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![[Post New]](/s/i/i.gif) 2012/01/16 20:16:08
Subject: Markerlights are lame
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Fireknife Shas'el
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This isn't about how strong they are in the game. Lets just state that off the bat.
The markerlight seems like it's meant to be a real high tech weapon that allows total domination of domination, but I just can't get by how lame and unless the thing sounds. Unless I have my info wrong, the thing is nothing more then a laser pointer a literal flashlight. Just seems way to lame for a signature weapon.
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![[Post New]](/s/i/i.gif) 2012/01/16 20:18:47
Subject: Markerlights are lame
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Executing Exarch
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It is what follows the markerlight, and what it allows the Tau to do that makes the markerlights awesome. OT They are horribly effective in game terms too! *shudders*
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DS:90-S+G++M--B--I+Pw40k05#+D++A++/eWD324R++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/01/16 21:01:10
Subject: Re:Markerlights are lame
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Sneaky Sniper Drone
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I like the Markerlight. It's a laser range-finder that just allows the Tau to freaking wreck everything.
And in-game...holy crap. They can entirely negate cover, which kinda peeves my friends when I use 10+ of them in my Farsight list.
But yeah, being able to light up a target and then see it disappear in a burst of plasma-y death makes them awesome...even if they are glorified laser pointers.
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2000+
W-L-D for 2012: 3-2-2
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![[Post New]](/s/i/i.gif) 2012/01/16 21:21:10
Subject: Markerlights are lame
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Gore-Soaked Lunatic Witchhunter
Seattle
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The Markerlight, in and of itself, is not very impressive, true.
Then again, did you ever play Starcraft? A Ghost with a Markerlight isn't terribly impressive, until that sound-file plays.
Which sound file?
The one that says "Nuclear launch detected".
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2012/01/16 21:35:47
Subject: Re:Markerlights are lame
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Stone Bonkers Fabricator General
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Have you ever played the Ghost Recon games? I see them like that, little red diamonds that follow targets through cover. Once someone gets one of those little red diamonds on them they're as good as dead. I figure they appear pretty much the same for Tau.
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![[Post New]](/s/i/i.gif) 2012/01/16 21:39:39
Subject: Markerlights are lame
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Longtime Dakkanaut
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IRL Markerlights are pretty freakin useful as well.
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My Armies:
5,500pts
2,700pts
2,000pts
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![[Post New]](/s/i/i.gif) 2012/01/16 21:40:41
Subject: Markerlights are lame
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Longtime Dakkanaut
Beaver Dam, WI
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Markerlights - or the tech behind them ( laser guided missile fire etc.) is good. It is probably the most appealing part of Tau tech for me. It sets them apart.
The sad thing is that markerlights are rare to the point it does not equal an eldar Guide or Doom in effect.
I am hoping that markerlights will be more prevalent in future codexes or persistent (don't get used up for one shot). Also hope skyrays get reloads and a cost decrease.
130+ for a tank that can't shoot on its own and can't fire more than 6 shots a game is worthless!!
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![[Post New]](/s/i/i.gif) 2012/01/16 21:46:37
Subject: Re:Markerlights are lame
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Fireknife Shas'el
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KamikazeCanuck wrote:Have you ever played the Ghost Recon games? I see them like that, little red diamonds that follow targets through cover. Once someone gets one of those little red diamonds on them they're as good as dead. I figure they appear pretty much the same for Tau.
They would be very cool if they worked like that, but I don't think they do work like that. When you read the codex entry on markerlights, they are described as laser pointers.
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![[Post New]](/s/i/i.gif) 2012/01/16 21:51:45
Subject: Markerlights are lame
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Gore-Soaked Lunatic Witchhunter
Seattle
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That's what that little red diamond is. It's a laser pointer. That little red diamond is just your targeting system's way of showing where your laser pointer is pointing.
It works exactly that way IRL, too, with laser-guided weaponry. Point the laser at a thing, a missile chases the little red dot.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2012/01/16 23:22:50
Subject: Re:Markerlights are lame
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Stone Bonkers Fabricator General
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Yep, I actually call them "marks" when I play. And I know to put a lot of rounds into them. Makes stuff dead.
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![[Post New]](/s/i/i.gif) 2012/01/16 23:27:31
Subject: Markerlights are lame
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Wing Commander
Firehawk 1st Armored Regimental Headquarters
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When I think of Markerlight I think of the massive flood lights that the IG uses to spot Aircraft.
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"The Imperium is nothing if not willing to go to any lengths necessary. So the Trekkies are zipping around at warp speed taking small chucks out of an nigh-on infinite amount of ships, with the Imperium being unable to strike back. feth it, says central command, and detonates every vortex warhead in the fleet, plunging the entire sector into the Warp. Enjoy tentacle-rape, Kirk, we know Sulu will." -Terminus
"This great fortress was a gift to the Blood Ravens from the legendary Imperial Fists. When asked about it Chapter Master Pugh was reported to say: "THEY TOOK WHAT!?"" |
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![[Post New]](/s/i/i.gif) 2012/01/16 23:34:17
Subject: Markerlights are lame
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Sneaky Sniper Drone
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I am hoping that markerlights will be more prevalent in future codexes or persistent (don't get used up for one shot). Also hope skyrays get reloads and a cost decrease.
130+ for a tank that can't shoot on its own and can't fire more than 6 shots a game is worthless!!
I believe the skyray can fire its own missiles, as its own markerlights are "networked". Correct me if i'm wrong.
When I think of Markerlight I think of the massive flood lights that the IG uses to spot Aircraft.
That my friend, is a spotlight. Nothing to do with Tau.
As far as real life is concerned (if "real life" was life in the grimdark), I think markerlights do well to represent Tau's hunter-killer style of warfare. Stalk your target, mark him for death, end him with maximum efficiency.
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This message was edited 1 time. Last update was at 2012/01/16 23:38:03
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![[Post New]](/s/i/i.gif) 2012/01/16 23:55:23
Subject: Markerlights are lame
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Stone Bonkers Fabricator General
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Sekminara wrote:I am hoping that markerlights will be more prevalent in future codexes or persistent (don't get used up for one shot). Also hope skyrays get reloads and a cost decrease.
130+ for a tank that can't shoot on its own and can't fire more than 6 shots a game is worthless!!
I believe the skyray can fire its own missiles, as its own markerlights are "networked". Correct me if i'm wrong.
When I think of Markerlight I think of the massive flood lights that the IG uses to spot Aircraft.
That my friend, is a spotlight. Nothing to do with Tau.
 That's the Imperial Version of a markerlight. Silly, aliens don't know lasers are for killing not painting!
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![[Post New]](/s/i/i.gif) 2012/01/17 01:34:20
Subject: Markerlights are lame
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Nervous Accuser
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From my take on the actions the markerlight takes. It would use two lasers, one is a laser range finder and a built in gps to tell command where the troop is and where the target is, command then orders either fire support from near by firepower or a missile bases and the request of the marking unit, the unit or missile uses the second laser that is used as a "shoot here" marker.
The whole system fits in with how the tau are fully intergrated and support. Instead of having a squad member with a missile launcher, you call in a cruise missile.
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![[Post New]](/s/i/i.gif) 2012/01/17 01:42:56
Subject: Markerlights are lame
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Daemonic Dreadnought
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Like everyone said above, it initially seems to be a little annoying red, green, whatever color dot... And then suddenly a gak ton of missiles and shots suddenly are chasing said annoying dot which happens to be on you. The markerlight alone isn't much, it's what comes after it that makes it so great.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/01/17 13:47:34
Subject: Markerlights are lame
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Longtime Dakkanaut
Beaver Dam, WI
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Sekminara wrote:I am hoping that markerlights will be more prevalent in future codexes or persistent (don't get used up for one shot). Also hope skyrays get reloads and a cost decrease.
130+ for a tank that can't shoot on its own and can't fire more than 6 shots a game is worthless!!
I believe the skyray can fire its own missiles, as its own markerlights are "networked". Correct me if i'm wrong.
When I think of Markerlight I think of the massive flood lights that the IG uses to spot Aircraft.
That my friend, is a spotlight. Nothing to do with Tau.
As far as real life is concerned (if "real life" was life in the grimdark), I think markerlights do well to represent Tau's hunter-killer style of warfare. Stalk your target, mark him for death, end him with maximum efficiency.
Yes it can but the problem is 2 markerlights equals 1 hit equals 1 missile shot. Hmmm do I want to fire 1 S10 AP1 shot or 1 S8 AP3 shot? It loses badly to a Hammerhead.
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![[Post New]](/s/i/i.gif) 2012/01/17 14:20:59
Subject: Markerlights are lame
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Focused Fire Warrior
Where you least expect it...
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I like to think the Tau's helmets have some inbuilt function that allows them to filter out most collours, but realy bright coulors like laser spots are not, wich allows then to focus on their targets. This is just how it plays out in my head though, but I still like the idea
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just because i'm swedish doesent mean that i'm blonde. I just hapen to be anyway |
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![[Post New]](/s/i/i.gif) 2012/01/17 16:36:00
Subject: Markerlights are lame
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Sneaky Sniper Drone
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DAaddict wrote:
Yes it can but the problem is 2 markerlights equals 1 hit equals 1 missile shot. Hmmm do I want to fire 1 S10 AP1 shot or 1 S8 AP3 shot? It loses badly to a Hammerhead.
Did I mention Hammerheads as a comparison?
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![[Post New]](/s/i/i.gif) 2012/01/17 18:22:29
Subject: Markerlights are lame
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Bane Thrall
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Psienesis wrote:The Markerlight, in and of itself, is not very impressive, true.
Then again, did you ever play Starcraft? A Ghost with a Markerlight isn't terribly impressive, until that sound-file plays.
Which sound file?
The one that says "Nuclear launch detected".
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They stare into your soul.
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![[Post New]](/s/i/i.gif) 2012/01/17 18:47:25
Subject: Markerlights are lame
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Longtime Dakkanaut
Beaver Dam, WI
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Sekminara wrote:DAaddict wrote:
Yes it can but the problem is 2 markerlights equals 1 hit equals 1 missile shot. Hmmm do I want to fire 1 S10 AP1 shot or 1 S8 AP3 shot? It loses badly to a Hammerhead.
Did I mention Hammerheads as a comparison?
My point is that unless a Skyray can offer some volume of fire option it will always be a second class citizen compared to a hammerhead. While I can use - say pathfinders- to blanket an enemy on T1 with 6 missiles, after that a skyray is a glorified 130 point vehicle that offers 2 blast cannons and 2 markerlights. It needs to be able to reload or I will just take 2 missiles on 3 different vehicles and get the same effect as spending the points on a sky ray.
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![[Post New]](/s/i/i.gif) 2012/01/18 02:51:09
Subject: Markerlights are lame
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Sneaky Sniper Drone
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DAaddict wrote:Sekminara wrote:DAaddict wrote:
Yes it can but the problem is 2 markerlights equals 1 hit equals 1 missile shot. Hmmm do I want to fire 1 S10 AP1 shot or 1 S8 AP3 shot? It loses badly to a Hammerhead.
Did I mention Hammerheads as a comparison?
My point is that unless a Skyray can offer some volume of fire option it will always be a second class citizen compared to a hammerhead. While I can use - say pathfinders- to blanket an enemy on T1 with 6 missiles, after that a skyray is a glorified 130 point vehicle that offers 2 blast cannons and 2 markerlights. It needs to be able to reload or I will just take 2 missiles on 3 different vehicles and get the same effect as spending the points on a sky ray.
I agree wholeheartedly. Again, all I (believe) I said was that skyrays can shoot their own missiles. No mention of the effectiveness of the skyray, or the hammerhead.
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![[Post New]](/s/i/i.gif) 2012/01/18 02:59:36
Subject: Markerlights are lame
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Trustworthy Shas'vre
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Psienesis wrote:The Markerlight, in and of itself, is not very impressive, true.
Then again, did you ever play Starcraft? A Ghost with a Markerlight isn't terribly impressive, until that sound-file plays.
Which sound file?
The one that says "Nuclear launch detected".
Yup, now we just need to key Tau Orbital Bombardments to the Markerlight hits.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2012/01/29 08:07:31
Subject: Markerlights are lame
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Disbeliever of the Greater Good
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Yup, now we just need to key Tau Orbital Bombardments to the Markerlight hits.
Agreed.
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7000pts
4-0-1 |
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![[Post New]](/s/i/i.gif) 2012/01/29 08:20:26
Subject: Markerlights are lame
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Decrepit Dakkanaut
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nomotog wrote:This isn't about how strong they are in the game. Lets just state that off the bat
Then this should be in 40k general or 40k background, not 40k tactics.
In game, markerlights are great, except for the fact that you need to take pathfinders with those stupid obligatory dedicated transports that they'll never use. If they fix this in their next codex (along with probably making them slightly better), I could easily see them being way OP in the future.
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![[Post New]](/s/i/i.gif) 2012/01/29 09:01:13
Subject: Markerlights are lame
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Kinebrach-Knobbling Xeno Interrogator
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I'm not going to add to the fluff debate behind the Markerlight, not even sure why it would come up in the tactics board...
But in regards to the Skyray and seekers, it goes like this:
At any point in your shooting phase you can cash in a ML for a missile shot.
The Skyray is an underestimated unit. But in saying that you would never take more than one. Seeker missiles are stupid expensive to take separately on other vehicles, and with the Skyray you get an extra two markerlights (which are BS4 when you take the obligatory Targeting Array) that can fire at two separate units. It also gives you and extra 6 S5AP5 shots at BS4.
I love the Skyray, and to be completely frank; the only two units in a competitive Tau army that should use markerlights are the Skyray and the Pathfinders.
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In the grim darkness of the far future, there is only ward. |
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