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Made in gb
Food for a Giant Fenrisian Wolf




Hey guys now this is my first list on dakka dakka and my first shot at a tournament list so all criticism and ideas are welcome the idea is to keep the razor backs and predator hidden at the start while troops and fast attack go hunting for tanks and other mech maybe keep them in reserve, this is the list I would be using for the upcoming tournaments at my local GW.


rune priest
chooser of the slain
living lightnigh

wolf guard x 3
multi-melta x 3
power fists x 3 = 129

grey hunters x 5
meltagun
power fist =
wolf standard
mark of the wulfen
razorback=
twin linked lascannon
hunter killer
=215


grey hunters x 5
meltagun
power fist
wolf standard
mark of the wulfen
razorback
twin linked lascannon
hunter killer
=215

grey hunters x 7
melta gun=
powerfist
wolf standard
mark of wulfen
drop pod
=195p

land speeder
multi melta
multi melta

land speeder
multi melta
multi melta

land speeder
multi melta
multi melta

land speeder
multi melta
multi melta
=320 p

predator
twin linked lascannon
lascannons
Dozerblade
hunter killer =180

=1, 364

thats my idea anyway but willing to chop and change, thanks for the help guys.

This message was edited 2 times. Last update was at 2012/01/18 22:37:34


 
   
Made in us
Fresh-Faced New User




Realistically, Long Fangs are better investment than Preds.
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

I'd edit your post, you aren't allowed to show individual points for wargear here. Just the full unit price.

For your Rune Priest, you need a second psychic power. I'd recommend Storm Caller, Tempest's Wrath, or JOTWW. You probably won't use either but they are all handy to have sometimes.

Power Fists are a waste of points on your Grey Hunters. After extensive field testing I can confirm that you'll be better off dropping it from your Grey Hunters and relying on the Wolf Guard pack leaders to provide the Power Fist attacks. Either downgrade to a Power Weapon or drop it entirely.

That said, in my opinion you should keep your 5 man units of Grey Hunters cheap. A special weapon and Wolf Standard and that is it. They won't live long outside of the Razorback so its not worth spending a lot of points on them. I'm sure others will disagree with this.

Drop Pod Grey Hunters need to be basically maxed out. Your Pods need to be full since you will be getting shot up pretty bad. You need to be able to take some casualties.

Hunter Killer Missiles are Not Good. If you move 6" you can only fire one weapon anyways, and you have TL Lascannons. Save yourself more points here for something more useful.

Land Speeders don't need dual Multi-Melta. Usually you'll only be firing one and chances are if you are a shot you are dead anyways. I'd say Multi-Melta/Heavy Flamer if you want a Land Speeder Tornado. That way you can hurt Infantry if there are no tanks left.

Most people also say not to take TL Lascannons on Predators. Personally, I like the Predator Annihilator and say keep it. I would drop the Dozerblade and Hunter Killer though. You want to basically be stationary so you can fire all your Lascannons. You won't be moving enough to warrant the dozerblade. If it was a transport that's a different story...

I'd drop all but one Razorback and replace them with Rhinos and fill out those Grey Hunter squads to 8 man. They can take their pack leader and a Rune Priest can hitch a ride then (and the Priest can fire out the top of the Rhino).

You can use the extra points for Long Fangs. General consensus is 5 Missile launchers for their loadout, but its expensive money wise to build them as such.

   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Well from what I see the army is lacking in massed heavy fire.
For the price of your pread and the power fists off the grey hunters you can stick in a 6 man long fand squad with a lazcannon or two and mount it in a twin laz razorback.

I look at the annihilator pread and see a great tank for taking out 1 heavy vehicle a turn or for messing up a terminator squad nice and good, but it can be ripped apart by kraks in the side arc or lazcannons. A long fang squad with a lazback can shoot at 3 targets and that is quite important when taking out mounted armies and you can still get in the same number of lazcannon shots on a terminator squad while giving someone else a headache with 3 missiles.

I don't think a single drop pod squad will fare too well, they are going to be isolated and have to take a lot of shots since they are likely to be the only unit in range for a lot of the enemy troops.
Either mount in a rhino with a tooled out squad or load up in another razorback.

With the number of lazorbacks that I think you should have in this army, 4, do you need 3 tank hunting land speeders? I think you might need to re-evaluate them, I don't know anything about speeders cos I neve use them but you can fit in a 6 man long fang with missiles with another lazorback for the cost.

Cowmonaut is right that you'll have to put a little work in to get missiles into long fang squads but they work very well. 5 shots a turn that will rip through space marines with krack and mess up orks, dark eldar and nids with frags.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in gb
Regular Dakkanaut




i wouldnt max out a 5 max grey hunter squad - one good volley of fire and all those points are gone. If you want powerful GH units take 8-9 of them with standard and motw and add a wolf guard with combi melta and powerfist put em in a rhino (or drop pod) so they can take melta shots out of the hatch. That unit can take on most anything in a close range shooting or CC match short of crazy CC deathstar units.

4 MM landspeeders is too much as well imo - maybe take 2 if you want land speeders.

Dont be ashamed to take a couple of blobs of missile toting long fangs - others may moan about them but they are one of the key units in the codex so make use of them!

As others have said HK missiles are poor on most vehicles - you cant fire them if you move and fire another weapon.
   
Made in gb
Food for a Giant Fenrisian Wolf




rune priest 100p
chooser of the slain
living lightnigh
tempests wrath
=110

wolf guard x4
combi melta x 4
power fists x 4
= 172p

grey hunters x 5
meltagun
wolf standard
razorback
twin linked lascannon
=165
grey hunters x 5
meltagun =
wolf standard
razorback
twin linked lascannon
=165


grey hunters x 9
melta gun
wolf standard
mark of wulfen
Rhino
=200p
grey hunters x 9
melta gun
wolf standard
mark of wulfen
Rhino
=200p

Long fangs x6
Missile launcher x5
=140
Long fangs x6
Missile launcher x5
=140
Tried with a proxy of these guys today too good to be true

1,292

Here is my new list that I used today against some mech guard long fangs were the stars of the show shooting down a Valkyrie with a pysker battle squad and primaris pysker in it witch was a very nasty tactic that we came up with, wish I could of used them on the transports to really test them but my friend who I was playing failed ALL of his difficult terrain tests for chimeras so we are going for another round next week anyway that’s my new list at with 200 points to spare I wasn’t sure to get a bit of armour like the vindicator (tested at the game also MASSIVE bullet magnet) witch made sure my friend didn’t shoot at the long fangs or go maybe wolf scouts or simple another rhino gilled with grey hunters anyway thanks for all the help


This message was edited 2 times. Last update was at 2012/01/19 16:52:01


 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Since it may be of worth now, what about a pread for the last heavy support choice, you have the missiles for the light stuff but another few lazcannons can't hurt.

You could put in a second rune priest and drop 2 gh for the rhino squads and take a vindicator if you wanted aswel.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Missiles for the light stuff????

5 Missile Launchers per squad.

5 S8 shots on one target is gonna do some hurt.

You dont need Lascannons when you can have these guys.
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

RatWolf wrote:Missiles for the light stuff????

5 Missile Launchers per squad.

5 S8 shots on one target is gonna do some hurt.

You dont need Lascannons when you can have these guys.


Missiles against av14 is a hard ask, you hit on 2/3 you glance on 1/6 and you blow the thing up in 1/6. Lazcannon has it a bit easier.
When it comes to transports, eldar and most flyers, s8 is god, but the land raider is a brick that is more difficult to crack.
I love long fang missile spam, don't get me wrong but they are not a universal win generator.
An annihilator can take a pread 8/9 + 2(2/3) to hit and 1/6 of the time you get a pen and then it's 1/2 chance to kill, think it's a 1/4 chance for a pread to kill a LR while it's 0.925 recuring for a squad of long fangs.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Down side of the Pred is, a single lucky Lascannon and poooof, kill point right there.

Whereas a Long Fangs Squad is a touch more survivable if used right.
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Well If he has the cash a long fang squad with 2 or 3 lazcannons is better but I was going on what he said he had. For the weakness of a pread see my post above.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Oh yeah, personally I run 2 Lascannons and 2 or 3 Plasma Cannons per squad.
   
Made in us
Longtime Dakkanaut





Pasadena

In the current AV 12 and 13 spam Meta I would say LF squads realistically need to have 2 Lascannons for squads of 6 and 1-2 for squads of 5.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
 
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