Switch Theme:

2nd draft: Cavalry-based Vampire Counts, 2000 pts.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Okay, so I've been fiddling with my list, and after some changes, I came up with this:

The Knightly Hunting Force of Sir Novkaer

Lord: = 407
Sir Novkaer:
Vampire Lord
(Lore of the Vampires, lvl1)
Shield, Barded Nightmare
Glittering Scales, Talisman of Preservation, Sword of Battle
Dread Knight, Beguile, Aura of Dark Majesty, Quickblood
= 407

Heroes: = 329
Necromancer
(Lore of Death)
Lvl 2
= 100

Necromancer
(Lore of the Vampires)
Dispel Scroll
= 90

Wight King
Barded Skeletal Steed
Lance, Shield
BSB
= 139

Core: = 515
20 Zombies - 60

25 Skeletons
Full Command
= 155

30 Skeletons
Full Command
= 180

5 Dire Wolves - 40
5 Dire Wolves - 40
5 Dire Wolves - 40

Special: = 464
9 Black Knights
Barding and Lances
Full Command
Banner of the Barrows
= 314

5 Hexwraiths - 150

Rare: = 285
5 Blood Knights
Full Command
= 285

BSB goes with the Black Knights, Lord goes with Blood Knights, Necromancers chill out in the Zombiehood.
Nothing is set in stone yet, but I'd like to keep it rather Cavalry-based.

Truth to be said, I would want my Lord to travel with the Black Knights, but the loss of Spectral Steeds is just... too much for me to handle.
I've been thinking about cutting the Blood Knights for another unit Black Knights, but I'm not quite sure.

What irks me the most is that I'm placing my Lord with the Blood Knights, since they already can march by themselves, which the Black Knights can't (and I'll most likely deploy them in separate flanks, unless I choose to let the Black Knights start withing the marching bubble, in which case one of the units must do a front charge on the enemy).
I'm also slightly worried that the Wight King takes up too much space. He packs quite the punch, and the BSB is nice, but I could drop him for even more Black Knights, making the unit 6 wide and 2 deep. Heck, if I dropped him and the Hexwraiths, there'd be room for another unit of Black Knights (which my Lord could travel with).

Lord is geared for coolness. He'll challenge doods to CC (I can't even stop him), but characters will only be hitting him on 5's and WS4 or lower will only be hitting him on 6's. And if the opposing character doesn't pass the -4 ld test, he'd have to re-roll his hits, and then get through the 3+/4+ save. He's kitted for survival and coolness.

But, as you might understand, I'm mightily unsure about some parts here, and I would really appreciate your input. The only thing set in stone here is the theme. Everything else is open for change.

 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

I'm not really sold on Hexwraiths. They don't really have a whole lot of killing power. They're outrageously vulnerable to magic. They're expensive and they can't march outside the bubble.

If you dropped them you could not only buy a flag of blood keep but you could also bump up the Black Knights in size.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in gb
Dusty Skeleton





I would suggest getting rid of the hexwraiths because the unit is too small to do any damage

The little ork is king of the grechin but a slave to the big orks
40K: 3k/ 3k/ 2k/ 1k
Fantasy: VC 2k/ 1500pt/WoC WIP/ LM 1500pt


 
   
Made in se
Camouflaged Zero





Where the sun crosses the field of blood.

Hah, okay. I was slightly against using them too. Consider them removed.
Now, what shall take their place?
Personally I'm considering an all-around bump. Make lvl1 Necro into a lvl 2 with master of the dead. Buff up the Black Knights to 11 models, give BSB the screaming Banner.
I'm not completely sold on the Banner of Blood Keep. In fact, I'm still kind of curios to if Blood Knights are any good at all, or if I should replace them with another unit of Black Knights..?

 
   
Made in us
Despised Traitorous Cultist




Well, IMO, though I am sooo far away from an expert, they seem to be good but maybe only in high points games. They're beastly with 3 attacks (with frenzy), Str 7 on the charge. 2+ armor saves could be considered inferior to other heavy cavalry (i.e. Chaos Knights with a 1+) but they also cause fear and combining that with their relatively higher weapon skill of 5 they should be hitting on 3's and wounding on 2's with a -4 modifier to armor saves even if your opponent passes their fear check.

But I digress, I think they are a powerful unit but their point and $$ cost can be very prohibitive at 50pts per model. ($100 per 5 knights :( ) So perhaps change the unit out for either another unit of Black Knights or beef up the ones you have. At anywhere from 21-25 (?) points a model Black Knights are a real steal for what they do.

Just my 2 cents.

"I mean, we're talking more badass than Liam Neeson riding into battle on the back of a liger, wearing a top hat whilst wielding excalibur in one hand and a flail made of live honey badgers in the other, to the tune of All Along the Watchtower." 
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Your opinion is very much appreciated, Dakath!
So, you're basically saying they are powerful enough? Actually, that sounds fair.
And don't worry about their ridiculous price, I'd be converting them methinks. Possibly getting the Gamezone ones, but I'm fairly sure I'm gonna do some conversion with the Bretonnian Knights as my Lord per fluff is Bretonnian.


Automatically Appended Next Post:
Okay, so I've modified the list based on your input and a little thoughts on my own part.
The thing I took away was the Hexwraiths, whom allowed for a little bump all around the army.
My Lore of the Vamps Necro got an additional level and Master of the Dead.
I put 4 additional Skeletons into one of the units.
Added 3 Black Knights.
BSB got to carry the Screaming Banner.
Blood Knights got the Banner of Swiftness (I don't feel that Banner of the Blood Keep is worth it for 5 models).
Also opted to remove the magical weapon from my Lord and give him a lance. Because everyone love lances!
I also believe it to be a valid weapon choice.

The List:

Lord: = 397

Sir Novkaer:
Vampire Lord
(Lore of the Vampires, lvl1)
Shield, Lance, Barded Nightmare
Glittering Scales, Talisman of Preservation
Dread Knight, Beguile, Aura of Dark Majesty, Quickblood
= 397

Heroes: = 424
Necromancer
(Lore of Death)
Lvl 2
Dispel Scroll
= 125

Necromancer
(Lore of the Vampires)
Lvl 2
Master of the Dead
= 120

Wight King
Barded Skeletal Steed
Lance, Shield
BSB, Screaming Banner
= 164

Core: = 540
20 Zombies - 60 (Both Necromancers here)

29 Skeletons
Full Command
= 180

30 Skeletons
Full Command
= 180

5 Dire Wolves - 40
5 Dire Wolves - 40
5 Dire Wolves - 40

Special: = 356
12 Black Knights (BSB here)
Barding and Lances
Full Command
Banner of the Barrows
= 356

Rare: = 300
5 Blood Knights
Full Command
Banner of Swiftness
= 300

Total: 1997


So, what are your thought on my current list and my changes?

This message was edited 1 time. Last update was at 2012/01/16 21:15:47


 
   
Made in se
Camouflaged Zero





Where the sun crosses the field of blood.

No commenta on my new list? (shameless self-bump)

 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

I'm not sure how I feel about lore of death on your Necromancer. I think one of the keys to Vampire Counts in this new book is taking invocation of nehek at least 3-4 times so that it can't be blocked. It's extremely good and if your raising ability isn't up to par your core is going to dissolve before your cavalry can do what you want them to.

What are you going to do with Death? Probably nothing for the first few turns since you'll be out of range. Invocation can start making your Zombies a horde from turn one. For the bigger spells you'll need a lot of dice and starve your other casters and your leadership isn't very high for spirit leech.

This message was edited 1 time. Last update was at 2012/01/17 07:01:53




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in se
Camouflaged Zero





Where the sun crosses the field of blood.

Thats's very true, I hadn't considered that at all.
From Death, I simply hope for some hexes and such, weakening my oppnents unita while Lore of Vamps buff my own units up.
How would you feel with one Necro carrying the Cursed Book for that purpose? At worst, it'll either draw dispel dice or cast Melkoth's Mystifying. At best, it'll get a valid spell off... I think.

 
   
Made in us
Despised Traitorous Cultist




Well IMO, the Cursed Book is a double edged sword. The negative aspect is that you can't really plan ahead very well on what curse you're going to be casting, but then again on the positive note neither will your opponent. IIRC, it doesn't take any power dice to cast one of the curses but it will suck some of your opponents dispel dice if they don't want to let it go through, which is especially useful as your opponent will have to decide between letting a harmful spell hit him or to try and deny you reinforcing your army. I think it's a useful item but to each their own. Try playing a game or two and see where it gets you.

"I mean, we're talking more badass than Liam Neeson riding into battle on the back of a liger, wearing a top hat whilst wielding excalibur in one hand and a flail made of live honey badgers in the other, to the tune of All Along the Watchtower." 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

I think the cursed book is good because it can't fail to cast and can't miscast. You don't get more reliable than that. 5 out of 6 times your opponent needs to either throw two dice and maybe dispel it or throw three dice to get rid of it. Or they eat some sort of highly unpleasant curse in a critical combat.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in se
Camouflaged Zero





Where the sun crosses the field of blood.

I'll make sure to try it out. Just gotta make some room first.. So I'll remove one Black Knight and two skeletons for that purpose.

 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: