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I can't tell if this is cheesy or not, I'm just infatuated with immortals and nightscythes. Especially hearing about the potential sixth edition rules, I'm feeling like the price of the nightscythe is very fair and I'm tempted to go hog wild on the flier models when they are released.
I'm really still trying to figure out how necrons want to be played. They have so much breadth, but how much of it is worth doing?
Anyway here's the list
Necron Overlord w/ Warscythe
+ Catacomb Command Barge w/ Gauss Cannon
[180]
Necron Immortals
-5 Immortals w/Tesla Carbine
+ Harbinger of Destruction w/ Solar Pulse
+ Nightscythe
[240]
Necron Immortals
-5 Immortals w/Tesla Carbine
+ Harbinger of Destruction
+ Nightscythe
[220]
Necron Immortals
-5 Immortals w/Tesla Carbine
+ Harbinger of Destruction
+ Nightscythe
[220]
Necron Immortals
-5 Immortals w/Tesla Carbine
+ Nightscythe
[185]
Necron Monolith
[200]
Total ...1245!
Feels like a really nice swingy list with a lot of adaptability to it!
I'm really stoked to try something like this out after I'm done with whatever all these pre-midterm tests are called.
I have to say, I'm really not used to anything but low point totals, so I appreciate any help or advice you can give me.
Lots of obvious things about this list. It really likes shooting and really hates melee. You have a lot of ability to reposition. Targets for enemy weapons are somewhat obvious. You are relying heavily on being able to drop troop cargo where you want them and stuff is really not all that useful to you until you have it in a decent position. It's also an eggs in one basket list. Those first couple turns you have a lot of points bunched into a few targets. To go along with the positioning problem, you also have a very limited amount of answers to particular problems, and they aren't always available. AV13 and 14 are going to be uncomfortable to deal with, and it feels like you'll be doing an awful lot of finger crossing and fearing drops/deploy tricks. I have no idea how to handle a really well thought out alpha strike.
On the plus side look at all that shooting and hijinks available! I bet this list only get's sillier in sixth with the deepstrike changes, hard to hit fliers and monolith getting privy to some of the rules for super heavy junk.
The 1250 size list felt dicey to me, so I'm trying to finagle a 1500 version...
It would probably just include one more overlord in a barge and another cryptek with a solar pulse, though I'm sure the internet can help me out a little better. I keep remembering that there will be more scary stuff at that point level after all.
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