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![[Post New]](/s/i/i.gif) 2012/01/16 00:27:44
Subject: Duke Sliscus DE 1500 (First list, be nice)
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Kabalite Conscript
Phoenix, AZ
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So I've settled on starting a Dark Eldar army for my first foray into WH40K. After extensive reading up and drooling over other people's army pics, I've come up with this list as a starting point. My goal is to spread the Haemies out amongst as many squads as possible to dole out pain tokens right at the outset. I chose the Hellions to try making the most use out of the Combat Drugs rule, and because I think the models look sweet.
Any advice or pointers would be appreciated.
HQ:
Duke Sliscus
Haemonculi x3
-Liquifier Gun x2
Troops:
9 Kabalite Warriors
Shredder x1
Raider w/Flickerfield
10 Kabalite Warriors
Sybarite
Shredder x1
Raider w/Flickerfield
10 Wyches
Razorflail x2
Raider /wFlickerfield
Fast Attack:
14 Hellions
1 Helliarch
5 Scourges
Haywire Blaster x2
Heavy Support:
Ravager w/Flickerfield, Enhanced Aethersails, Disintegrator Cannon x3
Ravager w/Flickerfield, Enhanced Aethersails, Disintegrator Cannon x3
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![[Post New]](/s/i/i.gif) 2012/01/16 01:37:43
Subject: Duke Sliscus DE 1500 (First list, be nice)
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Boosting Black Templar Biker
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Nowhere near enough anti-tank, my friend. Switch the disintegrators out for dark lances on both ravagers. Wych squads really need agonisers to do damage, so try to find room for one. Maybe drop one of the haemonculi. Also, shredders are okay, but not great. Try to find room for blasters instead. Drop one of the wyches so a haemonulus can start off in the raider with them.
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This message was edited 2 times. Last update was at 2012/01/16 01:38:55
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![[Post New]](/s/i/i.gif) 2012/01/16 01:55:12
Subject: Duke Sliscus DE 1500 (First list, be nice)
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Kabalite Conscript
Tampa Fl
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I love the hellions but without the baron and pain tokens they're severely lacking. Try some reavers or more scourges
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"You think to Challenge me, pitiful human? I , the bane of empires, the father of pain? Let me educate you; I need a new pet" |
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![[Post New]](/s/i/i.gif) 2012/01/16 02:19:42
Subject: Duke Sliscus DE 1500 (First list, be nice)
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Regular Dakkanaut
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I've just put together a DE army also m8.
I am going with
3 x Ravagers
3 x Raiders
2 x Venoms
6 x True born (blasterx4 Splinter Cannonx2)
22 x Witches
3x Homonculus
1x converted Duke sliscus
5x Wracks
Thats the basics. I even have a Duke Siliscus model (pictured below.)
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This message was edited 1 time. Last update was at 2012/01/16 11:21:22
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![[Post New]](/s/i/i.gif) 2012/01/16 06:58:02
Subject: Re:Duke Sliscus DE 1500 (First list, be nice)
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Sybarite Swinging an Agonizer
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Hmm, the haems don't have places to go. Depending on how set you are on the Duke you could;
Switch Duke for the Baron to go with the Hellions after taking bringing in a pain token from a unit of wracks.
Drop a haem, one goes with the wyches, one starts with the hellions and then goes to a transport with the flamer after leaving the hellions.
Reduce the quantities of the warriors to MSU with blaster to free up points.
Drop 1 wych, add a hek, ag and grenades.
Add a wrack squad for the FNP token and paper plane it comes with.
Change the ravagers guns to DL.
Scourges could travel behind the hellions easily enough, meh.
Better use of pain tokens and more units without major change.
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2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
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![[Post New]](/s/i/i.gif) 2012/01/16 14:43:39
Subject: Duke Sliscus DE 1500 (First list, be nice)
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Sinewy Scourge
Grand ol US of A
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Kung Fu Hamster wrote: HQ: Duke Sliscus
Hmm...ok. Kung Fu Hamster wrote: Haemonculi x3 -Liquifier Gun x2
Either get a third liquifier or drop a haemy. Sliscus lists tend to be wych cult lists to maximize the potential of his drugs. Kung Fu Hamster wrote: Troops: 9 Kabalite Warriors Shredder x1 Raider w/Flickerfield
Make these guys trueborn with 2 SC and the rest shardcarbines to maximize the poison 3+ rule from the duke Kung Fu Hamster wrote: 10 Kabalite Warriors Sybarite Shredder x1 Raider w/Flickerfield
Shredders are meh compared to blasters. 5 guys more than gets enough across. You just need these guys to pop armor for the wyches to charge the insides. Since they are so small you don't really need to spend the points. Kung Fu Hamster wrote: 10 Wyches Razorflail x2 Raider /wFlickerfield
Drop one wych (and the flail), make one a hekatrix with an agoniser. Kung Fu Hamster wrote: Fast Attack: 14 Hellions 1 Helliarch
Ok yes hellions use drugs, but you have two left over haemy with no one to love. Hellions on a good day are bad, probably the worst in the FA section IMHO. Therefore I would drop all of them for another wych squad just like the other. Kung Fu Hamster wrote: 5 Scourges Haywire Blaster x2
Ok so this is a perfectly viable kit-out for them but I do have a problem with them. You still have a left over haemy and he either needs to be dropped with the scourges for warriors or the scourges need to go and you need to round up enough points for another wych squad. The downside is you are running low on AT so haywires may become essential. Kung Fu Hamster wrote: Heavy Support: Ravager w/Flickerfield, Enhanced Aethersails, Disintegrator Cannon x3 Ravager w/Flickerfield, Enhanced Aethersails, Disintegrator Cannon x3
Uh...no. You want your ravagers nowhere near the enemy so why take the aethersails, if they are going flat out they aren't shooting. As to that end leave the DL on them. The old (and better) disintegrators got replaced by some rubish weapons. You are lacking AT and Ravagers are where you can make up some ground. Don't short yourself.
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This message was edited 1 time. Last update was at 2012/01/16 17:30:39
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/01/16 16:53:05
Subject: Duke Sliscus DE 1500 (First list, be nice)
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Sybarite Swinging an Agonizer
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Akroma06 wrote:
Uh...no. You want your ravagers nowhere near the enemy so why take the aethersails, if they are going flat out they aren't shooting. As to that end leave the DL on them. The old (and better) disintegrators got replaced by some rubish weapons. You are laking AT and Ravagers are where you can make up some ground. Don't short yourself.
Oh, and yeah.
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2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
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![[Post New]](/s/i/i.gif) 2012/01/16 17:31:33
Subject: Duke Sliscus DE 1500 (First list, be nice)
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Sinewy Scourge
Grand ol US of A
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Aethersails aren't bad, they are just prettier than they really are. I'd rather get trophies though.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/01/16 17:45:33
Subject: Re:Duke Sliscus DE 1500 (First list, be nice)
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Sybarite Swinging an Agonizer
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But ravagers aren't the unit for it unless you want to confirm a turn 1 boost to a corner with NS. Not the best use of points.
I could see raider wych cult using this to position for the t2 Alpha. But i would be thinking 3-4 wych raiders with this for that.
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2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
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![[Post New]](/s/i/i.gif) 2012/01/16 19:00:41
Subject: Duke Sliscus DE 1500 (First list, be nice)
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Sinewy Scourge
Grand ol US of A
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Even then. Consider 12" in for both sides. You deploy the raider sideways. Opponet deploys at the line (range, CC army, w/e reason. The gap is 24" on a standard 6' x 4' board. Now you go first and rotate the raider, closing the gap by 3". You then move 12 straight across. You disembark the wyches 2" to the front of the nose and add 1" for the base size of the wych. Also a 6" assault. Currently we have gone 12+3+2+1+6= 24"! This will close the gap entirely even before the run. So if they hold back 3" to deny you an alpha you statistcally should make it anyway. Aehtersails are nice for that last turn contest if you hopped out the turn before, or to hopelessly ram an enemy vehicle with maximum damage, but otherwise they don't offer much else.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/01/16 19:31:33
Subject: Re:Duke Sliscus DE 1500 (First list, be nice)
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Sybarite Swinging an Agonizer
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That fleet is an important part of that equation, 6th looks like it will help us here if thats true.
However, maybe you don't want to do that with wyches turn 1, depends on the situation. Getting caught in the open isn't good.
The turn gives 2.5"? Maybe I have to re-measure.
Regardless, aethersails seems a waste of "killing" points.
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2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
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![[Post New]](/s/i/i.gif) 2012/01/16 21:24:17
Subject: Re:Duke Sliscus DE 1500 (First list, be nice)
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Sinewy Scourge
Grand ol US of A
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cmac wrote:That fleet is an important part of that equation, 6th looks like it will help us here if thats true.
However, maybe you don't want to do that with wyches turn 1, depends on the situation. Getting caught in the open isn't good.
The turn gives 2.5"? Maybe I have to re-measure.
Regardless, aethersails seems a waste of "killing" points.
The turn gives quite a bit. It also depends on your raider (old or new). Obviously getting caught in the open that close is a death sentence, but I've done it with termis out of a LRC before so it should be do-able with the fleet wyches. Oh and I'm not 100% sold on the "released document." I plan on covering that bridge when it gets here.
Aethersails really aren't that good. Short of last second contesting/grabbing of objectives. I'd rather get an upgrade I can use most of the game not the end. Why you would flat out ravagers I don't know. Going more than 12" is really a waste of points then.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/02/04 05:12:27
Subject: Re:Duke Sliscus DE 1500 (First list, be nice)
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Kabalite Conscript
Phoenix, AZ
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And here's my potential Dark Eldar list:
HQ:
Duke Sliscus-150
Haemonculi (2)-140
Liquifier Gun
Troops:
Kabalite Warriors (9)-151
Raider /w Flickerfield
Wyches (8)-200
Shardnet & Impaler
Hekatrix (1)
Agonizer
Raider /w Flickerfield
Elite:
Incubi (5)-165
Venom
Kabalite Trueborn (9)-151
2 Splinter Cannon, 4 Shardcarbine
Raider /w Flickerfield
Fast Attack:
Scourges (5)-130
2 Haywire Blaster
Heavy Support
Ravager (3)-345
Flickerfield
My plan is to put the Duke in with the trueborn to give them the Duke's +3 poisoned shots rule, and give a haemy to the warriors and wyches so both units start out with Feel No Pain. Use the ravagers for anti-armor, the Incubi for chewing through infantry/enemy HQ, and the Scourges to disable/destroy any vehicles that the ravagers can't handle/miss.
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