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Made in us
Fresh-Faced New User




Missouri

The fluff and purpose of the malanthrope have made me buy one lol. I can't really find a good solid set of rules for one though, so I decided to make my own. Let me know what you think:

It is an HQ choice- Monstrous Creature 210 points

WS-4 BS-3 S-6 T-6 I-5 W-4 A-3 LD-10. Saves- 3+, 3++

Special Rules
-The Malanthropes close combat attacks are poison (2+) that cause instant death.
-Lash Whips
-Hive Commander
-Shadow in the Warp
-Toxic Miasma
-Units arriving via outflanking in an army that contains the malanthrope may reroll the die that determines which side of the board edge the units arrives on (malanthropes only arrive with the swiftest/well executed tyranid rumbles).
-The malanthrope must start the game in reserve no matter what the game type and its reserve rolls may not be modified by any means (Hive Commander, Lictors, etc.). (Since they tend to show up after the war is pretty much over)
-The Malanthrope is a scoring unit in control point missions. Further more if the mission is a kill point game type and the Malanthrope is alive at the end of the game it grants a +1 kill point to the owning tyranid player. (because it has obtained intel on the opposing army)

I know it is very different than what the malanthropes rule set has been, but being a monstrous creature that appears after a swift tyranid victory to capture intelligence. I feel these rules would help give the malanthrope that "stealthy/unknown" feel and it is a prime candidate for deepstriking/outflanking nid lists.

This message was edited 2 times. Last update was at 2012/01/19 01:23:39


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

This should be in Proposed Rules. YMDC is for rules interpretations.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

#1 this should be in proposed rules

#2 Mostly not bad, but I would remove:

-Units arriving via outflanking in an army that contains the malanthrope may reroll the die that determines which side of the board edge the units arrives on (malanthropes only arrive with the swiftest/well executed tyranid rumbles).

And Change this to a regular 3" like everything else and remove the "grants a +1 kill point" part:

-The Malanthrope is a scoring unit (in control point missions) and can seize objectives within a 6" radius. Further more if the mission is a kill point game type and the Malanthrope is alive at the end of the game it grants a +1 kill point to the owning tyranid player. (because it has obtained intel on the opposing army)

This message was edited 1 time. Last update was at 2012/01/18 18:52:06


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

I'm also assuming that Shadow of the Warp is suppose to be Shadow in the Warp.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

2+ poisoned, Monstrous Creature, Instant Death, I5

these attributes alone, combined with its t6, w4, and 3++ make it worth a hell of a lot more points than 210

Even with 3 attacks at WS4 its just ridiculous.

If you drop the ID then its not so bad.

Know thy self. Everything follows this.
 
   
Made in ca
Shas'ui with Bonding Knife





Lightcavalier wrote:2+ poisoned, Monstrous Creature, Instant Death, I5

these attributes alone, combined with its t6, w4, and 3++ make it worth a hell of a lot more points than 210

Even with 3 attacks at WS4 its just ridiculous.

If you drop the ID then its not so bad.


It's not that bad, actually, considering it has to come in on turn 2 at the earliest, must foot slog, isn't fleet...

Look at terminators - Only an elites slot, 200 points, 2+ and 3++, S8, 5 wounds, and 15 attacks on the charge at i1 - Or - 200 points, 2+/5++, S4, W5, and 20 attacks on the charge at I4, rerolling to hit and to wound. For an HQ slot, in the tyranids, none the less, it's fine.

I'd personally either keep the scoring at 6" or keep the +1 killpoint, but not both.

Keep the outflank buff.


Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Fresh-Faced New User




Missouri

Thanks for the suggestions I haven't played a game with it yet. Ill probably test it out next week with it the way it is to see if its overpowered for the point cost. I did take out the 6" radius though and made it just a scoring unit for simplicities sake. Any other suggestions, ridicule, or ideas?

This message was edited 3 times. Last update was at 2012/01/19 01:36:30


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Yes think about removing this as well as making the Scoring change:


-Units arriving via outflanking in an army that contains the malanthrope may reroll the die that determines which side of the board edge the units arrives on (malanthropes only arrive with the swiftest/well executed tyranid rumbles).

2/3rds the time the outflankers will arrive exactly where you want them to.

Your ability takes it from 66% to get outflankers exactly where you need them, up to 89%.

That is a huge change in probability.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Resourceful Gutterscum






chrisrawr wrote:
Lightcavalier wrote:2+ poisoned, Monstrous Creature, Instant Death, I5

these attributes alone, combined with its t6, w4, and 3++ make it worth a hell of a lot more points than 210

Even with 3 attacks at WS4 its just ridiculous.

If you drop the ID then its not so bad.


It's not that bad, actually, considering it has to come in on turn 2 at the earliest, must foot slog, isn't fleet...

Look at terminators - Only an elites slot, 200 points, 2+ and 3++, S8, 5 wounds, and 15 attacks on the charge at i1 - Or - 200 points, 2+/5++, S4, W5, and 20 attacks on the charge at I4, rerolling to hit and to wound. For an HQ slot, in the tyranids, none the less, it's fine.

I'd personally either keep the scoring at 6" or keep the +1 killpoint, but not both.

Keep the outflank buff.



Yeah, but he's not playing Space Marines. He's playing Tyranids. If you want to determine a fair cost for that unit, do so by comparing it to units in the codex you want it to be in. Different codexes are balanced differently. There's a reason why Grey Knights don't get missile launchers.


Anyway. Yeah.

A Hive Tyrant with Lash Whip/Bonesword, Hive Comander, Toxic Miasma, and Toxin sacs is something like 225 points. Sure, the Tyrant has a better weapon skill and one more attack, but he also doesn't have a friggin' 3++ save.

Get rid of the 2+ poison, or the Instant Death for his CC attacks. Implant Attack, or some variation of Bonesword would be fine, but a 2+, Instant Death Power Weapon that gets to re-roll failed wounds against T6 or lower is bananas.

For that, plus Re-rolling outflank, Plus Scoring, Plus and Extra Killpoint, I'd put a base cost on him of about 375. Monstrous Creatures with Storm Shields don't exist for a reason. They are ridiculous to kill.

 
   
Made in ca
Shas'ui with Bonding Knife





T4 or lower actually. You have to to-wound at the same value as the poison - 2+ = S - T = 2.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in ie
Norn Queen






Dublin, Ireland

Wasnt the Malanthrope updated rules wise in the lastest Apoc/IA book?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Also:

-The Malanthropes close combat attacks are poison (2+) that cause instant death. (This should be a bonesword instead of ID.)

His Str should also be 2 or 3 for those points cost if he is going to be poisoned 2+

It also should not have a 3++, at best a 4++ but only in CC, like the swarmlord.

This message was edited 1 time. Last update was at 2012/01/19 17:34:48


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Resourceful Gutterscum






chrisrawr wrote:T4 or lower actually. You have to to-wound at the same value as the poison - 2+ = S - T = 2.


No. T6 or Lower. If you have Poison (2+), that means you wound things with a toughness value on a roll of 2 or higher. In addition to that, if your strength is equal to or higher than the toughness of the model, you get to re-roll to wound. Check the poison rules.

 
   
 
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