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Sturmdivision is all about the pakfront special rule. Being able to place your paks last in deployment with independent teams is very powerful. Spread them out a bit and you'll be able to take side shots at turrets if the tanks turn to shoot at any particular AT platoon.
If you're not taking at least 2 platoons of PaK40s, you should probably play Grenadierkompanie. Also because of this, you can save a lot of points and drop all the extra panzerfausts from the second platoon, freeing up 120 points which conveniently is enough to buy another platoon of PaK40s.
So imagine this game if you have those 3 paks in ambush, and 1-2 other paks concealed GtG. The PaKs that are concealed open up from a central position when the tanks get close enough, hitting front armor. It most likely won't kill all of a soviet tank horde, but will kill some. The T34s return fire, probably killing a gun or two, but now their turrets are all facing that direction.
Deploy the ambush platoon of PaK40s in a position farther to the side, enough to get side shots and fire away. Meanwhile, tank reserves come up the center.
Now the T34s have a more difficult choice. If they continue in and assault the infantry, once the assault is over there's no way for them to keep front armor facing all the guns.
Oh and if you buy the new strongpoint trenches that they do in these new books (and likely V3 overall), make sure you take some communication trenches as well. These comm trenches allow you to connect strongpoints into a larger network, which would have allowed him to move the second panzerfaust platoon over towards the objective side of the table while still benefiting from trench protection all the way over.
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