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![[Post New]](/s/i/i.gif) 2012/01/14 19:46:01
Subject: Alternate cover rules
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Trazyn's Museum Curator
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I always found it strange how a piece of masonry could have a 50% of completely blocking a hit from something like a rail gun (you know, something that is designed to kill tanks)
It's really odd to see half a squad hiding in a forest, and half of them surviving a direct hit from a Doomsday cannon, or a vindicator round
So I came up with several ideas to "fix" this. The most balanced (and logical) ones I came up with were these.
Modifying cover saves
AP of 3 and better modifies the save by the following
AP3 = -1
AP2= -2
AP3 = -3
or
S of 6 and better modifies cover
S6 = -1
S7 = -2
S8 = -3
S9 = -4
S10 = -5
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What I have
~4100
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Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/01/14 23:36:12
Subject: Re:Alternate cover rules
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Fresh-Faced New User
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I agree with your point about railguns. My friends and I usually play where AP1 attacks ignore cover saves completely.
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![[Post New]](/s/i/i.gif) 2012/01/14 23:40:05
Subject: Alternate cover rules
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Shas'ui with Bonding Knife
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Remember that both terrain and your models are abstractions of what's really happening; that forest area terrain might be a huge, sprawling woodland - your troops are spread out throughout it - ducking behind cover, dodging bullets, and using electronic warfare to scramble your enemy's targeting systems. Automatically Appended Next Post: As such, it makes more sense for things like high-strength and blast weaponry, rather than AP weaponry, to damage a unit's cover save.
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This message was edited 1 time. Last update was at 2012/01/14 23:40:59
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/16 12:51:36
Subject: Alternate cover rules
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Trustworthy Shas'vre
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CthuluIsSpy wrote:I always found it strange how a piece of masonry could have a 50% of completely blocking a hit from something like a rail gun (you know, something that is designed to kill tanks)
It's really odd to see half a squad hiding in a forest, and half of them surviving a direct hit from a Doomsday cannon, or a vindicator round
So I came up with several ideas to "fix" this. The most balanced (and logical) ones I came up with were these.
Modifying cover saves
AP of 3 and better modifies the save by the following
AP3 = -1
AP2= -2
AP3 = -3
or
S of 6 and better modifies cover
S6 = -1
S7 = -2
S8 = -3
S9 = -4
S10 = -5
I think for the fairness of the game cover needs to be there, there's a chance when units would never get a save otherwise and this means that they actually get a chance to survive. what you are saying also means that Smoke and Disruption pods would cease to work if you got shot by an AP1 weapon and all this would make killing a lot easier. I think the cover save system is fine as it is and if anything i think that the strength of a weapon is more likely to determine cover save reductions as it will punch through more terrain, rather than the AP as I really can't see a Plasma gun punching through 5 trees to kill someone!
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![[Post New]](/s/i/i.gif) 2012/01/16 19:45:21
Subject: Re:Alternate cover rules
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Lieutenant Colonel
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HI all.
What was wrong with;-
light cover = -1 to hit .
heavy cover =-2 to hit.
Making obscurement effect the to hit roll, rather than offering another level of physical protection, makes far more sense IMO.
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![[Post New]](/s/i/i.gif) 2012/01/16 22:55:10
Subject: Alternate cover rules
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Shas'ui with Bonding Knife
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because it alters your ratio of bullets to wounds too much. Intermediary modifiers are easier to balance and fine-tune, and much more 'realistic'-feeling than altering a stat that represents a unit's ability to shoot at things during realistic conditions. I'm not arguing against ballistics skill modifications - I'm saying they have no place in cover calculation *in my opinion .
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This message was edited 1 time. Last update was at 2012/01/16 22:56:15
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/18 07:44:15
Subject: Alternate cover rules
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Regular Dakkanaut
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With the new leaked rumors of 6th ed, i'd like to see cover simply modify evasion value.
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