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Made in us
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USA

I think most of them were fun. Tiberian Sun (The one after the original CnC) was the least fun though.

CnC3 was probably the best of them for me. CnC4 was a great experiment and though they didn't quite succeed, it was still a nice and fresh view on the RTS/RTT genre. Red Alert 1 and 2 were fairly good, as well. RA3 had decent gameplay but some of the camp and tropes it embraced weren't my style-- RA2 was probably the best of that series, but RA3 is possibly superior in terms of gameplay.

Generals was fun, too, though I wonder where they're going with that?

This message was edited 2 times. Last update was at 2012/01/15 04:25:24


 
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USA

zman111 wrote:I mean honestly what kind of rts does not support base building!
World in Conflict
Dawn of War 2
By some definitions, the Total War series.

To name a few.

Hell, CnC4 had more base building than these games (except for Total War, unless you only include the real-time aspects).

CnC4 was at least better than tiberian sun, which was sort of just boring old rote continuation of the same formula without even that much exploration of the formula (the RA series and CnC3 followed the same formula but did it much better, exploring the depths of what they could do with the formula, while CnC4 parted from the formula to explore a different concept).

This message was edited 2 times. Last update was at 2012/01/15 04:54:28


 
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USA

CnC paled in comparison to Total Annihilation (released two years earlier) in terms of mods. But then again, that's probably unfair, because almost every game ever made pales in comparison to TA in terms of modding.

This message was edited 1 time. Last update was at 2012/01/15 06:39:16


 
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USA

CnC4 could have been done better, I don't disagree, but it's nowhere NEAR as bad as it is said to be. Frankly half the time people bash CnC4 it's just the spastic reactions of fanboys when they realize that oh my god, it's actually different from before! When looked at without such emotions, it's not actually a bad game, they just kinda rushed it it seems which caused it to be more shallow than it should have been. Which is disappointing, but it's by no means a bad game. It's also by no means a great game, which it really should have been, as they had some really interesting ideas for it...

This message was edited 2 times. Last update was at 2012/01/15 08:10:07


 
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USA

DeadlySquirrel wrote:It's the scrapping of a time-honoured formula
They didn't scrap it. It was still used damned well in RA3 for example. They just used a different route, experimented, tried something new-- which for EA is a pretty big deal, usually big companies like EA don't have the guts to do anything but play it safe (see Blizzard, whom is the utter master of being boring and predictable in making mediocre samey games with no innovation whatsoever).

This message was edited 1 time. Last update was at 2012/01/15 15:46:48


 
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USA

Duce wrote:While TA was another good game, I wouldn't personally rate it as addictive or as ground breaking for the RTS market as the CNC series
Of course it wasn't ,it was far, FAR more groundbreaking. It was the first, for example, to have 3d graphics rather than 2d or 2.5d. It had by far the most involved physics engine of its time, and by far the best modding of its time, possibly of all time. And its sound track was and still is top notch.

TA was actually far more popular than CnC at the time of both of their releases (indeed, even more than Starcraft), but Cavedog died down because of financial fiascos so the series wasn't continued or continued to be supported-- only having a spiritual successor in supreme commander a decade or so later.

The Streaming / Flow economy is still the best RTS economy out there.

This message was edited 5 times. Last update was at 2012/01/20 22:09:01


 
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USA

I should go look at End of Nations then...
Doctadeth wrote:borderline flaming
If you think this is borderline flaming, I don't really care what you think.
Made in us
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USA

Funny, RA3 was probably the best of the RA line in terms of gameplay. CnC4 was certainly the most imaginative of the CnC line.

This message was edited 2 times. Last update was at 2012/01/23 01:38:42


 
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USA

Yes I'm sure, Iv'e heard more than enough "it's different so it sucks"....


editL: whoops, wrong thread for the second part.

This message was edited 4 times. Last update was at 2012/01/23 02:26:34


 
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USA

They were okay until I saw yuriko omega.

Then they weren't so okay anymore.

I dunno, everything else fit in to the army's theme quite well I felt. She.... didn't. It was like jumping from a sort of sci-fi shogun army to a full on stupid anime army. The rocket angels were also close to being this, but at least they had full body armor on and the armor was themed properly all things considered.

This message was edited 3 times. Last update was at 2012/01/23 13:18:12


 
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USA

Lynata wrote:Eh, never really had an issue with Yuriko. She fits in with the army specifically because of the high-tech theme.
That's exactly why she doesn't fit in. There's nothing hi-tech about her.
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USA

Lynata wrote:
Melissia wrote:That's exactly why she doesn't fit in. There's nothing hi-tech about her.
I guess it's a matter of expectations, then. For me, being the result of a scientific program (which also yielded a psionic superweapon) qualifies as being a symbol of said science.

CthuluIsSpy wrote:Now imagine if there was suddenly a Tau psyker running around in a loincloth.
A loincloth would appear anachronistic. Yuriko's uniform isn't..
It's more anachronistic than psychic peace-loving dolphin-gods whom rule the universe would be to 40k.
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USA

Lynata wrote:
Lone Cat wrote:Eastern Asian Union (?) = Further evolved China. now including other members as well
Oh come on. Why not just "China"?
Why not just call the European Union "Germany"?
 
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