Johnny-Crass wrote:They broke the entire game in 7th and they are still a major pain in 8th but lost that cheesey edge due to new magic rules. IMO they are in the top 3 best beginners army so its good to start with
Fixed that for you!
Daemons are a good army that offers you a chance to play a bit in every phase of the game and allow you to play with every kind of unit type as well.
You've got solid options for basic infantry, some 'fast cavalry', war beasts, monstrous units, chariots and actual monsters. Only thing actually missing are war machines!
In terms of the game phases, you can play magic light/medium/heavy and have a solid shooting unit as well, plus amazing combat & movement potential.
As long as you avoid obnoxiously spamming the broken stuff, Daemons will offer both you and your opponent a fun game!
Basically, just avoid the things like;
- Multiple Lore of Life and/or Lore of Shadows Tzeentch characters. (obtained via the cheap 'Master of Sorcery' gift and gives you all 7 spells from any rulebook lore!)
- Multiple hordes, (like 3 or more), of 40 Bloodletters led by Khorne Herealds. (litterly nothing outside of a
WoC 'chosenstar' has much of a chance against them!)
- Slaanesh
Ld-bomb army. (boring & gimmicky at it's finest, undead & other daemons will laugh at you however!)
- 3x 6 Flamers of Tzeentch units. (they're
OTT really, 1 unit or a pair of small ones is fine, but please, just don't spam 12-18 of them!)
- Fateweaver in games under 3k pts. (he's even more insane in fantasy than in
40k, like
ALOT! more insane!)
Those are the biggies that still get moaned about for the most part. Avoid abusing the obnoxious stuff, and only sad pandas will still call you names for playing daemons.