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Made in gb
Virulent Space Marine dedicated to Nurgle






Hello again to all on Dakka!

I have been browsing through some of the Necron lists for a while now and I see a lack of Flayed ones, and yes I can see why but they have potential I think, so I made a list based around the use of at least one large pack of Flayed ones, they idea is to use Imhotekh's Bloodswarm Nanoscarabs and target shooty units such as devastators and most Tau, as the nanoscarabs allow them to enter from deep strike without scatter when within 6 of the infested unit and wreak havoc as soon as possible,

so here's the list:

HQ

Imhotekh the stormlord

225

Overlord
Warscythe
Phaeron
120

Royal court

Cryptek HoD
Solar pulse

Cryptek HoD
Solar pulse
90

Troops

10 Immortals
(Tesla)

170

10 Immortals
(Tesla)

170

15 Warriors

195

Elites

15 Flayed ones

195

Heavy support

Annihilation barge

90

Annihilation barge

90

Fast attack

9 Canoptek scarabs

135

Total: 1500

Basically, the Stormlord selects his nanoscarab unit at the start of the game, and awaits the flayed one's arrival to deal with the heavy stuff, His night fighting and the solar pulses should stop a decent few rounds of enemy shooting, and allow most everything to advance (except warriors in objective games), the Crypteks go into the Immortal squads one along with Imhotekh and the Overlord with the Warriors to add a bit of kick to the unit and some decent range support volleys for the other advancing units, The scarabs go tank hunting like they are supposed too and bog down some elite squads even, especially ones with multi-wounds and get rid of their saves, and should they be destroyed a fair amount of Tesla and Gauss to deal with whats left should do.

As always, C & C always appreciated!

Cheers,

Calv




This message was edited 1 time. Last update was at 2012/01/13 20:36:12






 
   
Made in ca
Dakka Veteran





THat's the way to take them. I think you need to take the full 20 though.

Here's what I recommend.

After a deepstrike, run them. Either get them to area terrain for a cover save, or separate them out so you don't get templated.

Another possible option is to take the Zandrekh as well so he can have them deepstrike during your opponents turn (and thus charge the next). With Zandrekh on the board, you can hook up those flayed ones with Furious Charge when they get in there. The bump up to I3 and S5 would really improve their chances, especially against Orks!

--

Flayed Ones are tough to optimize, they really aren't that good, although, given the above (and your list in general) they have an opportunity to shine.

They other major downfall is their PRICE! Good.... Emperor. To buy 20 flayed ones would cost $200
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Ya, Flayed ones are expensive, 45$ for 5 of them. I say you buy a 2 boxes of warriors and convert them.

But as for the list, I think they can really shine, mark a nice shooty unit and have them pop up and start to tear gak apart behind the enemy lines. They will more than likely get blown apart relatively fast, so their best taken in the full 20 as Lore' said. Hopefully the enemy will focus on taking them out, giving time for your immortals and warriors time to walk up and rapid fire.

750 points

1000 Points
 
   
Made in gb
Virulent Space Marine dedicated to Nurgle






Yeah the costs are pretty stupid, especially for finecrapst models, although I have a few guys with some retro flayed ones that they might be willing to sell so I should have them a bit cheaper.

I had thought about Zahndrekh, but if I want a reliable way to get them into combat quickly I say the Stormlord is the way to go, especially at this points level, although Initiative 3 and strength 5 are tempting.

I definitely would field the Nemesor in 2000 points as well as Imhotekh and get the full 20 of flayed ones to add the extra kick, that combo is probably the best thing for them, and as you and I said earlier, they aren't the best unit, especially in a shooting superior army as a CC dedicated unit.

I think the Flayed ones need a bit more recognition, not much, but a little bit more, Its just a matter of making a good combo for them, I never see any Imhotekh lists with flayed ones when he can make them that little bit better and reliable,

Now that I think, I dont ever see any list with Flayed ones at all.





 
   
Made in ca
Dakka Veteran





If I can get my hands on 14 metal ones, I'd run the 20 strong unit for a couple of games, just for fun. I occasionally run a 5-6 man unit and flank march them. Sometimes I catch a unit.
   
Made in gb
Virulent Space Marine dedicated to Nurgle






bombboy1252 wrote:Ya, Flayed ones are expensive, 45$ for 5 of them. I say you buy a 2 boxes of warriors and convert them.

But as for the list, I think they can really shine, mark a nice shooty unit and have them pop up and start to tear gak apart behind the enemy lines. They will more than likely get blown apart relatively fast, so their best taken in the full 20 as Lore' said. Hopefully the enemy will focus on taking them out, giving time for your immortals and warriors time to walk up and rapid fire.


Yeah the option of conversion is really tempting as well, Although I dont plan on running this list anytime soon, I just thought that there should be a list that can get some good use out of them, or decent at least so they will gradually get built up over time.

Another point that I had overlooked was as a distraction unit, they give the scarabs time to get to grips with nasty tanks like Land raiders and Russ tanks as well as the Immortals to get close to troops, and Phaeron on both the Stormlord and the Overlord give me better shooting anyway so there is no need to get too close.

One thing that concerns me with the list is the anti-tank, I know that 9 scarabs and 2 lances are good but could it use a bit more?





 
   
Made in us
Longtime Dakkanaut




I use a group of 14 to 15 in my Imo list, I'll have to post it sometime.

Personally I love them, so I'm definitely against the interwebs on this one. If your opponent isn't completely meched up they're pretty nails. If they are you can still use them as a great way to spread your opponents attention. Run them into cover the turn they arrrive like lore said, then if they get heat drop them down and eat some fire power with a 3+ cover and a 5+ RP, generally speaking (really pretty much always unless your dice hate you) they will take on a lot more fire power then the unit cost you point wise, so that works pretty well in your favour. Particularly on Objective based games, if your moves everything away from them and gives them no viable targets to charge, hug dem trees and contest dat objective, force him to deal with them.


Automatically Appended Next Post:
Another thing to consider, you can stretch a 15 man unit to 45 inches long (60 for a 20 man). DO EEEET! Congo line that son of a Beech and contest every objective you can get your hands on. The key is to get your opponent to shoot at them. Their innate resilience will do the rest.

This message was edited 1 time. Last update was at 2012/01/13 21:49:22


 
   
Made in ca
Dakka Veteran





Is that unit big enough such that if your opponent deploys everything in reserve, you can line up along his board edge? *laughs*
   
Made in gb
Virulent Space Marine dedicated to Nurgle






ShadarLogoth wrote:I use a group of 14 to 15 in my Imo list, I'll have to post it sometime.

Personally I love them, so I'm definitely against the interwebs on this one. If your opponent isn't completely meched up they're pretty nails. If they are you can still use them as a great way to spread your opponents attention. Run them into cover the turn they arrrive like lore said, then if they get heat drop them down and eat some fire power with a 3+ cover and a 5+ RP, generally speaking (really pretty much always unless your dice hate you) they will take on a lot more fire power then the unit cost you point wise, so that works pretty well in your favour. Particularly on Objective based games, if your moves everything away from them and gives them no viable targets to charge, hug dem trees and contest dat objective, force him to deal with them.


Automatically Appended Next Post:
Another thing to consider, you can stretch a 15 man unit to 45 inches long (60 for a 20 man). DO EEEET! Congo line that son of a Beech and contest every objective you can get your hands on. The key is to get your opponent to shoot at them. Their innate resilience will do the rest.


That just sounds like overkill!

One unit contesting 2 deployment zone objectives if pretty damn awesome, thanks for informing me!

Calv





 
   
 
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