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Made in us
Plaguebearer with a Flu




Florida

Hiya!

Alright, no need to mess around, here it is...

HQ:
CCS - x3 plasma - vox - creed - kell - officer of the fleet

ELITE:
Ratlings x5

TROOP:
Platoon Alpha...
PCS - x3 plasma - vox - chenkov
Inf Squad 1 - plasma - vox
Inf squad 2 - plasma - vox
x50 conscript - Send in the next wave
x50 conscript - Send in the next wave

Platoon Beta...
PCS - x3 plasma - vox - commissar
Inf Squad 1 - plasma - vox
Inf Squad 2 - plasma - vox
HWS - x12 lascannon

So ya, when I say infantry, I mean A LOT of infantry

Would greatly appreciate any C&C you got!

Thanks!

Curiosity Kills the Cat, But the Answers will Bring him Back!

Looking for a gaming club in the boca raton, 33428, area? Come down to Docking Bay 94! We play 40k, Fantasy, and other interesting wargames!
http://www.comicsandgames.com/ 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Interesting.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in gb
Tunneling Trygon






With mass HWS you really need a Lord Comm in the second HQ to babysit them.


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

I'm reading a bit into your intention, but I'm assuming you are going for an all infantry theme and (from the inclusion of 12x las cannons) will occasionally face opposing vehicles or at least terminator armor and/or walkers. I'm also assuming you are aware of and unafraid of the many templates, blast markers, etc that could ruin your squishy day.

Paying for kell and creed makes makes the extra points for vox a bit of a waste.

I like ratlings as your elite choice, especially if you will be facing mostly opposing infantry.

You can't have 2 conscript squads in one infantry platoon. Check the top of p96 in the IG codex for the full list. Remember that you CAN group your infantry squads in a platoon together on deployment. Adding a commissar to one of the squads is very helpful.

I like Autocannons as my squad weapons for infantry blobs. It lets them be useful 24" sooner than plasma.

Add a Lord Commisar for the conscripts and position it to be near some/all of your las cannon HWSs

For additional infantry fun, try Harker in a Vet squad and Al'rahem outflanking with meltas and demo-charges.

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

I just have to tell you guys... I recently watched a game with
IG 90% similar to OP's list vs Necrons with 9 scarab spawning spiders.

Its just..... words cant describe the wtfness of it xD

Paused
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           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Plaguebearer with a Flu




Florida

Thanks for your suggestions, just a few questions...

1) where should I get the points for a Lord Commissar, should I take out the ratlings and a few plasma?

2) if i give the squads autocannons, wont that limit their mobility?

Thanks in advance!

Curiosity Kills the Cat, But the Answers will Bring him Back!

Looking for a gaming club in the boca raton, 33428, area? Come down to Docking Bay 94! We play 40k, Fantasy, and other interesting wargames!
http://www.comicsandgames.com/ 
   
 
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