, going over the points is a no-no ).

Anyways, if you sort out the Wolf Guard from the Grey Hunters you have a 12 Wolf Guard total, in 2 squads. Where is the heavy weapons? Space Wolves only get Heavy Weapons on 3 things: vehicles, Long Fangs, and Wolf Guard. 30 points for 2 CML or an Assault Cannon is well worth it (and you can have that guy split off to join a squad as well!).

Also, Wolf Guard Terminators are not like other Space Marine terminators. They are more like Chaos Space Marine terminators. I mix them up for wound allocation shenannigans, but generally speaking Power Weapons and Wolf Claws are better on them. Plus the cheap combi weapons.

I would really look at taking some Long Fangs. x6 with x5 Missile Launchers is most popular. Its cheap and you get 5 S8 weapons and you can fire at two different targets. Its kind of nice, but annoying to build (only 2 ML in a Devastator kit, and the only other place with a ML is the Tactical Box. GW does not sell the sprue separately so it can run you 60-70 dollars US just to get the Missile Launchers you need off other websites). Personally i have one pack with 5 ML and one with 3 heavy bolters and 2 lascannons. I usually take the latter one in smaller games.

Flat out you need more firepower and bodies on the table. I'd drop down to a single Wolf Guard pack and use it only for pack leaders (or make it so the unit can function as a whole on its own in addition to being able to split off). I'd also drop the special character and take a normal Rune Priest (half the cost; you could take two Rune Priests for the same price as Njal and LL two targets a turn).

I like the Dreadnought. Reminds me of my original venerable dreadnought who had a heavy flamer as well. He's not a bad choice, but on his own will be the focus of every anti-tank weapon your opponent brings. Some transports/land speeders/tanks will help with that.

   
Made in us
Ferocious Blood Claw





Boca Raton, Florida

I see. The reasoning behind putting Njal in there is simply, I had him. I was trying to get up to 1000 points because the person at my local shop teaching me was trying to get me into a real game.

All of these units are the only ones I have so far, since I have begun collecting.

I had originally planned to only make two Wolf Guard to lead squads of GH, and have a force of mostly GH, but I misread the codex and assembled my miniatures in my Space Wolves Pack wrong, so I decided I would structure the units like that until I can afford another Pack.

I will redo my weapon choices based on the recommendations, I didn't really realize how underpowered I was.

So on the terminators, I will swap the fists for claws. The reason I have them is just to have more units, and I had just converted them from AoBR.

Long fangs were going to be my next buy after I get the codex, I know for sure I need them.

The Dreadnought is another case of, I had it. What I have done is assembled a Space Wolves Pack, and also converted all my SM force from AoBR aside from the ML and special character it comes with.

All of this is just making due with what I had. I would love to have a Rhino, or Drop Pod, or Long Fang squad, but I dont have the funds just yet. They will be my next few additions along with another Pack or so just to get more GH in there.

Thank you guys for all of the helpful tips, I hope to be including all of these things in here soon and quickly learn the mechanics of the game, that way you guys dont have to type as much when I make a list, haha.

 
   
 
Forum Index » 40K Army Lists
Go to: