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![[Post New]](/s/i/i.gif) 2012/01/18 03:50:43
Subject: Hmm, I'm thinking about which... EDIT:Could you post an average Demon, Orc, Vampire Count army list?
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Cold-Blooded Saurus Warrior
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I have Lizardmen... What next?
Look-wise, I'm leaning on two:
Daemons of Chaos: Only if it wouldn't be ridiculously horrible to field a all Khorne army.
Vampire Counts: Only if zombies are reasonable core now that new codex is out ...
And Orcs are my fall back... If neither of those do what I listed above.
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This message was edited 3 times. Last update was at 2012/01/18 17:53:30
Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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![[Post New]](/s/i/i.gif) 2012/01/18 07:58:26
Subject: Hmm, I'm thinking about which Fantasy army to collect next.
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Powerful Irongut
Bedford UK
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Zombies are still the poorest core choice. Skeletons got better. Dunno about Deamons..but personally I'd go for Greenskins anyway.
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![[Post New]](/s/i/i.gif) 2012/01/18 08:26:01
Subject: Re:Hmm, I'm thinking about which Fantasy army to collect next.
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Tzeentch Veteran Marine with Psychic Potential
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Zombies are great at what they do I don't know what you're talking about.
3 points for an unbreakable tarpit that you can raise an average of ~10 with on a spell that casts on a 6+ and affects every unit nearby.
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2012/01/18 17:14:22
Subject: Re:Hmm, I'm thinking about which Fantasy army to collect next. EDIT: Is an all Khorne army feasible?
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Cold-Blooded Saurus Warrior
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Ok I'm down to 2 if all-Khorne isn't feasible... is it?
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Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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![[Post New]](/s/i/i.gif) 2012/01/18 17:18:17
Subject: Re:Hmm, I'm thinking about which Fantasy army to collect next.
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Paingiver
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All Khorne can be done. 'letters are the best core choice and the Bloodthirster is a beast. You will hurt due to a lack of magic, herald of tzeentch with master of sorcery is the best hero choice and the lack of flamers would hurt but it is viable. I think I saw an all khorne army in the army list section it looked good to me, though some kind of chaff would be nice since it's not that many units, maybe some furies painted red.
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This message was edited 1 time. Last update was at 2012/01/18 17:21:33
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/01/18 17:19:14
Subject: Hmm, I'm thinking about which Fantasy army to collect next. EDIT: Is an all Khorne army feasible?
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Shepherd
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Just curious why all khorne? Seems no real rythm nor reason compared to the magic heavy counts and such. I mean its posible but wont be the best possible list.
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The enemy of my enemy is a bastard so lets kill him too.
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![[Post New]](/s/i/i.gif) 2012/01/18 17:43:50
Subject: Re:Hmm, I'm thinking about which Fantasy army to collect next. EDIT: Is an all Khorne army feasible?
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Cold-Blooded Saurus Warrior
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Hmm I going to put my new question in a new topic..
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This message was edited 9 times. Last update was at 2012/01/18 18:53:47
Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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![[Post New]](/s/i/i.gif) 2012/01/19 09:48:14
Subject: Hmm, I'm thinking about which... EDIT:Could you post an average Demon, Orc, Vampire Count army list?
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Longtime Dakkanaut
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You can easily make all Khorne. But you might get bored. You have to realize you only have a handful of units. But an army of pure anti magic is a neat concept. Get a Bloodthirster with that armor that negates magic weapons.
Still, some reason to have a dispeller, if nothing else would help. Even if you don't cast. Put a Herald of TZ in chains and give him a dispel ability. That will help.
That said, an army of bloodthirster, bloodletters, Bloodcrushers, maybe Skulltaker or Herald. That's 100% Khorne and depending on how you set it up, it can do a crapload of dmg. It would be really scary seeing it.
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![[Post New]](/s/i/i.gif) 2012/01/19 11:36:46
Subject: Hmm, I'm thinking about which... EDIT:Could you post an average Demon, Orc, Vampire Count army list?
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Longtime Dakkanaut
New Zealand
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The real issue with an all Khorne army is that half the time your army is on autopilot (munching through anything stupid enough to stand in front of it) and the other half you have no control over it as it chases after everything. Yes you hit like a truck, but redirectors will cause you to pull your hair out pretty quickly.
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![[Post New]](/s/i/i.gif) 2012/01/20 18:01:01
Subject: Re:Hmm, I'm thinking about which... EDIT:Could you post an average Demon, Orc, Vampire Count army list?
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Cold-Blooded Saurus Warrior
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Hmm, well... I guess I'm leaning more on Orc/Goblins more than anything right now. At least in my head...
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Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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![[Post New]](/s/i/i.gif) 2012/01/21 01:38:39
Subject: Hmm, I'm thinking about which... EDIT:Could you post an average Demon, Orc, Vampire Count army list?
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Longtime Dakkanaut
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Note that one common "trick" for an All-Khorne army to have anti-magic is a "Captured Sorcerer". Take a Level 1 / 2 Sorcerer who has the sole purpose of some dispel item / gifts, and don't do anything with him beyond such.
A problem with all-Khorne is that you will be easy to deflect with small throw-away units. Frenzy must pursue, so one well placed unit can theoretically take your unit out for several turns of the game (either two turns to charge then reform / come off the edge, or more if the unit fails to flee / get wiped out for some time).
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![[Post New]](/s/i/i.gif) 2012/01/21 07:01:34
Subject: Hmm, I'm thinking about which... EDIT:Could you post an average Demon, Orc, Vampire Count army list?
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Charging Wild Rider
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O&G are a very effective army when used properly- which is, not as an out and out combat army. They have incredibly good chaff and war machines and magic, backed up by some really good units.
Purely combat lists tend to get completely demolished, it's just the wrong way to play the army.
I'm looking at borrowing a mate's O&G army to take to an event some time soon, the list is very heavily based (and may in fact be an exact copy) of the O&G that has been taking names on the UK scene...
Black Orc general
Savage Orc level 4, Fencer's Blades, Lucky Shrunken Head
Night Goblin BSB, Poison Banner
Black Orc, Stubborn Hat, Dragonhelm
Night Goblin Shaman, Dispel Scroll
2x Doom Diver
2x Rock Lobba
2x Mangler
2x Pump Wagon, +1 D6 move
Troll
Troll
Troll
37 Savage Orc Big'Uns, full command, AHWs
100 Night Goblins, full command, nets, bows
5 Wolf Riders
5 Wolf Riders
Incredibly abusive, and I hated playing against it, but I really really want to take it to a tournament myself for some reason...
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