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Made in gb
Fresh-Faced New User




In IA8 p123 It states that:

"Buzzgob is a HQ choice for an Ork Army / Dread Mob Army"

and also

"Buzzgob has his own Mekboy Stompa...It is a Kustom Stompa built using the rules on page 193"

As far as I can understand from these rules it is valid to take Buzzgob and a Stompa in a standard game, due to the only thing (as far as I understand) that disallows Super Heavies in normal games, is lack of position on a FOC.

All feedback is welcome.

This message was edited 1 time. Last update was at 2012/01/15 16:39:28


 
   
Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

hmmm it gives him an FOC, but 40k as a whole dun get super heavy rules unless you have apoc books

http://higgaraspot.blogspot.com/

follow me on my blog!
or he will find you and eat you in your sleep! 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

No, you can only use his stompa in Apoc' games.

750 points

1000 Points
 
   
Made in gb
Fresh-Faced New User




Stompa's super-heavy. Super-heavies don't exist outside of apocalypse.
   
Made in us
Fixture of Dakka






Also, Buzzgob is a Forgeworld unit and the dredbash army is a FW codex, which means they are not part of the core 40k game and are an optional expansion which you need opponent consent.

See how many people consent if you drop a stompa in a 1500 pt 40k game.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Only if I know in advance, that way I can make sure I have something that can take out a Super-heavy

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






By RAW, Buzzgob does bring his Stompa whenever he is fielded, whether you are playing apoc or not.

However, any opponent is free to simply refuse to play you, because you are exploiting an obvious loophole. It doesn't happen often, but I actually agree with nkelsch sometimes

This message was edited 1 time. Last update was at 2012/01/16 08:35:10


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Fresh-Faced New User




Jidmah wrote:By RAW, Buzzgob does bring his Stompa whenever he is fielded, whether you are playing apoc or not.

However, any opponent is free to simply refuse to play you, because you are exploiting an obvious loophole. It doesn't happen often, but I actually agree with nkelsch sometimes


How can you use it if it relies on rules that don't exist? Apocalypse is a different game and Super-heavies don't exist within the context of 40k. If you think you can use the Stompa because it says the Warboss can, then the stompa doesn't have a "type", and assuming you're allowed to 'borrow' the rules from apocalypse - a different game - is a massive assumption indeed. The Stompa itself cannot be fielded due to the fact that the rules it relies on are part of a different game system.
   
Made in gb
Decrepit Dakkanaut




Actually SH take up an entire Force Org chart by themselves, so are only useable when you have multiple detachments in use
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Mesothere wrote:
Jidmah wrote:By RAW, Buzzgob does bring his Stompa whenever he is fielded, whether you are playing apoc or not.

However, any opponent is free to simply refuse to play you, because you are exploiting an obvious loophole. It doesn't happen often, but I actually agree with nkelsch sometimes


How can you use it if it relies on rules that don't exist? Apocalypse is a different game and Super-heavies don't exist within the context of 40k. If you think you can use the Stompa because it says the Warboss can, then the stompa doesn't have a "type", and assuming you're allowed to 'borrow' the rules from apocalypse - a different game - is a massive assumption indeed. The Stompa itself cannot be fielded due to the fact that the rules it relies on are part of a different game system.


All relevant rules for kustom mega stompas are found in Imperial Armour8(including super-heavies, destroyer hits and other things), just like Mekboss Buzzgob. If the rules for a dreadmob/Mekboss Buzzgob exists, so do the stompa rules. Either you use the book or you don't. Apocalypse is no required for the stompa, or it would have been marked "(apocalypse only)" like many other entries in that book.

Nos: Mekboss Buzzgob has a rule stating that he can be fielded riding his kustom stompa, making both use only one HQ slot.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Decrepit Dakkanaut




Ah, fair enough - the point still stands for general SH
   
Made in gb
Fresh-Faced New User




Jidmah wrote:
Mesothere wrote:
Jidmah wrote:By RAW, Buzzgob does bring his Stompa whenever he is fielded, whether you are playing apoc or not.

However, any opponent is free to simply refuse to play you, because you are exploiting an obvious loophole. It doesn't happen often, but I actually agree with nkelsch sometimes


How can you use it if it relies on rules that don't exist? Apocalypse is a different game and Super-heavies don't exist within the context of 40k. If you think you can use the Stompa because it says the Warboss can, then the stompa doesn't have a "type", and assuming you're allowed to 'borrow' the rules from apocalypse - a different game - is a massive assumption indeed. The Stompa itself cannot be fielded due to the fact that the rules it relies on are part of a different game system.


All relevant rules for kustom mega stompas are found in Imperial Armour8(including super-heavies, destroyer hits and other things), just like Mekboss Buzzgob. If the rules for a dreadmob/Mekboss Buzzgob exists, so do the stompa rules. Either you use the book or you don't. Apocalypse is no required for the stompa, or it would have been marked "(apocalypse only)" like many other entries in that book.

Nos: Mekboss Buzzgob has a rule stating that he can be fielded riding his kustom stompa, making both use only one HQ slot.


Them being within the same book is of no consequence. The fact that the rules exist within a different game system is what matters.

From the contents page of IA8:


The Super-Heavy rules are Apocalypse rules. Apocalypse is a different game.

If, for example, there was a unit in WFB called "Super-heavy" (or, for the sake of argument, any other unit type) what exactly stops you assuming the rules for a fantasy super-heavy? The fact that is within a different game system. This situation is entirely the same. Apocalypse is not the same game, and does not, for the most part, follow the same rules.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You are aware that super-heavies can be fielded outside of apocalypse, right? Like in spearhead?

Mekboss Buzzgob is an addition to the game itself. His rules tell you that he has a stompa as described on page 193. Page 193 tells you that his stompa is a super-heavy. So by adding Mekboss Buzzgob to the regular 40k rules, you also add his stompas and super-heavy walkers to the 40k rules. Just like the Elysian army (from the same book!) adds flyers to regular games, see page 103.

Comparing apocalypse to WHFB tis hyperbole at the very least.

Besides, all apoc rules not stating "have fun with your friends!" or containing datasheets are about 20 pages, as opposed to the BRB being 100. You're sure that 40k and apoc "does not, for the most part, follow the same rules"? I mean, like shooting, movement, close combat, USR, psychic powers, independet characters, blast weapons, templates, vehicles, morale, deep strike or about every rule in the entire BRB other than deployment and building your army?

Do you know the difference between "expansion" and "different game"?

This message was edited 2 times. Last update was at 2012/01/17 14:26:35


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Fresh-Faced New User




Jidmah wrote:You are aware that super-heavies can be fielded outside of apocalypse, right? Like in spearhead?

Mekboss Buzzgob is an addition to the game itself. His rules tell you that he has a stompa as described on page 193. Page 193 tells you that his stompa is a super-heavy. So by adding Mekboss Buzzgob to the regular 40k rules, you also add his stompas and super-heavy walkers to the 40k rules. Just like the Elysian army (from the same book!) adds flyers to regular games, see page 103.

Comparing apocalypse to WHFB tis hyperbole at the very least.

Besides, all apoc rules not stating "have fun with your friends!" or containing datasheets are about 20 pages, as opposed to the BRB being 100. You're sure that 40k and apoc "does not, for the most part, follow the same rules"? I mean, like shooting, movement, close combat, USR, psychic powers, independet characters, blast weapons, templates, vehicles, morale, deep strike or about every rule in the entire BRB other than deployment and building your army?

Do you know the difference between "expansion" and "different game"?


...what exactly allows super-heavies to be fielded in spearhead?

Additionally, I'd like for you to point out where exactly it states you're allowed to assume the Apocalypse-only superheavy rules in a game of regular 40k - outside of the statement you just gave, which isn't to be found anywhere in the rules. The Elysian rules sound like the suffer from the same problem, but I haven't read those ones, so I won't comment.

I'm not sure how the length of the rules is at all relevant to this conversation. About me saying "does not, for the most part, follow the same rules" - poorly worded on my part. I meant that in regards to what we're talking about - deployment, force organisations, special rules such as super-heavies and destroyer weapons and other such things of the like.

Apocalypse does indeed expand upon the 40k rules as it relies on portions of them. The same cannot be said for 40k - which does NOT automatically assume the Apocalypse ruleset, because Apocalypse is a different game.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

One of the Spearhead formations allows you to field 1 (and only 1) Super-heavy vehicle. However, it suffers an automatic penetrating hit (unless in reserves), so there is a possibility of it blowing up at the very beginning of Turn 1 (and knowing my luck, it would happen...)

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Fresh-Faced New User




Happyjew wrote:One of the Spearhead formations allows you to field 1 (and only 1) Super-heavy vehicle. However, it suffers an automatic penetrating hit (unless in reserves), so there is a possibility of it blowing up at the very beginning of Turn 1 (and knowing my luck, it would happen...)


Is that in a different book? In the BGB all noticed was a different deployment method
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Mesothere wrote:Additionally, I'd like for you to point out where exactly it states you're allowed to assume the Apocalypse-only superheavy rules in a game of regular 40k

As soon as you are fielding Mekboss Buzzgob from Imperial Armour 8, you are not playing a game of regular 40k.

- outside of the statement you just gave, which isn't to be found anywhere in the rules. The Elysian rules sound like the suffer from the same problem, but I haven't read those ones, so I won't comment.

The elysian army is an army with a FOC. Apoc does not use the FOC. The elysian army contains two heavy support choices which are flyers. What's the point of putting a model you claim to be apoc only in a FOC slot?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Fresh-Faced New User




Jidmah wrote:
Mesothere wrote:Additionally, I'd like for you to point out where exactly it states you're allowed to assume the Apocalypse-only superheavy rules in a game of regular 40k

As soon as you are fielding Mekboss Buzzgob from Imperial Armour 8, you are not playing a game of regular 40k.

- outside of the statement you just gave, which isn't to be found anywhere in the rules. The Elysian rules sound like the suffer from the same problem, but I haven't read those ones, so I won't comment.

The elysian army is an army with a FOC. Apoc does not use the FOC. The elysian army contains two heavy support choices which are flyers. What's the point of putting a model you claim to be apoc only in a FOC slot?


And what are you playing? Apocalypse? A distinct campaign? Where is this stated, in the rules?

If what you claim is true, and I will have to read the Elysian part to find out, then perhaps these units are only to be used in this campaign "The Raid on Kastorel Novum", and not in regular 40k. Including the orks.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

@Mesothere: Spearhead is an expansion in one of the WD magazines. It's also available to download (if your a member) at the GW website.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Fresh-Faced New User




Happyjew wrote:@Mesothere: Spearhead is an expansion in one of the WD magazines. It's also available to download (if your a member) at the GW website.


Ah. In which case, I'd have no problem playing against a super-heavy if I were playing spearhead (not a regular 40k game). It doesn't change the argument whatsoever.
   
Made in us
Regular Dakkanaut




You guys are forgetting to mention that any GT will say codex units only so any FW or APOC units will be disalowed.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

And I still can't find the rules for multiple detachments. Sigh...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Mesothere wrote:
Happyjew wrote:@Mesothere: Spearhead is an expansion in one of the WD magazines. It's also available to download (if your a member) at the GW website.


Ah. In which case, I'd have no problem playing against a super-heavy if I were playing spearhead (not a regular 40k game). It doesn't change the argument whatsoever.


So you claim that Spearhead is different from fielding a unit from an expansion requiring Super-Heavy rules? That's rich.

Do you need it in bold? Mekboss Buzzgob can not be fielded in a regular 40k game.

If you agree to using Mekboss Buzzgob, you agree to using stompas. Because fielding a stompa is part of his rules. Simple as that.

Is fielding a stompa at low point games a dick move? Probably. Is it against the rules? No.

This message was edited 1 time. Last update was at 2012/01/18 07:45:23


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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