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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

So while reading more on some of these threads about 6th, someone mentioned alot more Anti Air weapons popping up in the codices. I agree with this, as flyers look to be a major thing. So what do you think our beloved Orks will have, or change currently to 6th?

Personally, I think we will get either a Flakka trukk, OR Lootas will become the (possibly A anyways) anti air unit. Thoughts?
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Ya, I think lootas will be given an AA role, and flash gits will get a boost so they can be the new heavy infantry/light tank hunters.

I also hope they put in another kind of transport, not as killy as a battlewagon, and not as light as a trukk. Oh, and doesn't have the "dont press dat" rule

750 points

1000 Points
 
   
Made in gb
Waaagh! Warbiker





Well its clear that 6th is hurting us somewhat with KFF and nobs being nerfed. But the biggest problem for us now is the new game cycle, and how combats has so much risk now.
Although its now all doom and gloom the battle wagon got a boss as well as our fast attack (warbuggies ) but i was thinking want about mekboys, in a burna unit or such, moving in a battle wagon which could have a load of guns (killkannon, kannon, 4 bigshooters/rockets ) as they can give the extra muti-tracking or does this idea suck.

Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
Made in us
Battlewagon Driver with Charged Engine




oldone wrote:Well its clear that 6th is hurting us somewhat with KFF and nobs being nerfed. But the biggest problem for us now is the new game cycle, and how combats has so much risk now.
Although its now all doom and gloom the battle wagon got a boss as well as our fast attack (warbuggies ) but i was thinking want about mekboys, in a burna unit or such, moving in a battle wagon which could have a load of guns (killkannon, kannon, 4 bigshooters/rockets ) as they can give the extra muti-tracking or does this idea suck.


Doesn't suck at all. Put a Big Mek and a minimum-sized burna unit, say, with 3 meks inside an upgunned BW with 3 rokkits, a kannon, and a killkannon. Now it can roll forwards slowly while lobbing a surprising amount of high-strength fire in all directions.

It still can't fight actual tanks, sadly. But if these rules are accurate, I think the Gunwagon will be a much more viable option.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I already use my Lootas as AAA.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I don't care how they do it, but Nobz need a buff. A big one. Either a big drop in points, or something added to increase their durability after wound allocation was dropped. They're my favourite unit in the whole of 40k, I don't want to have to shelve them.

I'd also like to see an expansion on weird boyz. Other pyskers get more and more ridiculous with each successive codex, it would be nice for the Orkz to catch up and get something suitably powerful/hilarious/stupid/crazy.
   
Made in gb
Bonkers Buggy Driver with Rockets





Black Country

Fafnir wrote:I don't care how they do it, but Nobz need a buff. A big one. Either a big drop in points, or something added to increase their durability after wound allocation was dropped. They're my favourite unit in the whole of 40k, I don't want to have to shelve them.

I'd also like to see an expansion on weird boyz. Other pyskers get more and more ridiculous with each successive codex, it would be nice for the Orkz to catch up and get something suitably powerful/hilarious/stupid/crazy.


I agree about the Weirdboy. But the Nobz... really?! I only play friendly games so I've been playing my Nobz without using wound allocation and they are still nasty.

Personally I would like more vehicle options.

Apologies for talking positively about games I enjoy.
Orkz Rokk!!!  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Fafnir wrote:I don't care how they do it, but Nobz need a buff. A big one. Either a big drop in points, or something added to increase their durability after wound allocation was dropped. They're my favourite unit in the whole of 40k, I don't want to have to shelve them.

I'd also like to see an expansion on weird boyz. Other pyskers get more and more ridiculous with each successive codex, it would be nice for the Orkz to catch up and get something suitably powerful/hilarious/stupid/crazy.

Nobz are really good, with or without wound allocation dickery. If they remained the same I wouldn't complain at all.

I can see Orks getting a Flash Gits kit, and that could also split into a new unit with new equipment. So, while Flash Gits are anti heavy infantry, the box could also make a unit of Flash Git/Nob sized guys with close-mid range anti tank or something. I could also see buggies come out as a new kit with the option to be made as another similar unit, like wartrakks.

Check out my Youtube channel!
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

The problem is, compared to other units from more recent armies, Nobz won't be able to justify their cost without wound allocation (Paladins are in a similar spot). Nobz aren't exactly the highest of the competitive order, but the removal of wound allocation won't help them at all.

The question isn't about Nobz being able to krump really well. Because they always will, that's their job. The issue is whether they'll be worth it compared to other options, and with the way things are going, I'm not too sure.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Fafnir wrote:I don't care how they do it, but Nobz need a buff. A big one. Either a big drop in points, or something added to increase their durability after wound allocation was dropped. They're my favourite unit in the whole of 40k, I don't want to have to shelve them.

I wouldn't exactly shelve them. By equipping pain boy, w! banner and maybe some other important nob(PKs) with 'eavy armor, you can prevent your opponent from sniping them, while the patch up rule prevent them from getting killed by accident. What I would do is fill up with Slugga/Choppa nobs and kill them off to heal the better equipped ones. Also keep in mind that patch up is only at the end of turn, so you can allocate all over the place and still attack and shoot with 10 nobz after you have taken 10 wounds. At the end of turn, you kill five of them to heal the other five to fill health.
A unit would look something like this:
PK/BP, 'eavy armor
PK/W! banner 'eavy armor
PK/ 'eavy armor
6x Choppa/Slugga
Dok, 'eavy armor, cybork for everyone

Total cost 385 - that's only a 50-75 point increase for the same (or even more) durability, then units people are currently fielding, but you get much more offensive power. In addition, it's close to impossible to kill one of the 'eavy armor nobz before all the others have gone done, so no more randomly losing the dok to two rounds of bolter fire. The only real hit is FNP being ignored by AP3, but all armies lost that one. I wouldn't bury them before they are definitely dead.


I'd also like to see an expansion on weird boyz. Other pyskers get more and more ridiculous with each successive codex, it would be nice for the Orkz to catch up and get something suitably powerful/hilarious/stupid/crazy.

Agree, he should be able to pick one of his powers, and only randomly do something random on a roll of a 1/failed psi test/if gretchin are within 12".
He did get buffed by 6th though, 'ere we go no longer spells doom for any large unit (no more deep strike mishaps) and they can counter psychic powers on a roll of a 5+. The extra Waaagh! also got much better, as we no longer have to forgo shooting in order to use fleet. The weird boy might just have gotten good enough to justify fielding him regularly.

BeRzErKeR wrote:
oldone wrote:Well its clear that 6th is hurting us somewhat with KFF and nobs being nerfed. But the biggest problem for us now is the new game cycle, and how combats has so much risk now.
Although its now all doom and gloom the battle wagon got a boss as well as our fast attack (warbuggies ) but i was thinking want about mekboys, in a burna unit or such, moving in a battle wagon which could have a load of guns (killkannon, kannon, 4 bigshooters/rockets ) as they can give the extra muti-tracking or does this idea suck.


Doesn't suck at all. Put a Big Mek and a minimum-sized burna unit, say, with 3 meks inside an upgunned BW with 3 rokkits, a kannon, and a killkannon. Now it can roll forwards slowly while lobbing a surprising amount of high-strength fire in all directions.

It still can't fight actual tanks, sadly. But if these rules are accurate, I think the Gunwagon will be a much more viable option.

I think this is going to work, though it has to be seen if the killkannon becomes worth its 60 points. At least it's no longer the total waste of plastic it is now, as you can shoot it in addition to other weapons.
Also note that meks repair during their shooting phase, so you can first shoot the wagon and then repair. If it gets shaken after shooting, who cares?

The unit I would love to see in 6th would be an ork hulk and/or the squiggoth. If any army should have a monstrous creature, it should be orks. I love the idea of an orkish oaf towering the warboss by several feet who uses a pole or a huge rock as a weapon.

This message was edited 1 time. Last update was at 2012/01/16 11:33:42


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Waaagh! Warbiker





@jidmah so want do you think would be better run in gunwagon? burna boys or lootas i keep going back and forth, the way i see it is this:
lootas pro:
can shoot out.
uint can stay in wagon all game and make points
count as relentless (sp?)
con's
can only fire 18"
if wagon moves 7" or more (if thats correct) only one can fire?

burna boys pro's:
can be used out of wagon to keep it safe from assault, (either by a flaming out, counter assaulting, mmmmmhhh I10 powerweapons )
wagon can move as much as it like
can get out to make supporting charge to other key units on battle field
con's
to make points back they really every 4/5 games need to get out
not effective like dakkaguns against tanks

so what you think?
Also what are your lots thoughts on squadrons?

Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






With passengers becomming relentless, there is no reason to put not lootaz inside. In addition, vehicles only differentiate stationary and not stationary for getting hit, so there is no harm in just moving 7", rather than 13".

Maybe mix them 2:1, with one being burnaz. They are quite awesome at charging out of transports now, due to all flamers being 1d6 attacks with their ranged profiles when charging, resulting in 15d6 attacks on the charge, even if you did fire the template. If dakka wagons turn out to be viable, they might create an entire new archetype of ork army, specialized on drive-by shooting.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Im enjoying the thoughts of the stratagems. Being able to give my TankBustas tankhunters USR finally? Maybe they will give us a better TankBusta box set, or toss them into the burna/loota box as well? I doubt that, but ya never know
   
 
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