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Made in gb
Longtime Dakkanaut





United Kingdom

HQ

Librarian - Jump pack, rage and sheild, - 125

Librarian - Jump pack, rage and sheild - 125

Honour Guard - Jump Packs, 3 x Melta gun, Blood Champion - 225

Troops

Assualt Squad ten marines - power fist, melta, melta. 235
Assualt Squad ten marines - powerfist, melta, melta. 235
Assualt Squad ten marines - powerfist, melta, melta.235
Assualt Squad ten marines - powerweapon, flamer,flamer 215
Scout Squad - Heavy bolter, camo cloaks.100


Elites

Sanguinary Priest x 2 jump packs - 150

Fast attack

Vanguard vets 5 marines - jump packs,
2 x powersword, - 195

Heavy Support

Devastator Squads 3x Missile Launchers, Lascannon and powerfist sgt. 170

Total - 2000

This message was edited 1 time. Last update was at 2012/01/17 23:56:52


   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Since you are running a DoA list I'd be worried about that the scouts and/or Devs. They will be the only part of your army out there and will suffer alot of shooting the first 2 turns.

I would drop the scouts and load up the Vets a little more, you need them to hit hard on the first turn they come down. Drop the powerfist on the assault unit with the flamers and make it a power weapon instead, this will be your anti-infantry squad.

I would also consider a 3rd priest as you will have alot of units to cover

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in gb
Longtime Dakkanaut





United Kingdom

Well I have called it a DoA list, but it doesn't neccesarily mean I will be Deep Striking the whole army in all the time, and the Devs and Scouts are more to hold objectives, Devs give a solid fire base, and the scouts dig in on an objective and go to ground for a wicked cover save. And I have a 3rd priest hidden in the honour guard.

   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Eldercaveman wrote:Well I have called it a DoA list, but it doesn't neccesarily mean I will be Deep Striking the whole army in all the time, and the Devs and Scouts are more to hold objectives, Devs give a solid fire base, and the scouts dig in on an objective and go to ground for a wicked cover save. And I have a 3rd priest hidden in the honour guard.


Forgot about the honour gurad priest.

The dev's can't hold objectives, only contest them.

How much do you plan on holding back?

If you plan on keeping some of the assault units on the gound, combat squad them with the PF and meltas in one unit. Use the regular unit to hold objectives and the other squad to go hunting.

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in gb
Longtime Dakkanaut





United Kingdom

Well I like to put my units down one flank to force my opponent to move against me, and then everyone keeps in sheild/fnp range. Devs are just a solid fire platform, VV I deep strike behind enemy lines to cause some early havoc, don't like to pile to many points on to them, as they are a suicide unit.

   
Made in gb
Tower of Power






Cannock

Change the power fist on the flamer unit to a power weapon, you want to be striking first. Invest those points into another melta on the Honour Guard.

Devs do not need a power fist - they will not be assaulting.

Is this list deep striking or jumping across the board?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Longtime Dakkanaut





United Kingdom

Depending on the situation and the opponent but probably the majority of the time jumping cover to cover using the libs.

What do you think about taking the devs, with 2 lascannons and 2 missile launchers, that way I'd have a bit more long range AT?

   
Made in gb
Longtime Dakkanaut




One dev. squad is a bit weak in numerous ways. Have at least 2 and hopefully with a priest.

If not going full DoA I think you need a little more covering firepower. That would be 3 dev. squads or maybe typhoons or even a whole load of tanks as covering fire.
   
Made in gb
Longtime Dakkanaut





United Kingdom

I've adjusted the list slightly now, changing the fist to a PW on the flamer unit, and I reinvested the points into a blood champion for now, for the extra attacks and that little bit extra staying alive power. However I've never ran a honor guard before so I'm not sure how well it works. Still have 15 points to spend though??


This message was edited 2 times. Last update was at 2012/01/17 23:59:47


   
Made in gb
Tower of Power






Cannock

Eldercaveman wrote:Depending on the situation and the opponent but probably the majority of the time jumping cover to cover using the libs.

What do you think about taking the devs, with 2 lascannons and 2 missile launchers, that way I'd have a bit more long range AT?


I think the Devs depends on how you're going to play the list, if you're derp striking then those guys will have to go in reserve and not shooting until turn 3 earliest. I would consider which way you want to play this, Devs don't work in both ways this list can be played. As for heavy weaps, the lascannons are too expensive, just take missile launchers


Automatically Appended Next Post:
Ditch the Blood Champion - waste of points, you're shooting at tanks. Switch the Blood Champion to a meltagun and spend those last points on melta bombs for the entire squad. If your meltaguns fail then melta bomb it!

This message was edited 1 time. Last update was at 2012/01/19 13:54:58


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Longtime Dakkanaut





United Kingdom

I don't see the need in deep striking everything in for the sake of deep striking, so I would probably keep the majority of my force on board to start with. So basically the honour guard are a specialist tank hunter unit, not really for CC?

   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Eldercaveman wrote:I don't see the need in deep striking everything in for the sake of deep striking, so I would probably keep the majority of my force on board to start with. So basically the honour guard are a specialist tank hunter unit, not really for CC?


I love doing a full army DS. With DoA I usually find that 75%+ of my army shows up on turn 2. It messes with your opponent big time, and in objective games, it gives them 1-2turns less of shooting.

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in gb
Longtime Dakkanaut





United Kingdom

Yeah it can be really effective, but if you're opponent is smart and deploys well it can be a nightmare.

   
Made in gb
Tower of Power






Cannock

Eldercaveman wrote:I don't see the need in deep striking everything in for the sake of deep striking, so I would probably keep the majority of my force on board to start with. So basically the honour guard are a specialist tank hunter unit, not really for CC?


Yes, meltaguns are anti tank blowing armour up, not chopping people up with a blood champion.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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