Switch Theme:

SWTOR players? What faction do you play?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
What faction do you play on SWTOR?
Republic
Sith Empire
I'MMA HUTT!
I don't play your silly game, children.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Hallowed Canoness




Ireland

I'm playing both factions, as I usually do in games that have more than one. It prevents "tunnel vision" that usually results in players of both factions thinking of the other as douches or having an unfair advantage or winning all the PvP matches. Furthermore, the stories of the various classes are really cool, so you're basically only gimping yourself when playing a single faction, not to mention that you're missing out on some very cool zones.

I will admit that my Empire characters are of a notably higher level than my Republic ones. I enjoy playing them all, but it's a mood thing which I want to play more at any given moment. For my defense, I've always been more fond of the Imperial side even in P&P RPGs and single player games. I think it's a mixture of "evil always has the cooler uniforms" and the bitterness you mentioned.

Anyways, so far I have, from highest to lowest level ...
- female human Agent (wiki)
- female human Sith Warrior (wiki)
- female twi'lek Smuggler
- female mirialan Jedi Knight
- female human Bounty Hunter
- male human Trooper

The only two classes I have no interest in playing are Inquisitor and Consular, if only because both are Sith/Jedi and I already have a character like that.
Made in ie
Hallowed Canoness




Ireland

Henners91 wrote:British accent + awesome uniform = win.
Grand Moff Ricus Kilran = best NPC of the whole game.

DAT ACCENT

Henners91 wrote:I guess that if I were to play a smuggler I'd just go for brawler as my agent is a sniper.
I think it's not as bad for the Agent/Smuggler comparison. It's purely a matter of "gut feeling", but both Sith/Jedi classes belong to an Order, have a lightsaber, and wave their hands a bit. Duh. With a Sniper compared to a Gunslinger, on the other hand, their story and faction allegiance is so different that they feel like wholly distinctive characters. One is a government marksman taking out enemies of the state from afar, the other is part neutral fortune hunter, part greedy cowboy. With the Sniper, you usually stay in cover and snipe, snipe, snipe. With a Scoundrel, there really is that certain "pull" to jump in close and kick people's balls (literally!). Also, you get that cool "BLAM" sound when discharging your blaster pistol point-blank, Commissar-style.

That said, I've gone "Scoundrel" for my Smuggler as well. Heals are pretty awesome for helping your team in PvE/PvP and you get a cool shotgun to blast people's heads off their shoulders, not to mention the cloaking field generator, though I have to say that I rarely use it at all (except when defending in PvP). When engaging an opponent, I usually run straight at him guns blazing, then kick him in the balls to stun him, then pistol-whip him, then pull my shotgun and blast a round of shrapnel directly into his brain. It just looks so hilariously awesome.

Also, whereas the Agent's story may be the coolest, the Smuggler story is easily the most funny thing of the entire game.

Republic Trooper: "We're fighting for peace here!"
Smuggler: "... aaaand credits! Don't forget the credits!"

Smuggler: "Whatever you say, Cap'n Crazy."
Old Guy: "Insolence! I'M A COLONEL!"



Though it has some pretty epic moments as well, but I don't want to spoil them now.

Henners91 wrote:With regards to the factions' perception of one another... I wouldn't call the Republic on my server douches, nor noobs...
Oh yeah, I didn't want to blankly accuse everyone, it's just something I keep noticing in the chat. Regardless of what game you play, the vocal majority always thinks itself superior and/or that the other side has an unfair advantage.

Henners91 wrote:At least Hutt Ball exists, it's very sensible; the excess of Sith players can simply kill each other, still get our pvp fix and ofc our tokens. Keeps the queues down
Bwah, I wish I could opt-out of that one, it's gotten boring pretty quick. I want to play more Voidstar!

Nerivant: High Five @ Sniper gameplay
Made in ie
Hallowed Canoness




Ireland

Heh, it's certainly a bit "easier" with the Agent, as there you have that "it's all for the state" cause/excuse going on. With my Sith, I always try to keep in mind that they really work mostly for themselves, fed by their personal ambition, hatred and rage.

The Dark Side corrupts, and personally I cannot imagine a Lightside Sith just like I cannot imagine a Darkside Jedi - both would be killed or kicked out of their Order the moment their weakness/corruption were discovered. The Korriban Academy in particular is a real nasty place; for me as a roleplayer I just had to recognize the consequence of what it means to have studied there. You either manage to run away, you get killed, or you become evil.
The game really lets you get away easy with a lot of "silly" choices (such as making stupid comments and annoying your superiors as a lowly Sith Acolyte, lol) - but I recognize that a lot of people like this freedom without fear of consequences, so I guess it's just a matter of personal preferences and interpretation of the setting.

At least I've started to "balance" the sadistic personality of my Sith with the naive altruism of my young mirialan Jedi Padawan now. In the game's plot she'd already be a Knight, but I think I will continue RP'ing her as a young Padawan - for the moment, playing an Ahsoka-type of character just feels way more fun than the seriousness of a veteran Jedi. You can be good but still somewhat brash.

All in all, I think I have a good mix of personalities throughout my characters now. Each of them has a different mindset concerning their morality, allegiance, humour, ego and affability, which fits perfectly to both their class as well as the choices I make throughout the game's ques- err, missions, and of course to the way how they come across in RP.

This message was edited 1 time. Last update was at 2012/01/18 15:41:09


 
Made in ie
Hallowed Canoness




Ireland

Henners91 wrote:But with the whole Dark Jedi/Light Sith... there are precedents for the former (Kyle Katarn? Jedi Academy?); although one would expect expulsion from the order as that seems to be the fate of most grey Jedi.
Well, the Jedi don't tolerate Darksiders or even Greysiders in their Order at all - Kyle Katarn successfully redeemed himself; if he had not, he would have to face his former friends. This is something that a lot of Darksiders go through, however, it is possible to come back from the other side, it's not a one way street. Though going from Dark to Light is, of course, way more difficult than vice versa.

Henners91 wrote:I am unsure as to whether one must muster emotion to call upon the dark side, I imagine that is probably the case.
It's less that there is a requirement to muster emotion, it's more that emotion directly affects the way how one interacts with the Force. You have this in real life, too - when you're angry, your body is able to unleash much more force than when being calm; it's a biological thing about adrenaline and narrow focus, anger and hate literally give you strength. With the disadvantage that you lose a measure of control over yourself. And that's exactly how the Dark Side works as well, only that it happens to taint you in a way that such outbursts continue to affect your mind even after your anger subsided.

The Jedi way, on the other hand, is all about control of emotion, about focus without rage, meditation over fervor. In a way, a Sith is to a Jedi like what a professional boxer is to a kung-fu practicioner.

Henners91 wrote:Having never RP'd as a Jedi on SWTOR, I don't know if they're short on manpower and thus more tolerant or what, but Jedi have used the Dark Side to combat the enemy in the past.
The Dark Side always lurks in the background, and everyone can fall. This is the danger in it: Many goodhearted people were simply lured into becoming Darksiders because they gave in to their feelings of attachment and were unable to take a step back, instead becoming so involved that they'd do anything to "help". This is how the Sith Empire came to be in the first place - it was founded by Jedi who became Darksiders whilst entangled in a war to protect the Republic.

Henners91 wrote:You're a slave who's forced to learn the force under pain of death [...]
Oh yeah, but you don't just learn - you also kill. The game doesn't show it, but Academy training lasts many months or even years during which you are forced to engage in all kinds of evil and diabolical activities, up to and including betrayal and murder for personal gain. Over time, you simply become tainted by association. At first you hate your teachers, then you hate yourself, and at some point you simply give in and gain strength out of this hate, beginning to notice that it empowers you, that it can "set you free" as the Sith Code promised. Then your transformation is complete and you may ascend.

As I said, it's a matter of interpretation, but personally I cannot fathom at all how anyone could preserve a pure heart when being raised in an environment that works even more insidious than a Taliban training camp. When you don't perform with a ruthlessness that pleases your masters, you get killed or punished until you either do it right or wash out. Compassion is a weakness, and the Sith don't tolerate weaknesses of any kind.

Henners91 wrote:I point again to the Revanites (saying that Revan drew on both light/dark and that's what made him strong; in short, applying the Sith ethos of acquiring strength to not being narrowminded in the sources of your power) and, on Dromund Kaas, the tomb of that Sith Lord you come upon wherein a hologram of him tells you about how he was shunned for realising that the Sith could draw upon the light side just as much as the Dark Side.
Revan isn't exactly a good example, though. What the Revanites simply "got wrong" is that Revan wasn't a Sith who used the Light Side - Revan was an atoning Ex-Sith Jedi affiliate who had experience with the Dark Side due to his past. Just like that hologram sounds much more like a Greysider than a Dark one.

You can draw upon the "happy medium" between Dark and Light, but neither Jedi nor Sith do it, and both regard it as wrong, not supporting it with their teachings nor their indoctrination. Being a Greysider - like the Imperial Knights, for example - is simply something completely different and imho doesn't really have a place in either of the two aforementioned organizations.

Henners91 wrote:I guess the Sith are more liberating for roleplay because at the end of the day, they're not only a more 'liberal' organisation than the Jedi but they also are determined to acquire knowledge; their only motive is the further acquisition of power; why is the light side not a valid route for this? It's just a philosophy.
Both the Jedi as well as the Sith are all about philosophy, it's like a religion to them - which is why, for example, the Inquisitors are so interested in rooting out the heretical Revanites.

Thing is, when you grow up knowing that hate makes you strong, why would you go to the Light Side? It's the same "trap" that has a lot of Jedi-roleplayers think that emotions are perfectly fine and there's nothing wrong with stuff like love as it would have to be a good thing.

Ultimately, I'm not even sure if Sith are really more liberating ... I think both Jedi as well as Sith are really hard to "get right" because few truly understand and stick to the Codes of both organizations. A lot of roleplayers just think they can get away with what they want, reducing the Sith to cackling cliche overlords bullying everyone, or playing their Jedi like some kind of mercenary with a lightsaber. It's a real challenge to replicate the mindset you've seen in the movies or novels, however.

This message was edited 1 time. Last update was at 2012/01/18 16:44:30


 
 
Forum Index » Video Games
Go to: