Switch Theme:

2000 points Assult Grey Knights ??  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User





this was just something that I came up with , i am new to the game and not sure if it woudl work or not but seems soild from my side , please let me know how to improve , thank you !

HQ- CROWE

10 Man Purifier - 1 Hammer and 9 Halbards
Rino / Knight of flame MC weapon

10 Man Purifier - 1 Hammer and 9 Halbards
Rino/ Knight of flame MC weapon

10 Man Purifier - 1 Hammer and 9 Halbards
Rino / Knight of flame MC weapon

10 Man Purifier - 1 Hammer and 9 Halbards
Rino

10 Man Purifier - 1 Hammer and 9 Halbards
Rino

2 Dreadnuaght with twin linked Auto Cannons
with psybolt ammo

well thats what i have for my version of a rino rush with my guys ? all help welcome !

This message was edited 1 time. Last update was at 2012/01/13 07:37:14


 
   
Made in au
Devestating Grey Knight Dreadknight





Rhino* Halberd*

Well...its a boring as list. But it will do good in melee I suppose? I mean you have no Psycannons but you did specify that its an Assault[*] list, but they are the bread and butter of the GK.

You cannot assault out of rhinos, why not use a land raider and drop a squad or something? You have no real means of anti-tank, and a guard list will peel those transports open pretty quick to plasma cannon/battlecannon/demolisher cannon the bunched up infantry within.


You will slaughter nids. You will slaughter Orks. You will slaughter Chaos. Guard and Marines might give you a problem.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, you need fire support to suppress enemy fire. For this, I'd take 3 Psyfleman Dreads (one venerable if you want a Dreadknight). Each Purifier unit should have a maximum number of psycannons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Judgemental Grey Knight Justicar






If you want assualty but you do need some things to pop tanks.

So I suggest, take 2 psycannons per squads they can then shoot out of the rhinos if your dreads don't kill the opponent's transport.

Also if you want to keep the unit all assualty, take landraiders and just move forward and charge out of them.

I hope the MC is the hammer correct? because you will need it.
   
Made in us
Boosting Black Templar Biker





Orlando

Granted you have 50 marines in power armor on the table, that is a pain for anyone to deal with. But I do agree with the other replies, you lack the shooting to assault units once vehicles are wrecked.

I would suggest 2 Psycannons, 2 Hammers(1 of them MC with Knight of the Flame) and 6 Halberds in each squad. OR you need to find a way to have 4 Psyrifles in the backfield to pop tanks, which against IG Leman Russ's and Land Raiders you will have a VERY difficult time doing)


Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points  
   
 
Forum Index » 40K Army Lists
Go to: