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Made in us
Tail-spinning Tomb Blade Pilot




Here is what I think I will be taking to a tournament this weekend. I think my biggest fear is Fatecrusher type builds (as one nearly tabled me last night). See what folks think. I will be posting my battle reports from the event later.

Hq
Imotek

Overlord
(scythe, shackle scarabs, command barge)

Court#1
Crytek w/ veil

Court #2
Cryptek with chronomotron
Lord w/ scarabs, scythe, orb

Troops
5 x warriors
5 x warriors
5 x Immortals

Elite
7 x lychguard (sheilds)

Fast
5 x scarabs
5 x scarabs
5 x wraiths (2 coils, 1 pistol)

Hvy
3 x spyders (1 prism)
monolith

This message was edited 1 time. Last update was at 2012/01/18 17:28:58


 
   
Made in gb
Virulent Space Marine dedicated to Nurgle






Its a bit un-organised, and you lack serious firepower and troops, 5 Warriors with a 4+ save is not the best unit by a long shot, basically 2 squishy kill points in annihilation even with the Crypteks, and one Immortal squad wont fair much better, especially at this point level, I would take out the Monolith, a Spyder and the Lychguard for 2 Annihilation barges with Gauss cannons, drop the warriors and add 2 squads of 10 Tesla Immortals and boost the original up to 10 (also Tesla) as well, then you have some good objective hunters and objective holders, drop the particle caster on the wraiths and give them all whip coils, merge the Scarabs together into one big swarm. Personally I dont like Imhotekh in this list, there is not much use that has other than lightning strikes and night fighting, night fighting that applies to you as well so it would be cheaper to get Anrakyr in a CCB, you only need the one court to do everything that your two courts can for the same price, there is almost no point in making a second royal court unless it doubles up a unique wargear option such as 2 Solar pulses on HoD Crypteks, which none of your court has done, so having said that, I would drop the Overlord on the CCB and add two Night scythes for the Immortals so they get some really, really fast transports, If needs be I would also drop the lord, and add a squad of Deathmarks for some decent assassins with rending and some fine special rules that will allow you to pick off small support units like Devastators and Havocs with relative ease.

For future lists I would go with a more themed army, its better to have an organised list that has tactical value than "any models I can cram in to it" list, I learned the hard way trust me!

Hope this helps!

Calv





 
   
Made in us
Tail-spinning Tomb Blade Pilot




Thanks for the input. You are right, this list definately lacks shooting, and it struggles if an opponent can out melee me. I dot think I will do a major overhaul, but possibly tweek it to add firepower.
   
Made in us
Dakka Veteran







I worry about your lack of Troops and their staying power. 3 squads of 5 models (especially when 10 of them have a 4+ save) are going to have a hard time being around to claim objectives at the end of any game - even if you do Veil one unit a lot.

And since you're doing the Imotekh combo, you probably want a Solar Pulse or two so that you can shoot on your turns.

 
   
Made in ca
Dakka Veteran





As a friend once chided.

It seems to be weak against infantry and vehicles, other than that, you should be fine.

--

Kidding aside, you need more scoring units.

Lychguard are slow, and you don't have a good delivery system for them. Even with a deepstrike, things just walk away from them, and the 3+ armour save isn't enough to keep them alive from massed small arms fire. (I lost 2 Lychguard to Termagaunt Shooting one game, and had an epiphany).

A Ghost Ark might help for your troops.

I like your fast attack section.

Spyders are good.

Basically, if you drop the Lychguard and take more troops, you'll be good.

Like one Destruction Cryptek in each court, then have MSU warriors in a Ghost Ark with the two Crypteks inside. Then support a larger Warrior unit on foot.

You`d have enough points to add 5 more warriors to a squad.
   
 
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